Only because of the Grandmaster fight. His sp1 makes my device lag and I can’t dex it consistently due to failed inputs, despite it’s pretty much the same easy as CMM sp1. Other than that 6.4 bosses are easier than 6.3 bosses. As for the lanes, if you have Quake and Ghost you won’t even notice the difference 🤣
I explroed both chapter recently. 6.3 has boosts to help in lanes, while 6.4 is champion dependent (like prowess lane). In terms of bosses, depends of the roster. GM was the most annoying for me, ghost or mags are trick codes for both chapter bosses tho.
Both chapter doesn't compare with 6.2... Long exploration (10 paths/quest) and annoying bosses (mordo and the champion)
Funny you ask this as I was just telling my ally members how much easier the paths in 6.3 were compared to 6.4. There are some very difficult lanes in 6.3 though such as the one with magik/havok in the imiw quest
2/6 6.4 bosses can be one shot with red mags, an easy CMM boss, relatively easy Hydra Adaptoid and the of course, The Grandmaster which is tough but enjoyable. i honestly don’t remember Iceman being too difficult
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Oh well.
I explored 6.4 before I explored 6.2 and 6.3. I’d say 6.3 was personally the “hardest” chapter in Act 6. But even then, it wasn’t excruciating.
His sp1 makes my device lag and I can’t dex it consistently due to failed inputs, despite it’s pretty much the same easy as CMM sp1.
Other than that 6.4 bosses are easier than 6.3 bosses.
As for the lanes, if you have Quake and Ghost you won’t even notice the difference 🤣
Both chapter doesn't compare with 6.2... Long exploration (10 paths/quest) and annoying bosses (mordo and the champion)