Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
Options
Comments
Nice write-up Spidey.
I just finished clearing 6.3, and the final boss there (CAIW) also has Destructive Feedback.
So that's something to look forward to for you...
Hated it!
So many revives...
Also: here's a summary of the 'easy' paths for the rest of Act 6, if you want it (courtesy of MCOCNoob):
6.2.5 is underrated, one of my favorite quests in the game (apart from SIN)
I'm also of the opinion that 6.2 is the best content ever created, I'm sure many will disagree, but it was my favorite ever chapter of story content
You can't reduce his Ability Accuracy, so as long as you're quaking, even without hitting you, he gets to inflict a hefty Poison debuff on you every 26 seconds.
Nick + Deadpool synergy will save you the first time, I suppose...
resets his charges
Now, I am getting an impression that you put all your skill into Quaking and you look like a semi-noob at rest But since Quake solves 99% of the game, this isn't necessarily a bad thing. I just feel bad for the node designers whose work is in the bin because someone invented Quake
Lastly, I really like that you haven't simply dissed the nodes and actually looked fresh at all of them.
and yeah I decided to come at everything fresh