The Work is Done
ESF
Member Posts: 2,014 ★★★★★
What did it cost? Well, for a solo player like myself, A LOT
But it’s something I wanted to do because Blackagar Boltagon is one of my all-time favorite characters at Marvel, so you do it and don’t look back
I do use the kit, as well — I have a Hit Monkey and Medusa, so it has uses. Just have to recognize where you can and then do it, instead of taking the characters at the top of the meta
And yes: He hits HARD, for an OG of the game
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I love your rank ups
Wait until you see who I am working on now. Need about 100 more Sig Stones, so maybe by the end of summer/early fall
He is Poison Immune, which does come in handy
Of course, all of the Black Bolt fans out there know the dream is...the Master Blow 😎❤️
I just pulled the 5* today (own all the other rarities) and plan on ranking mine for nostalgia’s sake.
I’m also still hoping I get a 2015 mystic R4 gem from the last chapter of Variant 1 for Doc. Finally landed the 5* version this winter—I know, he’s terrible, but I recall a time he wasn’t...
Dr. Zola
I have DS as an up duped 6-star, but I can’t justify those resources without him being duped...but if he was, he would go to R2, just because
Side note: In Italy he's called Freccia Nera (Black Arrow) and I don't remember a single time his real name (Blackagar Boltagon) was used. But I could be wrong.
Black Bolt is so cool he doesn’t talk and sometimes there aren’t even narrative boxes. Rarely did he get thought balloons
He just appears and starts blasting people, and I always loved that
Black Bolt
Non-special animations overhaul.
Persistent Charge- Master Blow: Black Bolt channels all of his energy into an all-powerful blow, inflicting massive damage, but leaving himself drained and vulnerable.
Black Bolt starts the quest with no persistent charges. Using Master Blow consumes one persistent charge. Up to 1 charge can be gained after the team bypasses two fights [That is, on the third fight you will be able to use this ability whether or not BB plays those matches]. After spending a charge, regain up to 1 charge by not participating in two fights. This ability cannot be prevented or avoided.
Charging a heavy attack for 0.7 seconds instantly brings Black Bolt to 2 bars of power and a Master Blow passive for 2 seconds. Once the Master Blow passive expires, all power is drained. Launching an L2 with a Master Blow passive gains x amount of increased special attack rating and ignores all resistances (x being as strong as a 40 Prowess Magneto L3 vs a bleed immune). After the attack, Black Bolt loses 20% of max health, suffers a 50% armor break, and cannot gain buffs for the rest of the fight. When Black Bolt would gain a buff, instead increase block proficiency by y amount. ["Developer's" note: Just like in the comics, this is meant to be a last-ditch effort to put Black Bolt's enemies in the ground. The damage loss occurs even if you KO the enemy with it. One benefit of being in a vulnerable state is the inability to gain buffs. That means you can start a tricky mystic or spite battle with a huge attack, then won't gain buffs to trigger those nodes.]
Buffs are permanent. Inhuman Royal Family synergy instead eliminates the armor break and reduces the damage penalty to 10% after triggering a Master Blow
Black Bolt has control over electrons and can shield himself from enemies. Dashing back and holding block for 2 seconds grants 2 force field charges. These grant increased block proficiency (but not enough for perfect parries) against basic attacks and perfect block against special attacks, after which one is consumed. When Black Bolt would be struck, autoblock and inflict paralyze on the opponent for 3 seconds.
Immune to psychic effects and reversed controls due to his semi-telepathic nature
Idling for 1 second gives Black Bolt enough time to gain his composure and whisper a sonic boom at his opponent, refreshing all armor break debuffs. (This is like sparky's taunt, but with armor breaks)
Mediums have a chance to apply a weak but long armor break.
L1 Grants a vigilance buff for 9 seconds
L2 without using master blow has a 70% chance to inflict a potent armor break on each hit. For each armor break deal additional instant energy damage.
L3 Obliterate the opponent, inflicting armor break and stifle. Stifle reduces enemy combat power rate by 80% for 20 seconds. Dashing back while stifle is active give Black Bolt an unstoppable buff for 1.1 seconds but does not consume the effect.
Dev Diary: lol I remember when people were so confused at why kabam made BB hurt himself on his L2. With all the "research" I did, I learned that it’s actually based on comics (his master blow) which is pretty cool, even if it wasn’t ever really powerful enough to justify health loss. This might be a little broken but I think it is restrictive enough to where it’s not the new meta but usable enough to really have use in the game. I’m pretty satisfied with how it came out. And if you don't want to use it, BB is still a great champ.
Have to say I agree lol
I've always had a soft spot for Black Bolt, he's a pretty cool character in the comics.
Grtz OP
of course the next nexus I open has him as an option
I am a solo player, so I can make decisions about my account without worrying about Alliance concerns such as prestige or lane clearing. As a result, I accept that I get fewer resources, over time. The tradeoff is that I can do whatever I want with any resources I have.
So if you’re a solo player, you can absolutely pop that gem onto Black Bolt, OG Thor or Thanos. I probably would, tbh. Seriously. I would. It’s a game. Ask yourself what you want to do that’s fun that you won’t regret no matter what, then do that.
If you’re in an alliance, though, it’s not that simple.
While I don’t want to overstate, if you join an alliance, you are telling dozens of other people that you are committing to a process where you sacrifice for the greater good, with your time and resources.
That doesn’t mean that you can’t “have fun.” But the definition of fun has to include what resources you gain as part of a group that you wouldn’t if you weren’t there.
In that case, if your account is stacked and you can clear your lanes in Alliance content, if you are in one, then to me, you can use that AG as you wish.
If your account is still developing and you are still struggling to clear content and lanes, then it’s probably best to hold that AG until a no-doubt option comes along.
Does that make sense?