What I would Have Liked From Carina's Challenge
Kyusushui
Member Posts: 147 ★★
With Carina's Challenge out there has been unsurprisingly a lot of controversy. Some love it some hate it and I can see arguements for both sides. On one hand some of the challenges seem fun and doable with skill alone but I think the main issue is with the LoL ones. Id have to say I mostly agree that those challenges suck. The reason is they don't require skill they require resources, its less hey can you rise to this challenge and more hey are you willing to slog your way through content and dump resources at it. I just think the LoL ones are a cheap way out. Because LoL isn't difficult content there aren't any BS nodes or anything it's just long fights and the enrage timers just make it so you have to spend revives on the content if doing it with 4 stars.
Now to get back on track, what I would have liked to seen is for a new permanent quest Carina's Challenge with as many quests within it as the number of objectives and on each quest you enter you face revamped content. So some of the quests can just be one champion and that champion would be a revamped version of a previous boss. They could have done something like bring back nameless thanos and beef him up, or put 6.2 champion in but make it so you have to dex his sp1 10 times just brought back old bosses with extra spice. Other quests can be entire lanes, maybe they could have one quest be like 5.2 but made to be more like Act 6 with nodes added make it harder. One quest could be boss rush of sorts with five fights each needing very specific counters to test the depth of player's rosters. Things like that. And all of these quests I feel should meet two criteria, one they are all doable itemless, it would be hell to do so but if u buckle down and practice you could do it itemless and two it would have no roster restrictions. I want to be able to use the roster I've developed and I also think just doing fights with lower star rarities is a pretty lazy challenge I want the challenge to come from the champs I'm fighting and not from me just having a handicap. So anyway that's just my thoughts let me know what you all think.
Now to get back on track, what I would have liked to seen is for a new permanent quest Carina's Challenge with as many quests within it as the number of objectives and on each quest you enter you face revamped content. So some of the quests can just be one champion and that champion would be a revamped version of a previous boss. They could have done something like bring back nameless thanos and beef him up, or put 6.2 champion in but make it so you have to dex his sp1 10 times just brought back old bosses with extra spice. Other quests can be entire lanes, maybe they could have one quest be like 5.2 but made to be more like Act 6 with nodes added make it harder. One quest could be boss rush of sorts with five fights each needing very specific counters to test the depth of player's rosters. Things like that. And all of these quests I feel should meet two criteria, one they are all doable itemless, it would be hell to do so but if u buckle down and practice you could do it itemless and two it would have no roster restrictions. I want to be able to use the roster I've developed and I also think just doing fights with lower star rarities is a pretty lazy challenge I want the challenge to come from the champs I'm fighting and not from me just having a handicap. So anyway that's just my thoughts let me know what you all think.
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Comments
'Challenges' are meant to be difficult but doable, skill-based gameplay that is hard and hair-tearingly difficult, but beatable without pouring your money down the drain.
LoL with 4* SL? 3* Cyclops on Collector? Kamala against Champion with no help? Those are not skill-based gameplay. It's pouring your items into them until they nod and keel over. There's no skill to it, just waiting to die. This shows me they don't know what us endgamers actually want. Because it's not a place to burn our money.
Upd: I though you were talking about lol