Buff Concept - Taskmaster
SWHistorian
Member Posts: 12 ★
Following up to my previous Ultron post, I decided to go ahead and do a similar type of thing for Taskmaster, since he's one of my favorite characters in the game. And also yeah, because I've seen some concepts around and wanted to take mine out for a spin. He doesn't need anything top to bottom, but I let myself go a little crazy designing him so that you can still get the same satisfying special 1 chains and everything. It's a lot to take in, though, so brace yourself. Oh, and apparently my last post was hard to read (???) so let me try and fix that this time around. Like last time, any feedback is appreciated! I might start making some more of these soon.
Learn the Foe – Passive
- Taskmaster has built up a long past of combat, he is no stranger to debuffs, and how to work around them. 50% chance to purify any damaging debuff inflicted, increasing by 10% for each debuff purified in this way.
- Non-Damaging Debuffs have their duration reduced by 50%, increasing by 10% for each applied.
- When one of these affects have been applied 10 times, Taskmaster becomes immune to all future debuffs.
Memorization Charges
- Each hit into Taskmaster’s block grants him a passive Memorization Charge, corresponding to the move used.
- Taskmaster can initiate a Memorization Charge’s active state by performing a Heavy Attack, starting its 10 second timer.
- If Taskmaster performs a basic attack corresponding to his active Memorization Charge 3 times, or uses a corresponding Special Attack, he gains a Photographic Reflex Charge for that attack, and begins to search for another attack to memorize. (Max Charges: 5)
Photographic Reflex Charges
- With each Photographic Reflex Charge, Taskmaster better understands his opponent’s style of combat, granting him an 8% chance to Exploit Weakness when using that attack. (Max: 40%)
- Exploit Weakness deals direct damage equal to 80% of Taskmaster’s attack, and inflicts Concussion for 15 seconds, reducing his opponent’s Ability Accuracy by 10% for each move memorized in the fight, up to a max of 50%.
- When Ability Accuracy Reduction exceeds 200%, any additional reduction is applied positively towards Taskmaster.
Basic Attacks
- Light Attacks have a 20% chance to inflict Armor Break for each corresponding Photographic Reflex Charge. Armor Break lasts for 5 seconds, and reduces armor rating by 150. If Taskmaster is unable to inflict Armor Break, instead deal 20% of his attack as Direct Damage.
- Medium Attacks inflict Bleed on critical hits, dealing 40% of Taskmaster’s attack as Direct Damage per corresponding
Photographic Reflex Charge over 8 seconds.
- Heavy Attacks refresh all debuffs on the opponent with an initial duration of under 30 seconds, and grant Taskmaster an Intangibility passive for the duration of the charge. When the opponent misses an attack because of this, Taskmaster is granted 8% of a bar of power for each corresponding Photographic Reflex Charge.
Special Attacks
- Special Attacks are Unblockable if Taskmaster is currently holding an active Memorization Charge for that attack.
Special Attack 1
- Inflicts Bleed on first hit, dealing 120% of Taskmaster’s attack over 20 seconds.
- Gunshots deal Direct Damage equal to 10% of Taskmaster’s attack for each debuff on the opponent. Bleeds count double for this total. (Max damage increase: 100%)
- If the opponent is suffering from 5 or more debuffs, gunshots are guaranteed to be critical hits.
- This attack costs 15% less power for each corresponding Photographic Reflex Charge.
Special Attack 2
- Deals 10% more damage for each debuff inflicted in the quest so far. Debuffs applied against Mutants do not count towards this total, and debuffs applied to Taskmaster by Science opponents count as well. (Max Damage Increase: 400%)
- Inflicts an indefinite Prolong passive on the opponent, increasing debuff duration on them by 15% for each corresponding Photographic Reflex Charge.
- Removes all Armor Breaks on the opponent, and inflicts an Armor Shattered, combining their effects, and lasting for 30 seconds. Armor Shattered reduces Armor Up ability accuracy by 100%, and Taskmaster cannot apply Armor Break to an Armor Shattered opponent.
Special Attack 3
- Taskmaster damages the opponent’s joints and inflicts a Sabotage debuff, as well as a Critical Damage passive for 60 seconds. Sabotage deals 35% of attack as direct damage every time an ability fails to trigger.
- Opponents suffering from Critical Damage cannot Evade, and they lose 10% Combat Power Rate for each debuff on them when applied. When Critically Damaged, critical hits do not grant power.
- Refresh all of Taskmaster’s active debuffs.
- Grant Taskmaster a Precision buff for 30 seconds, increasing critical rating by 200 for each Photographic Reflex Charge, regardless of associated attack.
Awakened Ability – Class Adaptability
Taskmaster gains the following benefits against these classes based on the Exploited Weaknesses of that Class throughout the quest. (Max benefits reached at 15 Exploited Weaknesses):
- Skill: Taskmaster gains (3-5)% increased bleed duration for each Weakness Exploited.
- Science: Inflicts a permanent Weakness passive, reducing attack by (4-5)% for each Weakness Exploited. Increases debuff duration by 15% when cap is reached.
- Mystic: Every time a Power Gain, Power Flood, or Power Steal affect fails to apply, Taskmaster passively gains (3-5)% of a bar of power for each Weakness Exploited.
- Cosmic: Inflicts a passive Ineptitude, reducing buff potency by (2-3)% for each Weakness Exploited.
- Tech: Taskmaster gains (3-5)% Power Burn and Power Drain resistance for each Weakness Exploited.
Synergies
Hand-to-Hand Experts: Hawkeye, Black Panther, Black Widow, Shang-Chi
Taskmaster – Grants a Cruelty buff during Special Attacks, increasing Critical Damage rating by 260
Hawkeye – Special 3 gains a 100% chance to inflict Hemorrhage, without counting towards Hawkeye’s Hemorrhage activation limit
Black Panther – Panther’s Might lasts 3 seconds longer against Skill champions
Black Widow – Causing an ability to fail increases Evade chance by a flat 18% for the rest of the fight
Shang-Chi – Regenerate 1% of health for each Chi Charge consumed by a Special 2
Honorable Fiends: Doctor Doom, Magneto, Mordo
All Synergy members – If knocked out, inflict a cross-fight Respect passive on the opponent, decreasing their attack by 10%
Professors in Crime: Crossbones
Taskmaster - Instantly gain 5% of max power each time a Weakness is Exploited. Increase Precision buff duration from Special 3 to 60 seconds.
Crossbones - Gain 2 additional Furies when entering Overrun. Increase pause duration from heavy attack to 7 seconds.
Termination Contract: Moon Knight
Taskmaster – Taskmaster gains 200 Critical Rating when the opponent is inflicted with a Bleed, lasting for the duration of the bleed.
Moon Knight – Increase Moon Phase Ability duration and potency by 10%, 25% on a full moon.
Thunderbolts: Luke Cage, Winter Solider, Green Goblin
Luke Cage – Exhaustion Debuffs can be refreshed once every 20 seconds with a heavy attack
Winter Solider – Increase chance to apply EMP Upgrade abilities by 5%, and increase their potency by 20%
Green Goblin – Increase Laser Blast power drain chance by a flat 60% chance. Increase Special 2 poison chance by a flat 15%
Learn the Foe – Passive
- Taskmaster has built up a long past of combat, he is no stranger to debuffs, and how to work around them. 50% chance to purify any damaging debuff inflicted, increasing by 10% for each debuff purified in this way.
- Non-Damaging Debuffs have their duration reduced by 50%, increasing by 10% for each applied.
- When one of these affects have been applied 10 times, Taskmaster becomes immune to all future debuffs.
Memorization Charges
- Each hit into Taskmaster’s block grants him a passive Memorization Charge, corresponding to the move used.
- Taskmaster can initiate a Memorization Charge’s active state by performing a Heavy Attack, starting its 10 second timer.
- If Taskmaster performs a basic attack corresponding to his active Memorization Charge 3 times, or uses a corresponding Special Attack, he gains a Photographic Reflex Charge for that attack, and begins to search for another attack to memorize. (Max Charges: 5)
Photographic Reflex Charges
- With each Photographic Reflex Charge, Taskmaster better understands his opponent’s style of combat, granting him an 8% chance to Exploit Weakness when using that attack. (Max: 40%)
- Exploit Weakness deals direct damage equal to 80% of Taskmaster’s attack, and inflicts Concussion for 15 seconds, reducing his opponent’s Ability Accuracy by 10% for each move memorized in the fight, up to a max of 50%.
- When Ability Accuracy Reduction exceeds 200%, any additional reduction is applied positively towards Taskmaster.
Basic Attacks
- Light Attacks have a 20% chance to inflict Armor Break for each corresponding Photographic Reflex Charge. Armor Break lasts for 5 seconds, and reduces armor rating by 150. If Taskmaster is unable to inflict Armor Break, instead deal 20% of his attack as Direct Damage.
- Medium Attacks inflict Bleed on critical hits, dealing 40% of Taskmaster’s attack as Direct Damage per corresponding
Photographic Reflex Charge over 8 seconds.
- Heavy Attacks refresh all debuffs on the opponent with an initial duration of under 30 seconds, and grant Taskmaster an Intangibility passive for the duration of the charge. When the opponent misses an attack because of this, Taskmaster is granted 8% of a bar of power for each corresponding Photographic Reflex Charge.
Special Attacks
- Special Attacks are Unblockable if Taskmaster is currently holding an active Memorization Charge for that attack.
Special Attack 1
- Inflicts Bleed on first hit, dealing 120% of Taskmaster’s attack over 20 seconds.
- Gunshots deal Direct Damage equal to 10% of Taskmaster’s attack for each debuff on the opponent. Bleeds count double for this total. (Max damage increase: 100%)
- If the opponent is suffering from 5 or more debuffs, gunshots are guaranteed to be critical hits.
- This attack costs 15% less power for each corresponding Photographic Reflex Charge.
Special Attack 2
- Deals 10% more damage for each debuff inflicted in the quest so far. Debuffs applied against Mutants do not count towards this total, and debuffs applied to Taskmaster by Science opponents count as well. (Max Damage Increase: 400%)
- Inflicts an indefinite Prolong passive on the opponent, increasing debuff duration on them by 15% for each corresponding Photographic Reflex Charge.
- Removes all Armor Breaks on the opponent, and inflicts an Armor Shattered, combining their effects, and lasting for 30 seconds. Armor Shattered reduces Armor Up ability accuracy by 100%, and Taskmaster cannot apply Armor Break to an Armor Shattered opponent.
Special Attack 3
- Taskmaster damages the opponent’s joints and inflicts a Sabotage debuff, as well as a Critical Damage passive for 60 seconds. Sabotage deals 35% of attack as direct damage every time an ability fails to trigger.
- Opponents suffering from Critical Damage cannot Evade, and they lose 10% Combat Power Rate for each debuff on them when applied. When Critically Damaged, critical hits do not grant power.
- Refresh all of Taskmaster’s active debuffs.
- Grant Taskmaster a Precision buff for 30 seconds, increasing critical rating by 200 for each Photographic Reflex Charge, regardless of associated attack.
Awakened Ability – Class Adaptability
Taskmaster gains the following benefits against these classes based on the Exploited Weaknesses of that Class throughout the quest. (Max benefits reached at 15 Exploited Weaknesses):
- Skill: Taskmaster gains (3-5)% increased bleed duration for each Weakness Exploited.
- Science: Inflicts a permanent Weakness passive, reducing attack by (4-5)% for each Weakness Exploited. Increases debuff duration by 15% when cap is reached.
- Mystic: Every time a Power Gain, Power Flood, or Power Steal affect fails to apply, Taskmaster passively gains (3-5)% of a bar of power for each Weakness Exploited.
- Cosmic: Inflicts a passive Ineptitude, reducing buff potency by (2-3)% for each Weakness Exploited.
- Tech: Taskmaster gains (3-5)% Power Burn and Power Drain resistance for each Weakness Exploited.
Synergies
Hand-to-Hand Experts: Hawkeye, Black Panther, Black Widow, Shang-Chi
Taskmaster – Grants a Cruelty buff during Special Attacks, increasing Critical Damage rating by 260
Hawkeye – Special 3 gains a 100% chance to inflict Hemorrhage, without counting towards Hawkeye’s Hemorrhage activation limit
Black Panther – Panther’s Might lasts 3 seconds longer against Skill champions
Black Widow – Causing an ability to fail increases Evade chance by a flat 18% for the rest of the fight
Shang-Chi – Regenerate 1% of health for each Chi Charge consumed by a Special 2
Honorable Fiends: Doctor Doom, Magneto, Mordo
All Synergy members – If knocked out, inflict a cross-fight Respect passive on the opponent, decreasing their attack by 10%
Professors in Crime: Crossbones
Taskmaster - Instantly gain 5% of max power each time a Weakness is Exploited. Increase Precision buff duration from Special 3 to 60 seconds.
Crossbones - Gain 2 additional Furies when entering Overrun. Increase pause duration from heavy attack to 7 seconds.
Termination Contract: Moon Knight
Taskmaster – Taskmaster gains 200 Critical Rating when the opponent is inflicted with a Bleed, lasting for the duration of the bleed.
Moon Knight – Increase Moon Phase Ability duration and potency by 10%, 25% on a full moon.
Thunderbolts: Luke Cage, Winter Solider, Green Goblin
Luke Cage – Exhaustion Debuffs can be refreshed once every 20 seconds with a heavy attack
Winter Solider – Increase chance to apply EMP Upgrade abilities by 5%, and increase their potency by 20%
Green Goblin – Increase Laser Blast power drain chance by a flat 60% chance. Increase Special 2 poison chance by a flat 15%
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Comments
Similar to yours I'd have it be class adaptability/fight fire with fire but I'd say fighting against each class he is......
Science....heavy attacks slow the opponent for x seconds.
Mutant....special attacks build up prowess
Mystic....ending a combo with a medium can nullify one buff
Tech.... Power drain or power lock
Cosmic.....poison immune and armor break
Skill.....shrugs off debuffs
Basically he'd have 6 different awakened abilities but can only use against class fighting
My only question is regarding his synergies, Are you only referring to just white widow or both versions?
Widow's Web: Black Widow (Deadly Origin)
Taskmaster: 25% chance to evade once 5 moves have been Memorized. Triggering this evade causes Taskmaster to gain a Warrior's Insight passive, for 10 seconds, increasing Basic Attack ability accuracy by 25% and giving Heavy Attacks a 100% chance to stun for 2 seconds.
Black Widow (Deadly Origin): Flashbang and Heavy Attack both refresh all debuffs active on the opponent.