shouldnt falcon bypass glancing

whatthewhat71whatthewhat71 Member Posts: 112 ★★
So Falcon during his lock on period shouldnt he be bypassing glancing? I keep taking damage in 7.2.2. In 7.2.1 He was getting evaded during the lock on as well.

Comments

  • BendyBendy Member Posts: 6,563 ★★★★★
    Glancing is oaar which ignores daar which is why he glances
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  • Eb0ny-O-M4wEb0ny-O-M4w Member Posts: 14,027 ★★★★★
    Is not bug.
    Working as intended, as stated in the other threads
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  • DNA3000DNA3000 Member, Guardian Posts: 19,677 Guardian
    Raichu626 said:

    Falcon only causes DAAR when hitting the opponent, meaning it's an offensive ability and affected by OAAR. Since glancing always triggers first, it reduces Falcon's chance of reducing DAA to 0%, preventing Falcon from preventing glancing.

    Basically this. Falcon's lock on only reduces defensive ability accuracy if Falcon lands a hit. But glancing takes effect "before" the attack lands, because it has to in order to do its job of affecting the attack's effects. Since Glance happens first, it reduces the offensive ability accuracy of Falcon's attacks by 100%. Falcon's lock on ability grants his attacks the secondary effect of reducing defensive ability accuracy. This thing is itself an offensive ability which has offensive ability accuracy, and Glancing reduces the chance for Falcon's attacks to apply DAAR by 100%. So Falcon doesn't apply DAAR.

    Another (simplified) way to look at it is this. Falcon's lock on prevents the target from "reacting" to his attacks when they land. If the target has an ability that says "when you're hit, trigger this" that gets suppressed (that's basically what defensive abilities do: they trigger when something happens). But Ant Man has no such ability. He has an ability that says "if you're attacked, prevent the attack from landing cleanly and prevent that attack from landing critical damage or triggering any other secondary effects." Ant Man doesn't react to Falcon's attacks hitting, Ant Man proactively prevents those attacks from landing normally at all. They don't land (effectively), so they can't trigger Falcon's Lock On DAAR.

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  • BendyBendy Member Posts: 6,563 ★★★★★

    Raichu626 said:

    Falcon only causes DAAR when hitting the opponent, meaning it's an offensive ability and affected by OAAR. Since glancing always triggers first, it reduces Falcon's chance of reducing DAA to 0%, preventing Falcon from preventing glancing.

    It's a weird interaction that has been the case since Ant-Man was introduced in 2015, but until someone from Kabam comes out and says it's a bug, it's very much possible that it's intended. Glancing is an incredibly OP mechanic

    I mean that makes sense but what doesnt make sense is how glancing is OAAR or how it occurs 1st. Glancing occurs when you strike the champion like an evade occurs when you throw a strike, neither can occur until a punch is thrown.
    Because offensive ability accuracy gets checked before defensive so if glanced it 100% removes the defensive ability if no glance then defensive can stop things like things rock stacks but if it glances he gains them because oaar pretty much acts as priority its why years back antman was on thorns since his glancing would always make bw take damage even if was 100% defensive ability accuracy
  • DeaconDeacon Member Posts: 4,254 ★★★★★
    i think glancing is considered just one of those things that is put in just because ... it's like how they use a passive effect vs not. glancing isn't considered a defensive ability that Falcon can shut down. i think at some point they said glancing was the one thing no one can avoid.
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  • DNA3000DNA3000 Member, Guardian Posts: 19,677 Guardian

    Raichu626 said:

    Falcon only causes DAAR when hitting the opponent, meaning it's an offensive ability and affected by OAAR. Since glancing always triggers first, it reduces Falcon's chance of reducing DAA to 0%, preventing Falcon from preventing glancing.

    It's a weird interaction that has been the case since Ant-Man was introduced in 2015, but until someone from Kabam comes out and says it's a bug, it's very much possible that it's intended. Glancing is an incredibly OP mechanic

    I mean that makes sense but what doesnt make sense is how glancing is OAAR or how it occurs 1st. Glancing occurs when you strike the champion like an evade occurs when you throw a strike, neither can occur until a punch is thrown.
    Glancing is not OAAR. Glancing is an ability that affects OAA. Glancing reduces offensive ability accuracy.

    Falcon's Lock On ability reduces Defensive Ability Accuracy. But the way it does that is by adding an effect to Falcon's attacks. This effect is an offensive ability, because it is triggered when Falcon uses offensive attacks.

    Glancing does not occur when you strike the champion. It acts *before* the strike lands and modifies the attack so that when it lands it lands without the ability to critical and with all of its offensive ability triggers reduced by 100 percentage points.
  • DNA3000DNA3000 Member, Guardian Posts: 19,677 Guardian

    DNA3000 said:

    Raichu626 said:

    Falcon only causes DAAR when hitting the opponent, meaning it's an offensive ability and affected by OAAR. Since glancing always triggers first, it reduces Falcon's chance of reducing DAA to 0%, preventing Falcon from preventing glancing.

    Basically this. Falcon's lock on only reduces defensive ability accuracy if Falcon lands a hit. But glancing takes effect "before" the attack lands, because it has to in order to do its job of affecting the attack's effects. Since Glance happens first, it reduces the offensive ability accuracy of Falcon's attacks by 100%. Falcon's lock on ability grants his attacks the secondary effect of reducing defensive ability accuracy. This thing is itself an offensive ability which has offensive ability accuracy, and Glancing reduces the chance for Falcon's attacks to apply DAAR by 100%. So Falcon doesn't apply DAAR.

    Another (simplified) way to look at it is this. Falcon's lock on prevents the target from "reacting" to his attacks when they land. If the target has an ability that says "when you're hit, trigger this" that gets suppressed (that's basically what defensive abilities do: they trigger when something happens). But Ant Man has no such ability. He has an ability that says "if you're attacked, prevent the attack from landing cleanly and prevent that attack from landing critical damage or triggering any other secondary effects." Ant Man doesn't react to Falcon's attacks hitting, Ant Man proactively prevents those attacks from landing normally at all. They don't land (effectively), so they can't trigger Falcon's Lock On DAAR.

    your entire explanation of how Falcon works makes no sense because if that was the case he wouldnt work against evade either since if a target evaded he would never land a hit. I do realize that this just another thing that we have to throw logic out and just accept from Kabam. Because the act of glancing reduces damage taken, the micro reflect portion which is separate is the offensive part. I appreciate everyone's time explaining it, its not a bug, its just Kabam rules got it.
    My entire explanation is a summary of how Glancing has been known to work for years. I could give you the deeper game mechanical explanation, but it would be very time consuming.

    The short and simplified explanation is that it is fundamentally due to the game engine resolving effects in a deterministic priority order that does not require loops. Ability accuracy is an effect-affecting stat, and all ability accuracy affecting effects must be resolved prior to resolving all other stat modifiers. If glancing had the lower priority, you would need a loop to determine if a DAAR effect that reduced Glances OAAR trigger would have affected the DAAR effect in the first place which is an unacceptable processing subloop in the critical execution combat resolution loop, or Glance would be unable to affect DAAR effects at all which would be contrary to what it is intended to do.
  • DNA3000DNA3000 Member, Guardian Posts: 19,677 Guardian

    i think glancing is considered just one of those things that is put in just because ... it's like how they use a passive effect vs not. glancing isn't considered a defensive ability that Falcon can shut down. i think at some point they said glancing was the one thing no one can avoid.

    You can turn off glancing with ability accuracy reduction. You just can't do that with an effect that require offensive ability accuracy to land the effect itself with an attack. For example, I believe Quake can turn off Glancing with concussion, because concussion does not require landing an attack to trigger it. Once he's concussed, I believe Ant Man stops glancing attacks until the concussion expires.
  • Huskers327Huskers327 Member Posts: 105
    DNA3000 said:

    i think glancing is considered just one of those things that is put in just because ... it's like how they use a passive effect vs not. glancing isn't considered a defensive ability that Falcon can shut down. i think at some point they said glancing was the one thing no one can avoid.

    You can turn off glancing with ability accuracy reduction. You just can't do that with an effect that require offensive ability accuracy to land the effect itself with an attack. For example, I believe Quake can turn off Glancing with concussion, because concussion does not require landing an attack to trigger it. Once he's concussed, I believe Ant Man stops glancing attacks until the concussion expires.
    I think this is at the heart of why it’s confusing that Falcon’s lock on doesn’t prevent glancing. It appears in game as a passive effect, so I (and I’m guessing a lot of other people) assumed that it worked more like a concussion for defensive abilities. There is no reason to think that it is a defensive ability accuracy reduction associated with each attack based on the in game HUD.
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  • Agent_X_zzzAgent_X_zzz Member Posts: 4,498 ★★★★★
    Glancing prioritizes itself over falcons locked on, causing his aar to fail.
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