shouldnt falcon bypass glancing
whatthewhat71
Member Posts: 112 ★★
So Falcon during his lock on period shouldnt he be bypassing glancing? I keep taking damage in 7.2.2. In 7.2.1 He was getting evaded during the lock on as well.
6
Comments
Working as intended, as stated in the other threads
It's a weird interaction that has been the case since Ant-Man was introduced in 2015, but until someone from Kabam comes out and says it's a bug, it's very much possible that it's intended. Glancing is an incredibly OP mechanic
Another (simplified) way to look at it is this. Falcon's lock on prevents the target from "reacting" to his attacks when they land. If the target has an ability that says "when you're hit, trigger this" that gets suppressed (that's basically what defensive abilities do: they trigger when something happens). But Ant Man has no such ability. He has an ability that says "if you're attacked, prevent the attack from landing cleanly and prevent that attack from landing critical damage or triggering any other secondary effects." Ant Man doesn't react to Falcon's attacks hitting, Ant Man proactively prevents those attacks from landing normally at all. They don't land (effectively), so they can't trigger Falcon's Lock On DAAR.
Falcon's Lock On ability reduces Defensive Ability Accuracy. But the way it does that is by adding an effect to Falcon's attacks. This effect is an offensive ability, because it is triggered when Falcon uses offensive attacks.
Glancing does not occur when you strike the champion. It acts *before* the strike lands and modifies the attack so that when it lands it lands without the ability to critical and with all of its offensive ability triggers reduced by 100 percentage points.
The short and simplified explanation is that it is fundamentally due to the game engine resolving effects in a deterministic priority order that does not require loops. Ability accuracy is an effect-affecting stat, and all ability accuracy affecting effects must be resolved prior to resolving all other stat modifiers. If glancing had the lower priority, you would need a loop to determine if a DAAR effect that reduced Glances OAAR trigger would have affected the DAAR effect in the first place which is an unacceptable processing subloop in the critical execution combat resolution loop, or Glance would be unable to affect DAAR effects at all which would be contrary to what it is intended to do.