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How's he? I dont know much about this champ

I have never played with him. I dont have him as 4 or 5 star. So.. someone please tell me that how is he?


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I have him 6* r2 and like him (r3 candidate)
Starts the fight with 300% ability accuracy, almost impossible to be reduced to 0%.
Great buff control champion, long stun on SP3.
Stack the bad karma's on the opponent, and you can gain a lot of power, aiding you to fire Specials quickly.
He's a great champion, @LordPSN .
Unfortunately, the endgame content is not the place where he could shine. He still would be promising for you in incursions, AW (AQ maybe) and a few more places I don't remember now/don't know.
Awakened ability- Chance to auto nullify buffs and replace with bad karma
A lot of people dunk on his sig, because it takes away from his damage. But I love it, Longshot already has tons of damage, it adds a layer of utility he didn't have before and makes him a more balanced champion. Oh no, you have to use two more heavy attacks to finish a fight because he nullified a tricky power gain buff that could have killed you! In my opinion it more than makes up for fights being the tiniest bit longer. Unduped, Longshots nullify comes all from his Sp2, but what if you can't get to SP2, or what if they shrug it off? Or what if you want to use SP1 for the bleed damage? That's where his sig nullify comes in, it's a layer of buff control above just his SP2 and really balances his damage and utility.
Base AAR of 300%
This is so useful against Domino's, Assassin mastery, any nodes that give you a chance to proc something. Using him on incursions with the old incinerate and shock hacks was crazy, a full 5 combo gave you 2 incinerates and 3 shocks every time.
Increased power gain
For each bad karma on the opponent Longshot gains 12% of the power they gain, so at 5 bad karma that's 60%. And that's not just from hitting them, if they have passive power over time you will gain that too. It makes refreshing the SP2 incinerate for buff control very easy.
His playstyle/huge heavy reach
Because of the way you play Longshot, it means the opponent doesn't gain very much power compared to you. You can get to an sp2 way before your opponent gets their sp2. It takes him 10 hits, or 5 heavies. This isn't as obvious utility as the rest but it means any situation where you want more power, or an sp2 fast, it's very easy to get there with longshot. Also, his heavy reach is so long, it makes heavy countering and heavy chaining in the corner very easy.
Lastly, buff control
Longshot's SP2 applies a 12 second incinerate which fateseals all buffs. Against any non incinerate immmune champion he will stop them getting buffs without a drop of sweat. Add in the sig and buff reliant champs are absolutely neutered. It's very easy to get more than 50% uptime on it, especially with mystic dispersion. But when that incinerate isn't on the opponent, the sig is very useful to stop buffs that could hurt you in the meantime
Since he's immune to passive AAR, it also means domino's unlucky doesn't affect him (though it still causes dex to fail, so don't try and evade her sp1).
All other abilities are 100% or over.