Fine tuning colossus and his synergy team for ROL
IcePick
Member Posts: 212 ★
I’ve been using the colossus synergy team in the picture to farm ROL and I’ve been enjoying it. I just want to make sure I’m not missing out on other options. Colossus has a LOT of synergy partners, after all.
I didn’t want to use apocalypse because I’ll need to take cable as well and die and revive apocalypse (or finish the first fight with him) to get colossus as a horseman. Who should I swap in or out?
Also - right now I have him at 100 sig. I was going to start pouring these into sig 40 Namor. But will I notice a nice improvement if I take him all the way up to 200?
I didn’t want to use apocalypse because I’ll need to take cable as well and die and revive apocalypse (or finish the first fight with him) to get colossus as a horseman. Who should I swap in or out?
Also - right now I have him at 100 sig. I was going to start pouring these into sig 40 Namor. But will I notice a nice improvement if I take him all the way up to 200?
Post edited by Kabam Porthos on
3
Comments
The only other Synergy Team I've seen for him was a Basic Crit Chance Team, consisting of Colossus, Hulk, Magik, and 2 Juggernauts (Side note I believe that's the Best Possible Combo for solely Increased Crit Chance) but that's not nearly as good compared to the Regular Colossus Squad (the one you're using).
As for the Sig Question, I'll be right back.
^Colossus Sig Scaling Level 1-200.
^Colossus Sig Level 150.
^Colossus Sig Level 200.
I'd say it's worth it, every Percent on that Second Ability means Quicker Ramp Up off that Sp2. (and of course getting an Armor Up off an Immunity more than half the time is very nice)
Side note with this Synergy Team and how quickly the Ramp Up becomes, I've found On Average you actually get More Damage out of "Parry MLLLM" than you do "Parry Heavy" due to his fairly low Crit Chance. Now when the Heavy Crits it can do More Damage than a Basic Combo thanks to the Passive Fury and Crit Damage from Armor Ups, but you're more likely to get a Crit out of 5 Hits (Basic Combo) than you are with 2 Hits (Heavy Attack).
That doesn't mean never use the Heavy though, always do a Parry Heavy before a Special.
I stick with 5 hit combos. Heavies may reduce total hit counts but take more time to finish.
From my experience (have a r3 6* awakened),I prefer using parry -heavy since it builds up more furies at least till I get to the first sp2. Or parry -medium-heavy which might deal the most damage.
WS is easy w Apoc and doesn't even take that long to kill. Rest is Horseman Colossus slaughter