Combo for Mole Man

What are all of the combos for Mole-Man? I really need to figure out and adapt to his playstyle.

Comments

  • LpooLpoo Member Posts: 2,215 ★★★★★
    Did I miss anything @Thanks_D19
  • JuggerNotJuggerNot Member Posts: 432 ★★
    Completely agree with what has been said above. After a 5 hit combo just hold block, opponent will throw a hit and allow you to get another 5 in. Sp2's are definitely the best. I always make sure to parry heavy when frenzy is at 3 or 4 just to keep it up.
  • Thanks_D19Thanks_D19 Member Posts: 1,480 ★★★★
    Lpoo said:

    Did I miss anything @Thanks_D19

    I actually don’t ever activate my frenzy above 10 but that is a viable rotation. I pretty much always do 1-2 heavies (depending on whether or not I am running ouchie masteries) and do heaviest in Frenzy to keep it going

    Besides for that I usually go for 4 hits combos in fights, for example MLLL then right into block so I don’t have to deal with specials. It’s also a nice way to get around champs that have annoying SP1’s like OG Spider-Man, Falcon, etc

    This also give you a bit more damage in mediums if he is duped. Also another interesting trick if he is duped is you can block a hit, medium, then instantly sp2 to get a lot more damage from the sp2.

    You also have the stun immune/limber rotation. Basically if you have monster mass you can block a hit, then instantly heavy attack to get one off while you are unstoppable. Generally do this with high monster mass to take less chip damage but with lower attack values you’ll be fine

    Also one last thing the sp1 actually is very solid if you don’t run ouchie masteries, it can outdamage the sp2 rotation if your opponent have resistance to the sp2 damage and can also be better in crazy short fights like this months side quest

    And that has been my in depth molegod guide and I wrote to much sooooooooooo oops
  • Ted_n00bgentTed_n00bgent Member Posts: 527 ★★★
    Is he worth using a skill ag and sigs on? How noticeable is the damage increase?
  • Thanks_D19Thanks_D19 Member Posts: 1,480 ★★★★

    Is he worth using a skill ag and sigs on? How noticeable is the damage increase?

    It’s a pretty minor difference, unless you really love him like I do I would not advise using an AG and sig stones on him
  • Ted_n00bgentTed_n00bgent Member Posts: 527 ★★★

    Is he worth using a skill ag and sigs on? How noticeable is the damage increase?

    It’s a pretty minor difference, unless you really love him like I do I would not advise using an AG and sig stones on him
    Thanks man
  • mortenhymortenhy Member Posts: 492 ★★
    Moleman takes me through almost all content I play, but in my opinion you need Guardian synergy ,(sorry for the English spelling). Not only is Guardian, in my opinion, a champ that deserves a place on my quest team, but all other champs gets better block... and with the Moleman synergy, doing monthly uncollected, I just need to get Guardian to a sp2, and the fight is over... When Moleman becomes unstoppable, he does not loose monster mass with the guardian synergy, and that really helps a lot.
    Molemans sp2 while in frenzy is his best attack.
    Against evade champs...just don't do heavy and only use SP1. Keep it below 10 monstermass..
    Against champs that gives you debuffs..no problem as long as you are not in frenzy.. all debuffs, including suicide masteries, are gone after 1/0.5 seconds..
    In my opinion he is a beast. And he doesn't need to be awake.
  • mortenhymortenhy Member Posts: 492 ★★

    Lpoo said:

    Did I miss anything @Thanks_D19

    I actually don’t ever activate my frenzy above 10 but that is a viable rotation. I pretty much always do 1-2 heavies (depending on whether or not I am running ouchie masteries) and do heaviest in Frenzy to keep it going

    Besides for that I usually go for 4 hits combos in fights, for example MLLL then right into block so I don’t have to deal with specials. It’s also a nice way to get around champs that have annoying SP1’s like OG Spider-Man, Falcon, etc

    This also give you a bit more damage in mediums if he is duped. Also another interesting trick if he is duped is you can block a hit, medium, then instantly sp2 to get a lot more damage from the sp2.

    You also have the stun immune/limber rotation. Basically if you have monster mass you can block a hit, then instantly heavy attack to get one off while you are unstoppable. Generally do this with high monster mass to take less chip damage but with lower attack values you’ll be fine

    Also one last thing the sp1 actually is very solid if you don’t run ouchie masteries, it can outdamage the sp2 rotation if your opponent have resistance to the sp2 damage and can also be better in crazy short fights like this months side quest

    And that has been my in depth molegod guide and I wrote to much sooooooooooo oops
    Awesome guide 👍
  • xNigxNig Member Posts: 7,336 ★★★★★
    I use
    - Parry Heavy x2
    - Block, MLLLM sp1
    - MLLLM
    - Heavy
    - Block, MLLLM sp1.

    Personal preference, but not a fan of sp2. Sp1 gives me frenzy (which means fewer heavies), plus a shock which gives me passive damage per hit.
  • aNOOBis235aNOOBis235 Member Posts: 147
    Did they finally fix him where you can't keep true accuracy above 10 monster mass because I tried it before and there was something wrong.
  • Rouger4Rouger4 Member Posts: 633 ★★★

    Is he worth using a skill ag and sigs on? How noticeable is the damage increase?

    I have him at a high sig and it’s significant but unnecessary. It definitely improves him but it’s not needed for damage
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