Ghost Experts, I Have a few Questions

Iron_Patriot_is_litIron_Patriot_is_lit Member Posts: 1,860 ★★★★★
edited August 2021 in Strategy and Tips
If anyone’s read my most recent celebration post, you’d know that I know have a 5* Ghost. Unfortunately though, I’ve only had her as a 3* up until now and I’m relatively new to playing her as I never really used the 3* very often, so I’m in need of some help.

I currently have Ghost sitting at 5* r4 unduped and I also have 5* r2 Wasp and 6* r1 Hood, but I only have Ant-man as a 4*.

I have two 5* Generic AGs (no class) and can put 23 sigs into her immediately after awakening her. I know her sig is very beneficial but I’m unsure if I should awaken her yet due to how new I am to playing her. My first question is should I awaken Ghost before or after I learn her unduped playstyle?

As for my second question, where would be a good place to practice ghost? So far I’ve mainly been practicing in RoL, Act 6.1, and Act 5 (all with Wasp and Hood btw), but not much outside of that. I’m starting to get an understanding “let opponent miss once then retaliate with 4 combo and repeat until SP2,” but I’m still struggling with things like properly baiting specials, retaliating on light attack misses, and timing management on phase.

Thanks in advance!
Post edited by Kabam Porthos on

Comments

  • dot_dittodot_ditto Member Posts: 1,442 ★★★★
    I used my 3* ghost in act 5 as a "test" .. it's darn good practice!!! LOL

    https://www.youtube.com/watch?v=scG9Cg2nha4&list=PLaAsgbIFVncnoyZDc2Affun2aolnJ-8w4

    Yes, full quantum team synergies .. but still ... 3* ... ;)

    I do consider myself a ghost main ... (not a great one .. but still)


    I currently have Ghost sitting at 5* r4 unduped and I also have 5* r2 Wasp and 6* r1 Hood, but I only have Ant-man as a 4*.

    Of the synergy pieces, I'd rank them most useful in this order:
    Wasp
    Hood (more impact than wasp, but won't be needed as often ;) )
    Ant-man
    Yellowjacket

    So don't worry about it ... Ghost is really good on her own ... amazing with Wasp ... untouchable with Hood, and total monster once you complete the full set LOL


    I have two 5* Generic AGs (no class) and can put 23 sigs into her immediately after awakening her. I know her sig is very beneficial but I’m unsure if I should awaken her yet due to how new I am to playing her. My first question is should I awaken Ghost before or after I learn her unduped playstyle?

    I wouldn't go out of your way.
    I definitely wouldn't use a generic on her ... she'll function perfectly fine unawakened ... the only thing awaken does is races her to sp2 faster ... so yes, handy, but not *that* handy


    where would be a good place to practice ghost?

    Guess I already answered that above :) Act 5!! AIs is sufficiently aggressive to be good to practice ..


    I’m starting to get an understanding “let opponent miss once then retaliate with 4 combo and repeat until SP2,” but I’m still struggling with things like properly baiting specials, retaliating on light attack misses, and timing management on phase.

    I suspect if you watch my vids above, might help out with things like that ;)
  • GamerGamer Member Posts: 10,897 ★★★★★
    dot_ditto said:

    I used my 3* ghost in act 5 as a "test" .. it's darn good practice!!! LOL

    https://www.youtube.com/watch?v=scG9Cg2nha4&list=PLaAsgbIFVncnoyZDc2Affun2aolnJ-8w4

    Yes, full quantum team synergies .. but still ... 3* ... ;)

    I do consider myself a ghost main ... (not a great one .. but still)


    I currently have Ghost sitting at 5* r4 unduped and I also have 5* r2 Wasp and 6* r1 Hood, but I only have Ant-man as a 4*.

    Of the synergy pieces, I'd rank them most useful in this order:
    Wasp
    Hood (more impact than wasp, but won't be needed as often ;) )
    Ant-man
    Yellowjacket

    So don't worry about it ... Ghost is really good on her own ... amazing with Wasp ... untouchable with Hood, and total monster once you complete the full set LOL


    I have two 5* Generic AGs (no class) and can put 23 sigs into her immediately after awakening her. I know her sig is very beneficial but I’m unsure if I should awaken her yet due to how new I am to playing her. My first question is should I awaken Ghost before or after I learn her unduped playstyle?

    I wouldn't go out of your way.
    I definitely wouldn't use a generic on her ... she'll function perfectly fine unawakened ... the only thing awaken does is races her to sp2 faster ... so yes, handy, but not *that* handy


    where would be a good place to practice ghost?

    Guess I already answered that above :) Act 5!! AIs is sufficiently aggressive to be good to practice ..


    I’m starting to get an understanding “let opponent miss once then retaliate with 4 combo and repeat until SP2,” but I’m still struggling with things like properly baiting specials, retaliating on light attack misses, and timing management on phase.

    I suspect if you watch my vids above, might help out with things like that ;)
    And start to phes where’s undup u hav hav to dashes back to phes at the start
  • FiiNCHFiiNCH Member Posts: 1,671 ★★★★★
    I learnt how to ghost in V3 with the 4* version - if you haven’t completed or explored it yet that would be a good place to start.

    I’d also awaken ghost ASAP
  • Kill_GreyKill_Grey Member Posts: 8,666 ★★★★★
    Use 6.2 for practice if you really wanna get a tough skin for ghosting. You're definitely gonna want to know how to ghost without synergies for some extremely tough paths like the ones there are in 6.2.5.
  • ARW2000ARW2000 Member Posts: 53
    If you're struggling with phase retaliation on single hit you might want to wait to awaken until you have that under control. When awakened you want to phase multiple hits before you retaliate as to maximize power gain which some players find harder. You also ideally want to get sig as high as possible.
  • Sw0rdMasterSw0rdMaster Member Posts: 1,794 ★★★★
    Try practicing on 5.4.1 path 7 life transfer.
  • Lvernon15Lvernon15 Member Posts: 11,598 ★★★★★
    I recommend practicing her duped playstyle as an unduped champ, if that makes sense, basically phasing as much as you can, and for locations to practice you want somewhere with an aggressive ai, act 5 and 6 generally do the trick
  • Hammerbro_64Hammerbro_64 Member Posts: 7,463 ★★★★★
    Yes awaken and just practice wherever you can use her. She isn’t tremendously hard to learn as long as you get used to keeping an eye on the phase timer and gauging the ai.

    I guess rank her before awakening but practice as if she is awakened (try to get more than one phased hit).
  • Timone147Timone147 Member Posts: 1,276 ★★★★
    Like everyone said awakened and makes sure it is harder content as you want the aggressive AI. She can be really annoying in lower level or passive AI content because they won’t reliably charge into your phase which can throw off your rhythm especially if you are learning phase timing.

    Also some champs can be more annoying then others with double hits as a part of their first one or 2 strikes so keep that in mind as well.
  • hungryhungrybbqhungryhungrybbq Member Posts: 2,219 ★★★★★
    edited July 2021
    I actually believe that ROL is a great place to practice her. I've seen others mention the passive AI as a negative. I view it as a positive for practicing purposes.

    Here's why. Even higher end AI will never cooperate 100% of the time, of course. In fact, in the highest level encounters, I've seen them start exhibiting what I'd call "anti-Ghost behavior". In my opinion, one of the most important things to learn about playing Ghost is what do when the AI *doesn't* cooperate. It's a skill that separates beginners from advanced Ghost players. If you play ROL enough, and you learn a mastery of how to Ghost annoying AI, you'll be that much more comfortable in higher end content when they don't cooperate.

    Learning Ghost is a great exercise in quickly identifying what the AI will likely do next and already knowing in advance what your response will be. You'll become more comfortable with your phase timer also. And develope some of your own rules of thumb, so to speak. For example, if the AI dashes back once, after I phase, I will let it play out and allow her to idle towards them. If they dash back a second time, you know to abort the phase and go into your preplanned alternate move. Whether it's a parry/heavy, a manual intercept or back off and wait for phase timer to reset. Depending on the situation. But yeah, all is to say I found ROL to be perfect for becoming comfortable with the AI not cooperating.

    My recommendation is exactly what I did. Take her there with a full synergy team. Use only her, use sp2 every time you get 2 bars (this is where you'll need to learn recoil phase if you run Suicides) and see how far you can get. If you die, restart and go again. Potions are a nice byproduct of the practice. Until eventually you kill Hulk and finish the quest with her. When you reach Wolverine, it's a great opportunity to learn corner heavy spam, for example. I run Suicides, so doing these practice sessions forced me to learn recoil phase. As it's impossible to finish the entire quest without a mastery of recoil phase.

    As for phasing multiple hits for power gain (duped), it's actually not necessary to get started learning her. I'd say, learn one and four hit combos, sp2 phase (for this I use right thumb to phase, every other phase I use left), recoil phase - if applicable (approximately half a second after Ghost returns to her feet is how I would describe the timing, though it just takes practice) and becoming comfortable with different AI behavior first. After you've mastered those things, you can move onto more advanced techniques. Such as phasing multiple hits, taking on Domino, fighting 2 hit medium champs..etc.
  • dot_dittodot_ditto Member Posts: 1,442 ★★★★
    Gamer said:


    And start to phes where’s undup u hav hav to dashes back to phes at the start

    not really significant, so it really doesn't change anything, does it ? ;)

    still not worth a generic :pensive:
  • Hammerbro_64Hammerbro_64 Member Posts: 7,463 ★★★★★
    dot_ditto said:

    Gamer said:


    And start to phes where’s undup u hav hav to dashes back to phes at the start

    not really significant, so it really doesn't change anything, does it ? ;)

    still not worth a generic :pensive:
    I disagree. I would def use a generic on her since the power gain seriously increases her dps and gives her the additional utility of having a tremendously low hit count if you need.
  • dot_dittodot_ditto Member Posts: 1,442 ★★★★

    dot_ditto said:

    Gamer said:


    And start to phes where’s undup u hav hav to dashes back to phes at the start

    not really significant, so it really doesn't change anything, does it ? ;)

    still not worth a generic :pensive:
    I disagree. I would def use a generic on her since the power gain seriously increases her dps and gives her the additional utility of having a tremendously low hit count if you need.
    My argument to this is simply, when played properly, it doesn't really matter ... sure, "some" very niche fights, really benefit from being bursted down fast ... however, the vast majority of fights you can use ghost effectively on ... you can just as effectively take them down in 50 hits .. vs 30 hits ... and still take 0 dmg ...

    tech AG gem - sure .. generic, nah .. there's better options ;)
  • Iron_Patriot_is_litIron_Patriot_is_lit Member Posts: 1,860 ★★★★★
    dot_ditto said:

    dot_ditto said:

    Gamer said:


    And start to phes where’s undup u hav hav to dashes back to phes at the start

    not really significant, so it really doesn't change anything, does it ? ;)

    still not worth a generic :pensive:
    I disagree. I would def use a generic on her since the power gain seriously increases her dps and gives her the additional utility of having a tremendously low hit count if you need.
    tech AG gem - sure .. generic, nah .. there's better options ;)
    Name them.
  • UnidentifiedCreatureUnidentifiedCreature Member Posts: 589 ★★★
    If you're not that great, I 'd recommend practicing in ROL. The passive AI is great as it allowed me to get used to her playstyle. And once you become more familiar with her playstyle and once you've got the basics down right, I'd recommend moving to LOL or any other, more difficult piece of content. Now, the specifics of what you'll need to learn depend on your mastery setup. If you use suicides (I don't have suicides equipped), then you'll need to learn really precise phasing which allows you to negate damage after you throw your SP2/SP1. There's also other stuff like intercepting after the enemy attacks into your phase (while that can be practiced through ROL at first, I would recommend practicing it in more difficult content later on cuz the passive AI won't be a great representation of what most gameplay with Ghost is gonna look like). Ghost can be really complicated to learn and it does take a while, but trust me, it's gonna be worth the wait because Ghost is a beast.
  • The_beast123The_beast123 Member Posts: 2,152 ★★★★
    I'm not much of Ghost player myself, but I could give you 1 piece of info for sure. Ghost loves aggressive opponents, once she's duped. The more aggressive, the more power for you = more Specials sooner...

    I tried using her wherever possible. I tried in quests which offer me different types of nodes. I try against Hyperion's, Vision Aarkus ( And get wrecked very often), and nodes that give a lot of power, while I run the trinity. It helps us play well with the Hood synergy, and getting accustomed to the AI behaviors.

    As much as people say that ROL is not the place for her, I personally think that's the place where I can practice against passive AI. It often is passive, and helps me learn news tricks as to what to do at such times.

    For regular questing, I am now doing ACT 5 exploration with Ghost. It helps a lot, and I'd soon try using her in Act 6 too.

  • dot_dittodot_ditto Member Posts: 1,442 ★★★★

    dot_ditto said:

    dot_ditto said:

    Gamer said:


    And start to phes where’s undup u hav hav to dashes back to phes at the start

    not really significant, so it really doesn't change anything, does it ? ;)

    still not worth a generic :pensive:
    I disagree. I would def use a generic on her since the power gain seriously increases her dps and gives her the additional utility of having a tremendously low hit count if you need.
    tech AG gem - sure .. generic, nah .. there's better options ;)
    Name them.
    Aegon
    Archangel
    Cpt. America IW
    Corvus Glaive
    Nick Fury
    Omega Red
    Stryfe
    Vision (OG)
    Void
  • Ironman3000Ironman3000 Member Posts: 1,958 ★★★★★
    Awaken her and take her into act 6 or one of the variants. Trial by fire.

  • Iron_Patriot_is_litIron_Patriot_is_lit Member Posts: 1,860 ★★★★★
    dot_ditto said:

    dot_ditto said:

    dot_ditto said:

    Gamer said:


    And start to phes where’s undup u hav hav to dashes back to phes at the start

    not really significant, so it really doesn't change anything, does it ? ;)

    still not worth a generic :pensive:
    I disagree. I would def use a generic on her since the power gain seriously increases her dps and gives her the additional utility of having a tremendously low hit count if you need.
    tech AG gem - sure .. generic, nah .. there's better options ;)
    Name them.
    Aegon
    Archangel
    Cpt. America IW
    Corvus Glaive
    Nick Fury
    Omega Red
    Stryfe
    Vision (OG)
    Void
    - Ægon, Archangel, Nick Fury
    Fair but I’m never gonna pull them. I also have zero sigs to put into Ægon as I put them all into Kingpin with zero regrets.

    - Cap IW, Void
    Already have awakened.

    - Vision (OG)
    No. Also never gonna buy the unit deals for him.

    - Omega Red
    Don’t care too much for him, don’t have sigs to put into him as I’d rather put them into Wolverine

    - Stryfe
    Have him, don’t care for him.
  • Agent_X_zzzAgent_X_zzz Member Posts: 4,498 ★★★★★
    dot_ditto said:

    Gamer said:


    And start to phes where’s undup u hav hav to dashes back to phes at the start

    not really significant, so it really doesn't change anything, does it ? ;)

    still not worth a generic :pensive:
    She is, I used my abyss generic on her 0 regrets
  • Iron_Patriot_is_litIron_Patriot_is_lit Member Posts: 1,860 ★★★★★
    An update:

    My ghosting has significantly improved in the last few days. I’m still definitely not the best out there, but ghosting has begun to feel natural to me. I have a solid sense of phase timing at this point, but I’m still not up to the microseconds.

    I’ve practiced phasing opponent’s ML attacks and retaliating to imitate duped playstyle a little bit, to see virtually 100% success but more testing and practicing is needed.

    I’ve also been incorporating heavies whenever I find myself occasionally needing to parry, to find much delight in how potent the furies are. I do also find myself sometimes intentionally parrying and heavying against larger health pools.

    I still have Ghost sitting at r4 unduped at the moment (I’m going to use rank up resources to take 6* Warlock to r2 for 6.3.1 Medusa but Ghost to r5 is next up on the list). As stated previously in the thread, I have 2 Generic AGs that I can use on Ghost, but I’m still not entirely sure about using it on her yet, though I am leaning towards using it on her.
  • dot_dittodot_ditto Member Posts: 1,442 ★★★★

    An update:

    My ghosting has significantly improved in the last few days. I’m still definitely not the best out there, but ghosting has begun to feel natural to me. I have a solid sense of phase timing at this point, but I’m still not up to the microseconds.

    If you really want something that'll help you with that fine tuning ..

    try going up against:

    Namor (try counter attacking after his 2nd atk ... and not take dmg .. ;) )
    Rhino (don't counter after his first attack ... have to wait ... )
    Black Widow DO, Domino, Stealth Spidey, Hit Monkey, Tigra - all have funky double attacks in there ... watch your timing on those ones ;)
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  • dot_dittodot_ditto Member Posts: 1,442 ★★★★


    Aegon
    Archangel
    Cpt. America IW
    Corvus Glaive
    Nick Fury
    Omega Red
    Stryfe
    Vision (OG)
    Void

    NOPE, no one you named is better than ghost

    Maybe read next time .. I never said they were better than ghost ..

    They are, however, better use of GENERIC awakening gems than Ghost.
    Ghost is worth of tech gem, (IMHO), but not a generic ... her awakening ability is great, but not game changing ... all these guys either NEED to be awakened to be useful, or they become completely busted when awakened.

    Ghost is busted even unawakened :pensive:
  • GamerGamer Member Posts: 10,897 ★★★★★
    dot_ditto said:

    Gamer said:


    And start to phes where’s undup u hav hav to dashes back to phes at the start

    not really significant, so it really doesn't change anything, does it ? ;)

    still not worth a generic :pensive:
    For me the dash back ever single fight was annoying so I’m just use my 5 star even though I’m had a r3 ghost I’m use ghost in the gauntlet and wishing I’m bring the 5 star the power gian is whatever make he good in my point of view it not need but way better then a uawke and if u then duplicate he after learning the dashing back ever time wil mess you op. Again my point not need I’m use gym and again never regard knew one use a ger one 6 star ghost.
  • Will3808Will3808 Member Posts: 3,776 ★★★★★
    I know I’m late commenting on this thread but I wanted to give some advice based on my experience. The best place I found when I was learning to play ghost was the event quest. Bring her in to whatever part of that you’re exploring and play around. Preferably not the hardest difficulty you’re doing though. Rol is also a good place once you’ve got her playstyle down better.

    Here’s what I would suggest would be the best path for you to learn and regarding awakening her. I suggest getting the medium, three light, then immediate dash back combo down pretty well and then move to alternating between mlll and mll. This will make the ai play into you better and make things go smoother. I also suggest you start trying to phase two hits before every combo instead of one (once you get the first stuff down).

    I suggest using your generic and sigs on her once you’ve got the stuff I just mentioned pretty good. You could awaken her immediately but I feel like focusing on less and waiting to learn that once you have the rest pretty good is the way to go. Probably the only thing left that I want to add is I suggest learning in less stressful situations so that you feel comfortable playing her before going into harder stuff so I don’t suggest taking her into act 6 until you’ve got her down.

    If you have any questions or clarifications you want me to make, feel free to @ me, I’m happy to help. Happy ghosting.
  • Iron_Patriot_is_litIron_Patriot_is_lit Member Posts: 1,860 ★★★★★
    Will3808 said:

    I know I’m late commenting on this thread but I wanted to give some advice based on my experience. The best place I found when I was learning to play ghost was the event quest. Bring her in to whatever part of that you’re exploring and play around. Preferably not the hardest difficulty you’re doing though. Rol is also a good place once you’ve got her playstyle down better.

    Here’s what I would suggest would be the best path for you to learn and regarding awakening her. I suggest getting the medium, three light, then immediate dash back combo down pretty well and then move to alternating between mlll and mll. This will make the ai play into you better and make things go smoother. I also suggest you start trying to phase two hits before every combo instead of one (once you get the first stuff down).

    I suggest using your generic and sigs on her once you’ve got the stuff I just mentioned pretty good. You could awaken her immediately but I feel like focusing on less and waiting to learn that once you have the rest pretty good is the way to go. Probably the only thing left that I want to add is I suggest learning in less stressful situations so that you feel comfortable playing her before going into harder stuff so I don’t suggest taking her into act 6 until you’ve got her down.

    If you have any questions or clarifications you want me to make, feel free to @ me, I’m happy to help. Happy ghosting.

    You’re definitely not late at all. Thanks for the advice!
  • thanks4playingthanks4playing Member Posts: 805 ★★★
    Just wanted to express my appreciation for this thread. I just pulled a 5 star Ghost after hunting for her for awhile via Cosmic/Tech duals. I pulled a lot of useless champs, but I thought it'd be worth it.

    I'm also practicing the sp2 without the Wasp synergy. So far, Ghost has been such a fun champ. Definitely has gotten me engaged in the game again. I really needed Ghost b/c I've been pulling a lot of useless champs (even before opening duals. All 13 of my 6 stars are useless for AW).

    Having said all that, how do you feel about the AW change? I do feel a bit gutted and unmotivated. I had high hopes to be able to finally do some boss fights. Even worse, my other go-to champ is Quake and I recently pulled a 5 star Tigra, whom I learned how to play after much research and practice.

    Also, is it just me or is the PI for an Ghost unduped unusually low?
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