Remove defender rating from aw
KALIZO
Member Posts: 484 ★★
Can't say how many times I my alliance been match against opponents who are 2-4millions more rating than us, with a bigger roster of high ranked champs. Although we both manage to 100% the map with both team displaying 150 diverse champs, it comes down to defender rating. An absolute **** way to lose a war if you ask me, my suggestion is to remove this defender rating and at least give a fighting chance to an alliance with a lesser defender rating.
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The other alliance gets rewarded by committing more powerful champs, at least higher rated, making their defense tougher. Granted, this gets back to defender kills, but this will sort itself out in the long run because next war after a loss probably a lesser alliance.
If both diversify and complete 100%. Where can one team win. This would require either defender kills being reintroduced which is probably not gonna happen or some new stat which could be equally messed up
defender kills.......
If that’s the case wouldn’t the alliance with the lower rating have done better since they also completed 100% against a higher defender rated alliance?
To break a tie why not which alliance completed 100% 1st, used fewer potions/revives, shortest overall attack time, defender kills? Just my opinion but those suggestions/options seem more skill and team based ideas than defender rating.
Bingo.
Both get 100%, max diversity? Then both get 100% explore rewards, both get half what the victor normally gets in shards, both get a challenger crystals, neither alliance rank changes up or down, try again next time.
It rewards both teams equally.
The thing is as time goes on, that alliance's war rating will end up being higher than yours and you will start facing alliances which are much closer to your alliance rating. AW is currently a prestige war... It just takes time for the war rating to adjust from where it was.
Defender rating is solid as a "tiebreaker" but we just need defender kills back.
The entire community see's this.
No one wants prestige wars. We want alliance wars where we can match our strategy of placement and skill against other alliances. Keep diversity points, that makes war more interesting but we absolutely need kill points back. It should count for something to place your champs well.
This last war was an example (see screenshot). These new node changes will mean nothing, just like the last few node enhancements. The system is broken. You thought that Bane would stop us from 100% exploration as much... wrong. If defender kills made a difference in the outcome again, then that would slow down the exploration.
Not fair.
Low can do same as higher ally should have more appreciation.
The contest is about collecting champs and rating means you need to collect the highest prestige champs. It allows end game players not to feel like they won the game with a solid useful 4/55 roster. It is prestige wars and there is no coincidence why new champs have had such high prestige even if they aren't "optimal".
Secondly defender kills is tough to be economically smart to bring back for kabam. Cannot stress how many items I see being thrown at wars withouy defender kills. For example two wars ago my alliance had over 100 defender kills to the other alliance's 30ish. They barely won the war with rating.
I DO NOT AGREE with this methodology, but it is so obvious why things are the way they are and is not some grand mystery. Some companies squeeze profits so tight, not care about product/customers/viability (not saying this is kabam) but just how much they can profit before it is run to the ground and then start the next company. Its actually a very common business practice. However, I personally feel that if your product is solid, your customers are happy, and full of loyalty, then the profits will pour in anyways. Unfortunately executives and father companies are taught to specifically minimize expenses and maximize revenue regardless of what else occurs.
If you face tougher opponents always than you always lose based upon current setup. Shouldn't weaker teams be rewarded for beating stronger teams? If all my defendant r's are 500 pi but all yours are 1000 pi, you win. But if I do exactly the same amount as you I should win because I beat tougher completion, not because I am tougher competition.
But it all boils down to... The whales