Wrongsword wrote: » EVERY CHANGE is exactly the same this is so frustrating. - MCOC community: we need defender kills back in AW to encourage placing strong defenders - Kabam Miike: Got it! We made the nodes marginally more difficult - MCOC community: no we still 100% every war we need defender kills to count - Kabam Miike: Thanks for the feedback community, we gave a couple nodes critical boost - MCOC community: that doesn't change anything, bring back defender kills - Kabam Miike: OK we hear your feedback, we made a couple nodes have limber 10% So glad Kabam is keeping all the player feedback to one thread so you can pay such very close attention to player concerns
Kabam Miike wrote: » As we said in the very post that you quoted, we know there are still aspects missing, and we are still working on them. We've been looking at a number of options and have been making lots of progress, but this will take further iterations before we hit those goals that both you and we have for AW.[/color]
Kabam Miike wrote: » Summoners! The time has come for us to share with you the next iteration of difficulty adjustments on the Hard, Challenger, and Expert Maps of Alliance Wars! As we’ve been working towards our previously stated goals of making Alliance Wars a more diverse and engaging mode, we’ve done a few iterations of difficulty adjustments on these three maps, and each time have gotten closer to making the Defender Rating and Diversity the tie breaking mechanisms that we had always wanted them to be. We feel that we are now very close to the intended level of difficulty for these maps, and have moved a lot of emphasis back to effective Defender choice and Placement. We are now ready to make smaller refinements to nodes and overall difficulty to get the difficulty level exactly where we want it to be. These changes will come into effect when matchmaking resumes on November 8th. While these refinements will bring us even closer to where we want the mode to be, we aren’t done yet. We realize that there are still some aspects of Alliance Wars that you all feel are missing, and are continuing to work on further iterations of Alliance Wars that will address those concerns. We will also continue to monitor these difficulty adjustments, and will continue to iterate as necessary.
Plantesan wrote: » Kabam Miike wrote: » Summoners! The time has come for us to share with you the next iteration of difficulty adjustments on the Hard, Challenger, and Expert Maps of Alliance Wars! As we’ve been working towards our previously stated goals of making Alliance Wars a more diverse and engaging mode, we’ve done a few iterations of difficulty adjustments on these three maps, and each time have gotten closer to making the Defender Rating and Diversity the tie breaking mechanisms that we had always wanted them to be. We feel that we are now very close to the intended level of difficulty for these maps, and have moved a lot of emphasis back to effective Defender choice and Placement. We are now ready to make smaller refinements to nodes and overall difficulty to get the difficulty level exactly where we want it to be. These changes will come into effect when matchmaking resumes on November 8th. While these refinements will bring us even closer to where we want the mode to be, we aren’t done yet. We realize that there are still some aspects of Alliance Wars that you all feel are missing, and are continuing to work on further iterations of Alliance Wars that will address those concerns. We will also continue to monitor these difficulty adjustments, and will continue to iterate as necessary. Initial opinion: Excellent! The team is adding more polish to the new pile of dog-poo being shoved down our throats. If you are going to make the nodes harder, TAKE OFF THE DEFENDER’ CLASS INDICATOR@Kabam Miike or to whoever could answer this: Has there been consideration to adjusting the points given to make defender kills somewhat relevant again? Or has that been tossed into a dumpster and torched?
Kabam Miike wrote: » NMEONES wrote: » Kabam Miike wrote: » Summoners! The time has come for us to share with you the next iteration of difficulty adjustments on the Hard, Challenger, and Expert Maps of Alliance Wars! As we’ve been working towards our previously stated goals of making Alliance Wars a more diverse and engaging mode, we’ve done a few iterations of difficulty adjustments on these three maps, and each time have gotten closer to making the Defender Rating and Diversity the tie breaking mechanisms that we had always wanted them to be. We feel that we are now very close to the intended level of difficulty for these maps, and have moved a lot of emphasis back to effective Defender choice and Placement. We are now ready to make smaller refinements to nodes and overall difficulty to get the difficulty level exactly where we want it to be. These changes will come into effect when matchmaking resumes on November 8th. While these refinements will bring us even closer to where we want the mode to be, we aren’t done yet. We realize that there are still some aspects of Alliance Wars that you all feel are missing, and are continuing to work on further iterations of Alliance Wars that will address those concerns. We will also continue to monitor these difficulty adjustments, and will continue to iterate as necessary. @Kabam Miike are u kidding me? This changes nothing once again. I can't believe it's taking you guys this long to realize what actually needs to be done. STOP CHANGING THE NODES. YOUR NOT CHANGING ANYTHING. THE MAP WILL STILL BE 100% AND WHOEVER HAS HIGHER RATING AND DIVERSITY WILL WIN. I can't tell you how annoying it is to not push to win an alliance war because you don't know if you'll win because of defender rating. What do you guys not understand about this, I mean u created the damn game. You need to bring back defender kills, at least in tier 1 & 2. We need to be able to win based on skill. Not who has higher rating or a bigger wallet. Get with the program man, this is getting ridiculous. As we said in the very post that you quoted, we know there are still aspects missing, and we are still working on them. We've been looking at a number of options and have been making lots of progress, but this will take further iterations before we hit those goals that both you and we have for AW.
NMEONES wrote: » Kabam Miike wrote: » Summoners! The time has come for us to share with you the next iteration of difficulty adjustments on the Hard, Challenger, and Expert Maps of Alliance Wars! As we’ve been working towards our previously stated goals of making Alliance Wars a more diverse and engaging mode, we’ve done a few iterations of difficulty adjustments on these three maps, and each time have gotten closer to making the Defender Rating and Diversity the tie breaking mechanisms that we had always wanted them to be. We feel that we are now very close to the intended level of difficulty for these maps, and have moved a lot of emphasis back to effective Defender choice and Placement. We are now ready to make smaller refinements to nodes and overall difficulty to get the difficulty level exactly where we want it to be. These changes will come into effect when matchmaking resumes on November 8th. While these refinements will bring us even closer to where we want the mode to be, we aren’t done yet. We realize that there are still some aspects of Alliance Wars that you all feel are missing, and are continuing to work on further iterations of Alliance Wars that will address those concerns. We will also continue to monitor these difficulty adjustments, and will continue to iterate as necessary. @Kabam Miike are u kidding me? This changes nothing once again. I can't believe it's taking you guys this long to realize what actually needs to be done. STOP CHANGING THE NODES. YOUR NOT CHANGING ANYTHING. THE MAP WILL STILL BE 100% AND WHOEVER HAS HIGHER RATING AND DIVERSITY WILL WIN. I can't tell you how annoying it is to not push to win an alliance war because you don't know if you'll win because of defender rating. What do you guys not understand about this, I mean u created the damn game. You need to bring back defender kills, at least in tier 1 & 2. We need to be able to win based on skill. Not who has higher rating or a bigger wallet. Get with the program man, this is getting ridiculous.
R_I_C_E wrote: » "Defender Rating and Diversity the tie breaking mechanisms that we had always wanted them to be." THIS IS EXACTLY WHAT WE DO NOT WANT. The tie-breaker should be based on Skill. I repeat. The tie-breaker should be based on Skill. One. More. Time. The tie-breaker should be based on Skill. Top Tier alliances will always have perfect defender diversity. It should not come down to who has the highest rated champs. The tie-breaker should be based on Skill.
tlh wrote: » Why are the rewards still the same?
GroundedWisdom wrote: » tlh wrote: » Why are the rewards still the same? I'm assuming they're making sure the adjustments are finished before they look at the Rewards.
Kabam Miike wrote: » Troll_slayer wrote: » GroundedWisdom wrote: » Actually it does. One of the concerns was how the Map can be completed easily, and it always boils down to Defender Rating. Wrong, that was never their intended goal. Diversity was meant to be that but now they are just adding words to cover themselves Defender Rating was introduced as a Tie Breaker a long time ago. It's been around for a long time and has always been intended to be a Tie Breaker, as well as to encourage Summoners to place their best Defenders.
Troll_slayer wrote: » GroundedWisdom wrote: » Actually it does. One of the concerns was how the Map can be completed easily, and it always boils down to Defender Rating. Wrong, that was never their intended goal. Diversity was meant to be that but now they are just adding words to cover themselves
GroundedWisdom wrote: » Actually it does. One of the concerns was how the Map can be completed easily, and it always boils down to Defender Rating.
hurricant wrote: » GroundedWisdom wrote: » tlh wrote: » Why are the rewards still the same? I'm assuming they're making sure the adjustments are finished before they look at the Rewards. Are you contractually obligated to only defend them?
GroundedWisdom wrote: » hurricant wrote: » GroundedWisdom wrote: » tlh wrote: » Why are the rewards still the same? I'm assuming they're making sure the adjustments are finished before they look at the Rewards. Are you contractually obligated to only defend them? I'm not contractually obligated to them at all. As for defending them, it's called using logic. What's the sense of adjusting the Rewards before they're finished making adjustments?
hurricant wrote: » GroundedWisdom wrote: » hurricant wrote: » GroundedWisdom wrote: » tlh wrote: » Why are the rewards still the same? I'm assuming they're making sure the adjustments are finished before they look at the Rewards. Are you contractually obligated to only defend them? I'm not contractually obligated to them at all. As for defending them, it's called using logic. What's the sense of adjusting the Rewards before they're finished making adjustments? Because they can always say they are making changes in the future, and that shouldn't stop them from increasing rewards since they increased the difficulty like 4 times already
GroundedWisdom wrote: » hurricant wrote: » GroundedWisdom wrote: » hurricant wrote: » GroundedWisdom wrote: » tlh wrote: » Why are the rewards still the same? I'm assuming they're making sure the adjustments are finished before they look at the Rewards. Are you contractually obligated to only defend them? I'm not contractually obligated to them at all. As for defending them, it's called using logic. What's the sense of adjusting the Rewards before they're finished making adjustments? Because they can always say they are making changes in the future, and that shouldn't stop them from increasing rewards since they increased the difficulty like 4 times already I'm sorry but that logic doesn't make sense. It's the same for resolving issues. They don't issue compensation until after they're resolved. It's been mentioned that Rewards will be looked at later. It doesn't make sense to increase the Rewards until the system is as close to the end goal as possible.
NevvB wrote: » GroundedWisdom wrote: » hurricant wrote: » GroundedWisdom wrote: » hurricant wrote: » GroundedWisdom wrote: » tlh wrote: » Why are the rewards still the same? I'm assuming they're making sure the adjustments are finished before they look at the Rewards. Are you contractually obligated to only defend them? I'm not contractually obligated to them at all. As for defending them, it's called using logic. What's the sense of adjusting the Rewards before they're finished making adjustments? Because they can always say they are making changes in the future, and that shouldn't stop them from increasing rewards since they increased the difficulty like 4 times already I'm sorry but that logic doesn't make sense. It's the same for resolving issues. They don't issue compensation until after they're resolved. It's been mentioned that Rewards will be looked at later. It doesn't make sense to increase the Rewards until the system is as close to the end goal as possible. Makes sense. Thats why we have never gotten compensation the past months cause nothing has ever been resolved. Guess we can continue to wait forever cause it seems like nothing is getting fixed.
GroundedWisdom wrote: » NevvB wrote: » GroundedWisdom wrote: » hurricant wrote: » GroundedWisdom wrote: » hurricant wrote: » GroundedWisdom wrote: » tlh wrote: » Why are the rewards still the same? I'm assuming they're making sure the adjustments are finished before they look at the Rewards. Are you contractually obligated to only defend them? I'm not contractually obligated to them at all. As for defending them, it's called using logic. What's the sense of adjusting the Rewards before they're finished making adjustments? Because they can always say they are making changes in the future, and that shouldn't stop them from increasing rewards since they increased the difficulty like 4 times already I'm sorry but that logic doesn't make sense. It's the same for resolving issues. They don't issue compensation until after they're resolved. It's been mentioned that Rewards will be looked at later. It doesn't make sense to increase the Rewards until the system is as close to the end goal as possible. Makes sense. Thats why we have never gotten compensation the past months cause nothing has ever been resolved. Guess we can continue to wait forever cause it seems like nothing is getting fixed. I wasn't really implying it's the same thing. Just an example. It's the same line of thinking. If things are still in process, it's not prudent to revisit the Rewards yet. Otherwise you have varying Resources coming from a changing state.