If every class had a mastery that benefited them as much as mystic dispersion, how would they look?

GarrettNGarrettN Member Posts: 1,095 ★★★★★
Mystics gain power when buffs end or are nullified so what would the other classes get if they had a decent mastery option?

Comments

  • edited August 2021
    This content has been removed.
  • Doctor_Strange19Doctor_Strange19 Member Posts: 255 ★★★
    Hear me out: Just make Collar Tech more potent for Tech champions. Maybe make it based on armor rating?
  • JimmyBJimmyB Member Posts: 212 ★★
    Zan0 said:

    I miss the days when the skill one was arguably better than md

    Also don't think they ever even compensated for the nerf

    No they never gave any resources back for destroying it. From the last post they even address almost two years ago they're still working on it.
  • TrashyPandaTrashyPanda Member Posts: 1,574 ★★★★★
    I wonder more about how the Mystic class would look if Kabam didn't have to design champs with MD in mind. The MD Wars kinda left a scar on mystics.
  • StellarStellar Member Posts: 1,092 ★★★★
    edited August 2021
    Cosmic : Block proficiency and penetration proficiency gain per buff - The more buffs a cosmic champion gain, the more resistant and destructive he becomes. (with a limit of course :smile: )

    Tech : Make the actual Collar Tech not only inhibit power gain but also steal the a portion of the power inhibited.

    Mutant : Make the actual Mutagenesis effective against any type of damage over time debuff (passive or active)

    Skill : Make the Pure Skill mastery able to ignore more additional % of armor per debuff they put on their opponents

    Science : Better Physical and energy resistance per debuff on their opponents


    By the way, is there anyone using other class specific mastery than mystic dispersion ?

    I tried the skill one some years ago but didn't see any real benefit and rapidly switch to mystic dispersion for which i hunted down all the mastery core i could find week after week !

    Would be nice to have some "free" class specific mastery point we could gain based on our level progression (let's say 1 point per 10 or 20 levels) and only usable on the first 3 ranks of class mastery. that would add diversity to accounts without breaking the game
  • This content has been removed.
  • VoltolosVoltolos Member Posts: 1,120 ★★★
    JimmyB said:

    Zan0 said:

    I miss the days when the skill one was arguably better than md

    Also don't think they ever even compensated for the nerf

    No they never gave any resources back for destroying it. From the last post they even address almost two years ago they're still working on it.
    There is a mastery overhaul coming next year so they probably were working on it and decided to change more than just one mastery
  • RockypantherxRockypantherx Member Posts: 3,916 ★★★★★
    Hm, interesting topic I hadn’t considered before. If we look at mystic dispersion, you gain a class based benefit from countering a class based problem. So mystics, who are known for power gain, gain power when they nullify a buff, something else they are known for and it counters the class they have advantage over

    So, if we follow on in that vein, they might look something like this

    Cosmic: Whenever a Cosmic attacker removes an armour up buff from the opponent, gain an aptitude buff increasing buff potency by 10% for 10 seconds

    Skill: Whenever a Skill attacker purifies a debuff, gain a precision buff granting 250 critical rating for 10 seconds

    Science: Whenever a Science attacker reduces the opponents power or regen rate through a debuff, place a 10 second cowardice debuff on the opponent, reducing their special attack damage by 20%. Cooldown: 10 seconds

    Mutant: Whenever a Mutant attacker prevents a purify or cleanse, gain a regeneration buff, granting 10% of missing health over 10 seconds. Cooldown: 10 seconds

    Collar tech is probably fine as is, it has its situational uses. These would need some tuning obviously
  • ErcarretErcarret Member Posts: 2,953 ★★★★★
    Tech: I kind of like Collar Tech the way it is now, but it would be nice if it gave you an equal amount of bonus Power to the Power denied to the opponent. You could maybe make that reliant on having an Armor Up buff active.

    Skill: Every Debuff you shrug off has a 15% chance to be converted into a Blank Debuff on you for 5 seconds.

    I've always been kind of annoyed that a lot of skill champs just shrug off the debuffs I want to keep so that I can heal with willpower, and I think this could help with that.

    Mutant: 10% Offensive Ability Accuracy for each damaging Debuff on the opponent, up to a 50% increase.

    Science: Hits on the opponent deal 5% of your base attack as a burst of Direct Damage for each non-damaging Debuff you have on the opponent, up to 20%.

    Cosmic: Increase the duration of your Armor Breaks by 0,5 seconds for each Buff on you, up to 2,5 seconds.
Sign In or Register to comment.