If every class had a mastery that benefited them as much as mystic dispersion, how would they look?
GarrettN
Member Posts: 1,095 ★★★★★
Mystics gain power when buffs end or are nullified so what would the other classes get if they had a decent mastery option?
5
Comments
Idk I’m out of ideas now
Tech : Make the actual Collar Tech not only inhibit power gain but also steal the a portion of the power inhibited.
Mutant : Make the actual Mutagenesis effective against any type of damage over time debuff (passive or active)
Skill : Make the Pure Skill mastery able to ignore more additional % of armor per debuff they put on their opponents
Science : Better Physical and energy resistance per debuff on their opponents
By the way, is there anyone using other class specific mastery than mystic dispersion ?
I tried the skill one some years ago but didn't see any real benefit and rapidly switch to mystic dispersion for which i hunted down all the mastery core i could find week after week !
Would be nice to have some "free" class specific mastery point we could gain based on our level progression (let's say 1 point per 10 or 20 levels) and only usable on the first 3 ranks of class mastery. that would add diversity to accounts without breaking the game
So, if we follow on in that vein, they might look something like this
Cosmic: Whenever a Cosmic attacker removes an armour up buff from the opponent, gain an aptitude buff increasing buff potency by 10% for 10 seconds
Skill: Whenever a Skill attacker purifies a debuff, gain a precision buff granting 250 critical rating for 10 seconds
Science: Whenever a Science attacker reduces the opponents power or regen rate through a debuff, place a 10 second cowardice debuff on the opponent, reducing their special attack damage by 20%. Cooldown: 10 seconds
Mutant: Whenever a Mutant attacker prevents a purify or cleanse, gain a regeneration buff, granting 10% of missing health over 10 seconds. Cooldown: 10 seconds
Collar tech is probably fine as is, it has its situational uses. These would need some tuning obviously
Skill: Every Debuff you shrug off has a 15% chance to be converted into a Blank Debuff on you for 5 seconds.
I've always been kind of annoyed that a lot of skill champs just shrug off the debuffs I want to keep so that I can heal with willpower, and I think this could help with that.
Mutant: 10% Offensive Ability Accuracy for each damaging Debuff on the opponent, up to a 50% increase.
Science: Hits on the opponent deal 5% of your base attack as a burst of Direct Damage for each non-damaging Debuff you have on the opponent, up to 20%.
Cosmic: Increase the duration of your Armor Breaks by 0,5 seconds for each Buff on you, up to 2,5 seconds.