Proof that the game's reward system is a complete mess.

QacobQacob Member Posts: 2,253 ★★★★★
Now, it's been a long standing trend in this game that new and progressing players (as well as endgamers, but the impact there is much less severe) are getting increasingly high rewards.

Many people, myself included, believe this to be a somewhat negative thing as it reduces challenge and destroys any hope for a steady progression. However, this topic has been discussed many times, and is not what this post is about.

This post is instead focused on the absurd ratios of different rewards being handed out, which rather than destroying steady progression rates within the game as a whole, destroys balance within individual accounts. This leads to deficits in some resources and surpluses in others, and in turn, makes resource management a complete nightmare.

This issue is often discussed with exclusivity to gold and iso droughts, but as time goes on, this is becoming further from the truth as resource imbalance spreads to all parts of the contest. Take the recent droughts of t2a and t4cc as proof.

Now to link this to my own account. While I am a Thronebreaker, I am still very much also a progressing player. Here is my 6* roster:



If we look past the quality of the champions themselves and focus purely on quantity, this is a wholly average 6* roster for my level; 30-40 champions and a handful of dupes, in my case 6.

Now let's take a look at my 6* Sig stone stash (some severely satisfying sibilance). Remember I only have 6 awakened 6-star champions, so keeping in line with that, you might expect me to have around 60 generic signature stones and probably 10-20 of each class.

When it comes to class sigs, that's about right actually for me. Now, what about generics?...



170. 170 generic signature stones. It is absolutely insane that it is possible for a player like me to have 170 generic sig stones and only 6 awakened 6*s. Even if one of those awakened champs was an incredible investment for them, I would still think this is utterly ludicrous. But the fact that none of them are worth generics at all really does suck as the 70 I have in overflow will probably end up being wasted.

Obviously removing these stones from rewards is not a good idea, as they are still probably the most sought after resource for endgamers. The solution is quite simply delivering the right rewards to the right people. The way to reach that solution is unfortunately, a little trickier.

Personally I think a competitive, solo gamemode is the way forward, as it would rank every summoner in a way that would allow rewards to be taylored better to the account that revives them. Would love to hear your ideas as well!

By the way I'm sorry if this post reads horribly, I hadn't really planned a direction before I wrote it, I just made a post to rage about my overflow of sigs and we ended up here... Oh well lol.

Comments

  • Eb0ny-O-M4wEb0ny-O-M4w Member Posts: 14,031 ★★★★★
    74x 6-star champs, 11x of them being awakened.
    None I want to use awakening gems or sig stones. Also have 175x of them at the moment
  • GroundedWisdomGroundedWisdom Member Posts: 36,576 ★★★★★
    Punisher and BP aren't bad options to use them on. Especially if they're going to expire.
  • FiiNCHFiiNCH Member Posts: 1,671 ★★★★★
    Comes back to the post someone made earlier - if Kabam are going to give out so many sig stones in a short space of time they should also include 6* AG’s
  • Artoria77Artoria77 Member Posts: 2,550 ★★★★★
    Oof sucks they only last for 2 weeks
  • Colinwhitworth69Colinwhitworth69 Member Posts: 7,470 ★★★★★
    When it comes to 6s stones, I never have enough.
  • SwarmOfRavensSwarmOfRavens Member Posts: 1,264 ★★★★★
    Thing that isn't taken into account is awakening gems.
    These generic sigs are coming at a time where content containing 6* gems was introduced over a year ago.

    Your roster might not have plenty Sig worthy champs naturally duped but there's a gem worthy champ in every class that would be worth investing those generic sigs in.
  • QacobQacob Member Posts: 2,253 ★★★★★

    Thing that isn't taken into account is awakening gems.
    These generic sigs are coming at a time where content containing 6* gems was introduced over a year ago.

    Your roster might not have plenty Sig worthy champs naturally duped but there's a gem worthy champ in every class that would be worth investing those generic sigs in.

    Only have a tech gem, and ock and Ultron while being worthy of a gem are far from ideal.
  • J0eySn0wJ0eySn0w Member Posts: 979 ★★★★
    I’ve had my share, had to r5 some 5stars to avoid losing t5b and couldn’t bring myself to ranking some dud 6stars. Now that I have the right 6stars champs to rank, I have to wait and scrap for resources I had in overflow not long ago. It’s a whole economy and it’s shifting or changing, until they figure it out maybe they could increase inventory capacity (for a time). I hate to see valuable resources going to waste and having to use them grudgingly. Unless that’s the point of the economy designed.
  • Graves_3Graves_3 Member Posts: 1,544 ★★★★★
    edited August 2021
    To the OP:
    I thought you are going to talk about rank up resources. Definitely seem to be out of balance with each person having bottlenecks with some resource or the other. For me personally it’s t5b.

    With sig stones, I think you are in this unique situation probably because you are more skilled/lucky in having completed the content which was designed for accounts with significantly deeper rosters compared to yours. Just feel proud about that. Nothing wrong in the rewards structure in the game. You can still use those expiring stones on the awakened champs and save the others for when you dupe characters who really need the sig levels.
  • QacobQacob Member Posts: 2,253 ★★★★★
    Malreck04 said:

    SoP is literally the only reason you have 150+ sigs, you’re making it sound like a continuous problem

    +Gauntlet

    But regardless, you cannot deny that these events are becoming more and more common.
  • GroundedWisdomGroundedWisdom Member Posts: 36,576 ★★★★★
    They're geared towards people who have a need for Sigs.
  • TrashyPandaTrashyPanda Member Posts: 1,574 ★★★★★
    Weird post, tbh. Sorry you have an abundance of one of the rarest resources in game without having an optimal use for them. I guess that's pain? Lol.

    *shrug
  • QfuryQfury Member Posts: 1,860 ★★★★★
    I wish your next 6* crystal to be a ghost.

    Problem solved then.
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    Qacob said:

    Malreck04 said:

    SoP is literally the only reason you have 150+ sigs, you’re making it sound like a continuous problem

    +Gauntlet

    But regardless, you cannot deny that these events are becoming more and more common.
    Is that a bad thing? Wouldn’t you rather have too many than not enough?

    I feel like having to use some on someone like BP OG is way better than in the future when you have ghost and no sig stones.
  • QacobQacob Member Posts: 2,253 ★★★★★

    Qacob said:

    Malreck04 said:

    SoP is literally the only reason you have 150+ sigs, you’re making it sound like a continuous problem

    +Gauntlet

    But regardless, you cannot deny that these events are becoming more and more common.
    Is that a bad thing? Wouldn’t you rather have too many than not enough?

    I feel like having to use some on someone like BP OG is way better than in the future when you have ghost and no sig stones.
    Yeah it's definitely not a bad thing that these rewards exist, but the ratios just seem way off to me.

    SoP gave 1 6* and 75 sigs. And it wasn't all that hard.

    Idk, maybe the limit should just be increased, as only being able to hold 100 seems a bit little, maybe. Or like some very clever person at the beginning said, just add a trade it to compress 5 +1s to 1 +5.
  • 2StarKing2StarKing Member Posts: 855 ★★★
    You state you choose not to use the resources. You have the source and solution to your problem.
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