How many units for collector

SuperBKGSuperBKG Member Posts: 31
edited August 2021 in Strategy and Tips
How many units should I save for collector I have 5 star rank 4 stealth Spidey and mole man ,4 star rank 5 guardian, hit monkey and stryfe
Post edited by Kabam Porthos on

Comments

  • MasterMikeMasterMike Member Posts: 50
    500 units or more just in case
    Cause if he throws his specials when he's below 50% you'll die...
  • 0casual00casual0 Member Posts: 457 ★★★
    I used at least 100 units for each path. His specials is just too impossible for me to dex.
  • odishika123odishika123 Member Posts: 5,412 ★★★★★
    400 unit's
    If you have a ranked up 4 star Sunspot you should be good
  • SuperBKGSuperBKG Member Posts: 31
    no sunspot
  • Hilbert_unbeatable2Hilbert_unbeatable2 Member Posts: 805 ★★★
    SuperBKG said:

    How many units should I save for collector I have 5 star rank 4 stealth Spidey and mole man ,4 star rank 5 guardian, hit monkey and stryfe

    2 team revives worth units
  • raviXsharmaraviXsharma Member Posts: 572 ★★★
    I had nothing in stock and my skills sucked. So 500 units for the whole quest for me. Just to be safe have 500 in stock.
  • Skiddy212Skiddy212 Member Posts: 1,101 ★★★★
    300-500. Also depends on your roster and skill. This is the first fight in the story that will really test what you as the summoner are made of
  • Will3808Will3808 Member Posts: 3,781 ★★★★★
    500+ units is what is suggested. You can also have an equivalent of that in revive in your stash too.
  • SHIELD4AGENTSHIELD4AGENT Member Posts: 915 ★★★★
    SuperBKG said:

    How many units should I save for collector I have 5 star rank 4 stealth Spidey and mole man ,4 star rank 5 guardian, hit monkey and stryfe

    bring 5pc 20% revives and 100 units for 1 team revive against Collector.
    you got a decent team, you can make it. maybe take the Godslayer path, Moleman good counter against Spider Gwen just mind the Sp1 Unblockable.

    Goal:
    1. reach collector with all your champs still alive
    2. each of your champ ideally deal 20 to 25% of collectors' health
    3. use revives as safety net to finish Collector off, chipping his health on his final minutes.
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