GroundedWisdom wrote: » Two separate issues, but if it's allowed, then I see no issue with it. It's about Points. Anyone can use Boosts. It's not some exclusive action. You're comparing two different aspects. Placement and Attack. Champs are placed in Defense and locked there. There is team work in that the Ally organizes and plans together, but the team work I was referring to has to do with Attack Phase and clearing the Map.
chunkyb wrote: » Defender kills
WOK wrote: » So if its allowed, there's no problem with it.
WOK wrote: » GroundedWisdom wrote: » Two separate issues, but if it's allowed, then I see no issue with it. It's about Points. Anyone can use Boosts. It's not some exclusive action. You're comparing two different aspects. Placement and Attack. Champs are placed in Defense and locked there. There is team work in that the Ally organizes and plans together, but the team work I was referring to has to do with Attack Phase and clearing the Map. "For that matter, using Boosts only goes so far. The PI can only be inflated so much. If Allies are making it a common practice, then it will still boil down to their Rating because you can only Boost so far. At 0.002 Points per PI, it's really not going to accumulate what I would call an unfair advantage". Understood. So if its allowed, there's no problem with it. And the teamwork you're referring to was ATK. I can now somewhat understand your view of a team working together to place their strongest champs on defense while bringing their best champs to clear paths and giving up as few D kills as possible in ATK, as not the same kind of teamwork as those that work together to use boosts for defense placement while reviving numerous times to advance in order to clear paths in ATK. The prior shouldnt be rewarded with points and the latter shouldn't be penalized for points. Please correct me if I'm wrong. As far as boosts are concerned, if your correct regarding the .002 points per PI, the following is an example of what "it's really not going to accumulate what I would call an unfair advantage". Type numbers are associated with them. One of my defense lineups with just a 20%champion boost gains approx. 2500 PI, at .002 points per, would net approx. 5pts. Every teammate in AW using the same would be 150 pts total. Now lets say we add a 15% lesser hp boost and a 10%lesser atk boost(avail. In the store For 30 units ea.) I havent used that many boosts together since I've been playing, so I dont know what the numbers could be, but confident that they probably add up to much more PI to points than the small amounts displayed recently that have decided the winner with all other scoring criteria tied(curious why they chose to display # of D kills per ally when it plays no role whatsoever) As we all know, there are 20% and 30%champion boosts along with 25%hp etc etc..... Available only through rewards or Alliance questing bundles avail for 1400 and 750units. Both bundles contain just enough of an avg weeks worth of AW participation. Pretty pricey IMO, but besides that, can it be considered fair to those who cannot afford or choose not to spend so much? What about younger players in their teens that barely scrape an allowance or partime wages? But then again, it is allowed so can't see any problems with it. All this on top of what appears to be another couple months of "iterations" to come followed by who knows how much more time, changes and uncertainty? I'd rather spend the time grinding......... Not arena God no! Rather spend time grinding my teeth, because it sure as hell couldn't be more agonizing. LOL
Lurker wrote: » DNA3000 wrote: » like watching someone trying to sort the grains of sand on a beach. By taste. How many units to see that. I would enjoy watching that immensely.
DNA3000 wrote: » like watching someone trying to sort the grains of sand on a beach. By taste.
DNA3000 wrote: » Lurker wrote: » DNA3000 wrote: » like watching someone trying to sort the grains of sand on a beach. By taste. How many units to see that. I would enjoy watching that immensely. Apparently at least one person thinks this is abusive. To sand, presumably.
Indrick781 wrote: » All these terrible AW changes and yet the rewards are still awful.
ContestOfNoobs wrote: » this is uncalled for. whats the point of defender now[
Ismavi82 wrote: » You guys cry too much about the new war modality but if you are not agree with it why don’t just quit the game? So simple ;-)
Samaritana wrote: » Thats my alliance, you guys didn't even bother on killing the 3rd boss. We beat you on everything except defender kills. Yes, AW is broken but don't go crying injustice just because you didn't push for the victory.
DNA3000 wrote: » WOK wrote: » So if its allowed, there's no problem with it. At the moment, it is entirely allowed to point out the fact that the current AW design is nonsensical because the changes run contrary to what the players want and much of what Kabam has actually stated that they want. Some players liked 15.0, the rest mostly didn't. Of the ones that didn't, I don't think many now like 16.0. But I cannot imagine anyone liking 15.0 and also liking 16.0. 16.0 is almost the exact opposite of 15.0. So the odds of a significant fraction of players thinking 16.0 is an improvement over 14.0 is probably extremely small. To put it bluntly, only a lunatic would think 15.0 was a step in the right direction and 16.0 was another step in the right direction, because those two are heading in opposite directions.
weavile wrote: » If you guys are so keen on keeping diversity, please remove the defender rating, and instead when both alliance tie in everything defender kill will come in and act as tie breaker. I'm tired of facing alliance that use boost and suicide to inflated the defender rating.
Draco2199 wrote: » Diversity is dead lol, haven't fought a diverse defense in last 7 wars. This is clearly working.
Smiiigol wrote: » The only way we could have won this war was that we had 98-100 different defenders. There is 109 playable champions in this game and I can asure you, my alliance does not have all all of those.