LeNoirFaineant wrote: » DNA3000 wrote: » Lurker wrote: » Buffing nodes and trying to make it "hard" to 100% the map will lead to only 1 thing. Shell alliances. It will eventually be cheaper for strong alliances to drop down and beat the weaker alliances with their guaranteed "defender rating win" (without buying the items kabam wants us to buy) causing weaker alliances to spend less on items when they have 0% chance to win. Alliance war will still not be any fun but thank god I have an excuse to rank up 5 of my trash champs! If you are fighting a weaker alliance, diversity isn't the way to go. Someone in the thread repeatedly attempted to make the dubious claim that a motivation for removing defender kill points was that 6* defenders would generate too much kills. That assertion was laughable, but ironically in 16.0 that becomes an interesting question to ponder. How many people playing in remotely competitive alliances think that the 16.0 version of war doesn't make this situation massively worse? How many want to start seeing 6* Green Goblins and Magiks on defense with the current map? Once a defender gets strong enough and sits on a strong enough node, it doesn't matter if it gets defender kill points or not. It doesn't matter if it gets diversity points or not. It just straight up kills the attackers on the other side and causes them to give up trying. I think if you have the right defenders for the right nodes, if you think the other side is significantly weaker, you should ignore diversity and place blockade. For all other nodes and all other champs you should just place for diversity first and rating second. But "the right defenders on the right nodes" is basically 14.0 again, just a less fun version of it. @DNA3000 I think your posts are generally fantastic but I don't think you are right on this one. If you drop down for a low AW rating you are fighting on much easier nodes. High alliances that do this are going to 100% the map against weaker opponents on weaker nodes so it wouldn't make sense to try to stop the opponent. You are guaranteed the win with a higher offensive rating and the opponent probably won't push anyway knowing the scoring system gave them an unwinnable match. Plus you can still make the hardest nodes nasty even with diversity when you have that kind of team. We have never jumped. Still slogging it out in tier 1, but I know lots of people who have.
DNA3000 wrote: » Lurker wrote: » Buffing nodes and trying to make it "hard" to 100% the map will lead to only 1 thing. Shell alliances. It will eventually be cheaper for strong alliances to drop down and beat the weaker alliances with their guaranteed "defender rating win" (without buying the items kabam wants us to buy) causing weaker alliances to spend less on items when they have 0% chance to win. Alliance war will still not be any fun but thank god I have an excuse to rank up 5 of my trash champs! If you are fighting a weaker alliance, diversity isn't the way to go. Someone in the thread repeatedly attempted to make the dubious claim that a motivation for removing defender kill points was that 6* defenders would generate too much kills. That assertion was laughable, but ironically in 16.0 that becomes an interesting question to ponder. How many people playing in remotely competitive alliances think that the 16.0 version of war doesn't make this situation massively worse? How many want to start seeing 6* Green Goblins and Magiks on defense with the current map? Once a defender gets strong enough and sits on a strong enough node, it doesn't matter if it gets defender kill points or not. It doesn't matter if it gets diversity points or not. It just straight up kills the attackers on the other side and causes them to give up trying. I think if you have the right defenders for the right nodes, if you think the other side is significantly weaker, you should ignore diversity and place blockade. For all other nodes and all other champs you should just place for diversity first and rating second. But "the right defenders on the right nodes" is basically 14.0 again, just a less fun version of it.
Lurker wrote: » Buffing nodes and trying to make it "hard" to 100% the map will lead to only 1 thing. Shell alliances. It will eventually be cheaper for strong alliances to drop down and beat the weaker alliances with their guaranteed "defender rating win" (without buying the items kabam wants us to buy) causing weaker alliances to spend less on items when they have 0% chance to win. Alliance war will still not be any fun but thank god I have an excuse to rank up 5 of my trash champs!
Menkent wrote: » Smiiigol wrote: » The only way we could have won this war was that we had 98-100 different defenders. There is 109 playable champions in this game and I can asure you, my alliance does not have all all of those. Well, not to quibble but you misunderstand how diversity is calculated. You just need each bg to have 50 unique defenders... which isn't any less stupid a metric for winning, it's just more achievable than you think. You just need a spreadsheet and a deep commitment to wasting a lot of time organizing your rosters.
Smiiigol wrote: » The only way we could have won this war was that we had 98-100 different defenders. There is 109 playable champions in this game and I can asure you, my alliance does not have all all of those.
chunkyb wrote: » It's CERTAINLY not being used as feedback. No one has "called" for harder nodes... Simply pointed out war is easy because of the lack of good defenders.
MikeHock wrote: » Menkent wrote: » Smiiigol wrote: » The only way we could have won this war was that we had 98-100 different defenders. There is 109 playable champions in this game and I can asure you, my alliance does not have all all of those. Well, not to quibble but you misunderstand how diversity is calculated. You just need each bg to have 50 unique defenders... which isn't any less stupid a metric for winning, it's just more achievable than you think. You just need a spreadsheet and a deep commitment to wasting a lot of time organizing your rosters. Terrible that this is what it's come to.
GroundedWisdom wrote: » MikeHock wrote: » Menkent wrote: » Smiiigol wrote: » The only way we could have won this war was that we had 98-100 different defenders. There is 109 playable champions in this game and I can asure you, my alliance does not have all all of those. Well, not to quibble but you misunderstand how diversity is calculated. You just need each bg to have 50 unique defenders... which isn't any less stupid a metric for winning, it's just more achievable than you think. You just need a spreadsheet and a deep commitment to wasting a lot of time organizing your rosters. Terrible that this is what it's come to. Apparently you've never had to rearrange 30 people in 3 BGs before. Organization has always been present. Not all Allies just jump in and place who they want where they want. Not if you want to win. I've been doing it every War I open. There's always forethought required, especially if you have new Players or someone switches up their Defense.
DNA3000 wrote: » GroundedWisdom wrote: » MikeHock wrote: » Menkent wrote: » Smiiigol wrote: » The only way we could have won this war was that we had 98-100 different defenders. There is 109 playable champions in this game and I can asure you, my alliance does not have all all of those. Well, not to quibble but you misunderstand how diversity is calculated. You just need each bg to have 50 unique defenders... which isn't any less stupid a metric for winning, it's just more achievable than you think. You just need a spreadsheet and a deep commitment to wasting a lot of time organizing your rosters. Terrible that this is what it's come to. Apparently you've never had to rearrange 30 people in 3 BGs before. Organization has always been present. Not all Allies just jump in and place who they want where they want. Not if you want to win. I've been doing it every War I open. There's always forethought required, especially if you have new Players or someone switches up their Defense. Speaking as someone who runs a battlegroup, and does all the final placement for that group, and has in the past arranged *every* group or at least validated placement for the entire alliance, saying that organization was always present is completely missing the point of diversity calculations. There is no comparison between "please place your strongest defenders and I will put them on the best nodes" and "okay, Bob, I want you to rank up your Agent Venom and Colossus and Katie please place Spider Gwen, Thor, Captain Marvel, Iron Patriot, and Carnage because last time we lost by 42 points due to diversity." To be honest, its too much work for me to seriously entertain at my tier. But I know that there are alliances who spreadsheet this out and know exactly which defenders each and every member is going to place ahead of time, and are instructing them on which defenders to prioritize ranking to maximize rating points. If I wanted to do that, I'd be playing Eve Online. Or to put it simply, in the past there wasn't a lot of forethought, there was afterthought. Given what my members placed, what's the best strategic way to place them. I worked with what I had. I discussed what was good in general, but I didn't tell people straight up what to place unless they asked my advice. Now, I'm explicitly telling people to place strong defenders first (I'm using hybrid blockade) and then diverse second, and to do that each member has to check what was placed and then place differently. That's a pain, but it is a small amount of pain for each member, not a gigaton of pain concentrated on me to collect everyone's roster and then decide on placement ahead of time.
GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » MikeHock wrote: » Menkent wrote: » Smiiigol wrote: » The only way we could have won this war was that we had 98-100 different defenders. There is 109 playable champions in this game and I can asure you, my alliance does not have all all of those. Well, not to quibble but you misunderstand how diversity is calculated. You just need each bg to have 50 unique defenders... which isn't any less stupid a metric for winning, it's just more achievable than you think. You just need a spreadsheet and a deep commitment to wasting a lot of time organizing your rosters. Terrible that this is what it's come to. Apparently you've never had to rearrange 30 people in 3 BGs before. Organization has always been present. Not all Allies just jump in and place who they want where they want. Not if you want to win. I've been doing it every War I open. There's always forethought required, especially if you have new Players or someone switches up their Defense. Speaking as someone who runs a battlegroup, and does all the final placement for that group, and has in the past arranged *every* group or at least validated placement for the entire alliance, saying that organization was always present is completely missing the point of diversity calculations. There is no comparison between "please place your strongest defenders and I will put them on the best nodes" and "okay, Bob, I want you to rank up your Agent Venom and Colossus and Katie please place Spider Gwen, Thor, Captain Marvel, Iron Patriot, and Carnage because last time we lost by 42 points due to diversity." To be honest, its too much work for me to seriously entertain at my tier. But I know that there are alliances who spreadsheet this out and know exactly which defenders each and every member is going to place ahead of time, and are instructing them on which defenders to prioritize ranking to maximize rating points. If I wanted to do that, I'd be playing Eve Online. Or to put it simply, in the past there wasn't a lot of forethought, there was afterthought. Given what my members placed, what's the best strategic way to place them. I worked with what I had. I discussed what was good in general, but I didn't tell people straight up what to place unless they asked my advice. Now, I'm explicitly telling people to place strong defenders first (I'm using hybrid blockade) and then diverse second, and to do that each member has to check what was placed and then place differently. That's a pain, but it is a small amount of pain for each member, not a gigaton of pain concentrated on me to collect everyone's roster and then decide on placement ahead of time. Both, really. Forethought and afterthought. There is assessment. I was addressing the idea that it's work to keep track of Diversity. There's always been thought work involved with Defense.
DNA3000 wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » MikeHock wrote: » Menkent wrote: » Smiiigol wrote: » The only way we could have won this war was that we had 98-100 different defenders. There is 109 playable champions in this game and I can asure you, my alliance does not have all all of those. Well, not to quibble but you misunderstand how diversity is calculated. You just need each bg to have 50 unique defenders... which isn't any less stupid a metric for winning, it's just more achievable than you think. You just need a spreadsheet and a deep commitment to wasting a lot of time organizing your rosters. Terrible that this is what it's come to. Apparently you've never had to rearrange 30 people in 3 BGs before. Organization has always been present. Not all Allies just jump in and place who they want where they want. Not if you want to win. I've been doing it every War I open. There's always forethought required, especially if you have new Players or someone switches up their Defense. Speaking as someone who runs a battlegroup, and does all the final placement for that group, and has in the past arranged *every* group or at least validated placement for the entire alliance, saying that organization was always present is completely missing the point of diversity calculations. There is no comparison between "please place your strongest defenders and I will put them on the best nodes" and "okay, Bob, I want you to rank up your Agent Venom and Colossus and Katie please place Spider Gwen, Thor, Captain Marvel, Iron Patriot, and Carnage because last time we lost by 42 points due to diversity." To be honest, its too much work for me to seriously entertain at my tier. But I know that there are alliances who spreadsheet this out and know exactly which defenders each and every member is going to place ahead of time, and are instructing them on which defenders to prioritize ranking to maximize rating points. If I wanted to do that, I'd be playing Eve Online. Or to put it simply, in the past there wasn't a lot of forethought, there was afterthought. Given what my members placed, what's the best strategic way to place them. I worked with what I had. I discussed what was good in general, but I didn't tell people straight up what to place unless they asked my advice. Now, I'm explicitly telling people to place strong defenders first (I'm using hybrid blockade) and then diverse second, and to do that each member has to check what was placed and then place differently. That's a pain, but it is a small amount of pain for each member, not a gigaton of pain concentrated on me to collect everyone's roster and then decide on placement ahead of time. Both, really. Forethought and afterthought. There is assessment. I was addressing the idea that it's work to keep track of Diversity. There's always been thought work involved with Defense. But that's ignoring the details to make a correspondence claim that isn't true. That would be like Kabam charging everyone a thousand dollars a month to play the game, and me saying that, well, when you think about it, we all pay to play the game anyway, either time or money, so nothing's really changed. No one is saying "its work to keep track of Diversity." They are saying it is a completely different kind of work, of a far more intrusive nature, and an order of magnitude more effort, than what AW involved in the past. Those distinctions are the point, not the fact that "work" is somehow involved.
linux wrote: » DNA3000 wrote: » If they keep cranking upward until the top alliances notice, the rest of the alliances will be having difficulty just reaching the bosses. This highlights some other critical design errors with the map, which have been lost due to how bad the scoring system and node strength has been jumping around between. For example, by placing most of the hard nodes closer to the center and also concentrating the links there you make it far less likely that an alliance will complete the map at anything less than 100% - because if you can do the center, you can obviously do the edges. Because the center is so interlinked, it is a big pile of all or nothing in large part (anything is possible, but in the general case this seems to be true). The option to complete at less than 100% isn't really there, so it encourages wars to be won by show-stopping paths and nodes. No defender kills and no easy partial map completes means wars reward players who think in terms of all or nothing. I've even been moving to placing some (not all) of my strongest defenders in the middle, not the boss nodes, and I hear this is something that is also happening in higher tiers. Because when the war is basically all or nothing, your best shot at winning is to cause the other side to fail to clear the middle, which then means your boss is going to be buffed at the end. A buffed second tier defender is just as good if not better than an unbuffed first tier defender on a boss node. I think I said this before, and now I think I was wrong. You can do the minibosses by skipping some or all of the first platform with middle lanes. Doing so avoids nodes 23 & 24, which are some of the brutal nodes (given the wrong attacker/defender combinations). E.g https://imgur.com/cpOPfen You still have to deal with a few map 5 nodes spread elsewhere, but I personally don't find much which competes with Masochism and Buffet for difficulty. (I haven't played against Arc Overload with GG or Nebula or the like, so it's possible that's painful. But I have done the left side recently, and Bane isn't bad there.)
DNA3000 wrote: » If they keep cranking upward until the top alliances notice, the rest of the alliances will be having difficulty just reaching the bosses. This highlights some other critical design errors with the map, which have been lost due to how bad the scoring system and node strength has been jumping around between. For example, by placing most of the hard nodes closer to the center and also concentrating the links there you make it far less likely that an alliance will complete the map at anything less than 100% - because if you can do the center, you can obviously do the edges. Because the center is so interlinked, it is a big pile of all or nothing in large part (anything is possible, but in the general case this seems to be true). The option to complete at less than 100% isn't really there, so it encourages wars to be won by show-stopping paths and nodes. No defender kills and no easy partial map completes means wars reward players who think in terms of all or nothing. I've even been moving to placing some (not all) of my strongest defenders in the middle, not the boss nodes, and I hear this is something that is also happening in higher tiers. Because when the war is basically all or nothing, your best shot at winning is to cause the other side to fail to clear the middle, which then means your boss is going to be buffed at the end. A buffed second tier defender is just as good if not better than an unbuffed first tier defender on a boss node.
Kabam Miike wrote: » R_I_C_E wrote: » "Defender Rating and Diversity the tie breaking mechanisms that we had always wanted them to be." THIS IS EXACTLY WHAT WE DO NOT WANT. The tie-breaker should be based on Skill. I repeat. The tie-breaker should be based on Skill. One. More. Time. The tie-breaker should be based on Skill. Top Tier alliances will always have perfect defender diversity. It should NOT come down to who has the highest rated champs. The tie-breaker should be based on Skill. Why should the tie-breaker be whoever has the strongest team? You seem to be misunderstanding the point of a tie-breaker. We agree that Alliance Wars should have an aspect of skill, and we agree that we have not hit that yet. We are continuing to work towards it, and if you take a look at the post we made today, we indicate that we are not done yet.
R_I_C_E wrote: » "Defender Rating and Diversity the tie breaking mechanisms that we had always wanted them to be." THIS IS EXACTLY WHAT WE DO NOT WANT. The tie-breaker should be based on Skill. I repeat. The tie-breaker should be based on Skill. One. More. Time. The tie-breaker should be based on Skill. Top Tier alliances will always have perfect defender diversity. It should NOT come down to who has the highest rated champs. The tie-breaker should be based on Skill. Why should the tie-breaker be whoever has the strongest team?
ChiSox_2005 wrote: » Kabam Miike wrote: » R_I_C_E wrote: » "Defender Rating and Diversity the tie breaking mechanisms that we had always wanted them to be." THIS IS EXACTLY WHAT WE DO NOT WANT. The tie-breaker should be based on Skill. I repeat. The tie-breaker should be based on Skill. One. More. Time. The tie-breaker should be based on Skill. Top Tier alliances will always have perfect defender diversity. It should NOT come down to who has the highest rated champs. The tie-breaker should be based on Skill. Why should the tie-breaker be whoever has the strongest team? You seem to be misunderstanding the point of a tie-breaker. We agree that Alliance Wars should have an aspect of skill, and we agree that we have not hit that yet. We are continuing to work towards it, and if you take a look at the post we made today, we indicate that we are not done yet. Kabam is clearly misunderstanding their entire community. Literally every one is saying the same thing. We don't want Diversity to be the tie breaker. WHY? Because there is no SKILL involved. We all want DEFENDER KILLS to be the tie breaker. Just do it already!
NevvB wrote: » ChiSox_2005 wrote: » Kabam Miike wrote: » R_I_C_E wrote: » "Defender Rating and Diversity the tie breaking mechanisms that we had always wanted them to be." THIS IS EXACTLY WHAT WE DO NOT WANT. The tie-breaker should be based on Skill. I repeat. The tie-breaker should be based on Skill. One. More. Time. The tie-breaker should be based on Skill. Top Tier alliances will always have perfect defender diversity. It should NOT come down to who has the highest rated champs. The tie-breaker should be based on Skill. Why should the tie-breaker be whoever has the strongest team? You seem to be misunderstanding the point of a tie-breaker. We agree that Alliance Wars should have an aspect of skill, and we agree that we have not hit that yet. We are continuing to work towards it, and if you take a look at the post we made today, we indicate that we are not done yet. Kabam is clearly misunderstanding their entire community. Literally every one is saying the same thing. We don't want Diversity to be the tie breaker. WHY? Because there is no SKILL involved. We all want DEFENDER KILLS to be the tie breaker. Just do it already! Lol you really think they are misunderstanding us? They know exactly what we are saying and they know exactly what they’re doing. They are releasing each iteration saying that they are giving is what WE want, shaping a narrative that they’re listening. But in reality they already have their version of aw in mind and are releasing it slowly to get less backlash. Imagine them releasing this current version of war instead of the easy one they released in the beginning of the change. People would see it as an obvious moneygrab and might have even boycotted war.
chunkyb wrote: » Lmao plenty of people are able to manage placing 30 defenders in the correct spots. Plenty of people are able to observe and adapt after success/failure of those placements. Not many people can handle 17 tho. Takes a true game master to do that. And @DNA3000 that's why I added the cold coffee/burning down the house bit. Nobody asked for the abomination we've received. It's almost like one of those bad genie fairy tales.
TRE wrote: » Same Diversity + slightly lower D Rating + 59 more Defender Kills = a 4 point loss. Sounds fair and competative right KABAM? Why don’t you just admit that your goal is to make both sides use items to 100%. Winner winner chicken dinner for KABAM!
TRE wrote: » You make good points DNA. I’ll admit I was reacting from my own experience of toiling away in Tier 2 where we win 1 and lose 2. Almost every time we outperform our opponent with more defender kills. But we lose because of Defender Rating. This new scoring method is absurd. Their is absolutely NO fair competition taking place. All we are doing is going through the motions of clearing 100% then waiting to see which Alliance gets the shaft. If you add points for defender kills then you can at least see a concrete factor for a win or loss and not an arbitrary factor of Alliance X having a slightly higher Defender Rating. Name me ANY competition where a team wins simply because they have better stats on paper. Competitions aren’t won on paper, that’s why you play the game.
GroundedWisdom wrote: » For that matter, using Boosts only goes so far. The PI can only be inflated so much. If Allies are making it a common practice, then it will still boil down to their Rating because you can only Boost so far. At 0.002 Points per PI, it's really not going to accumulate what I would call an unfair advantage.
GroundedWisdom wrote: » MikeHock wrote: » GroundedWisdom wrote: » MikeHock wrote: » Menkent wrote: » Smiiigol wrote: » The only way we could have won this war was that we had 98-100 different defenders. There is 109 playable champions in this game and I can asure you, my alliance does not have all all of those. Well, not to quibble but you misunderstand how diversity is calculated. You just need each bg to have 50 unique defenders... which isn't any less stupid a metric for winning, it's just more achievable than you think. You just need a spreadsheet and a deep commitment to wasting a lot of time organizing your rosters. Terrible that this is what it's come to. Apparently you've never had to rearrange 30 people in 3 BGs before. Organization has always been present. Not all Allies just jump in and place who they want where they want. Not if you want to win. I've been doing it every War I open. There's always forethought required, especially if you have new Players or someone switches up their Defense. I usually don't engage you , but you have no clue what you're talking about. Spare me your pathetic, baseless judgement. I know exactly what I'm talking about. I'm not new at this. I've been organizing Wars since they began. The large majority of the few losses I've seen were because people didn't follow instructions, so I'm pretty sure I have some base knowledge. Taking cheap shots at me is not a constructive way to have a conversation. It's really not hurting me any.
MikeHock wrote: » GroundedWisdom wrote: » MikeHock wrote: » Menkent wrote: » Smiiigol wrote: » The only way we could have won this war was that we had 98-100 different defenders. There is 109 playable champions in this game and I can asure you, my alliance does not have all all of those. Well, not to quibble but you misunderstand how diversity is calculated. You just need each bg to have 50 unique defenders... which isn't any less stupid a metric for winning, it's just more achievable than you think. You just need a spreadsheet and a deep commitment to wasting a lot of time organizing your rosters. Terrible that this is what it's come to. Apparently you've never had to rearrange 30 people in 3 BGs before. Organization has always been present. Not all Allies just jump in and place who they want where they want. Not if you want to win. I've been doing it every War I open. There's always forethought required, especially if you have new Players or someone switches up their Defense. I usually don't engage you , but you have no clue what you're talking about. Spare me your pathetic, baseless judgement.