Dance around trying not to get hit until you get to 100 "somethings" and a random buff appears.
If you want to keep the buff, do a heavy or special attack, this stores the buff (though you cant use it now)
You can keep 3 buffs per fight. 10 total.
At the start of the next fight, your buffs are active and if you like what you have, do a heavy/special again or dance around and wait for different buffs.
Each duplicate of a buff has less effect so while 10 furies is sweet, there probably isnt much more benefit than keeping 6.
Different buff builds suit different paths/bosses. Re-use your stored buff build anytime during a fight by using SP3
SP1 is mostly useless (I still dont know what it actually does) SP2 is good, and awesome against champs with high armour (rhino/colossus etc) because after launching the special every hit does bonus damage and the higher the amour, the better the damage (I think)
Do a search, plenty of smrt people post much better descriptions than I can.
Ah yes, my old pal venom the duck. This lad carried me through all of act 5.
Special 1 is practically useless, it siphons the opponents health into aberration charges.
Special 2 is by far the best Special to use. Can inflict up to 2 toxic armour buffs which allows your attacks to deal bonus damage based on the oppoments armour. Since these are not debuffs they cannot be purified or affected by masochism.
Special 3 is the only Special that doesn't store a buff, however it activates all buffs in the rna bank.
Strategy: my strategy when doing act 5 was to accumulate 4 regen, 2 fury, 2 precision and 2 power rate. It all depends on your play style.
Yes and no. The ones you get at 100 charges is randomised but you can choose whether or not to keep it in the bank.
How?
If you want to store/keep it throw a heavy or special, if you dont want it then let the buff expire and hope the next one is one you want (rng based - although this can be improved with synergies) - he's fairly versatile... a god in incursions and can be built according to whatever content you're doing... he doesn't get enough love in my opinion!
Venom the Duck store abberation buffs.. better if awaken even at sig20 is ok.. there is a timer that starts from 0 to 100, then a random buff will appear.. from: Regen, fury, power gain, precision, perfect block, armor up.. you can store 3 different buff per fight.. once you reach 10buffs maximum.. any buff that appears cannot be saved.. so chose wisely.. 3x regen/ 3x fury/ 1x precision/ 3x power gain is pretty good.. VTD attack can cause bleed or degen (bleed immune) champions.. in order to store buffs.. use heavy attack, or sp1 or sp2.. By using sp3, you activate all the buffs stored.. if you are lucky with buffs.. VTD can be very sustainable champion.. but since rng is involved.. sometimes only armor up or perfect block shows up more.. so you may need to wait for another buff to appear. Tip: parry to stun opponent before using VTD heavy (its slow). Sp2 is toxic armor, which means you give opponents a armor that allows you attack to do more damage.
Comments
If you want to keep the buff, do a heavy or special attack, this stores the buff (though you cant use it now)
You can keep 3 buffs per fight. 10 total.
At the start of the next fight, your buffs are active and if you like what you have, do a heavy/special again or dance around and wait for different buffs.
Each duplicate of a buff has less effect so while 10 furies is sweet, there probably isnt much more benefit than keeping 6.
Different buff builds suit different paths/bosses. Re-use your stored buff build anytime during a fight by using SP3
SP1 is mostly useless (I still dont know what it actually does) SP2 is good, and awesome against champs with high armour (rhino/colossus etc) because after launching the special every hit does bonus damage and the higher the amour, the better the damage (I think)
Do a search, plenty of smrt people post much better descriptions than I can.
Special 1 is practically useless, it siphons the opponents health into aberration charges.
Special 2 is by far the best Special to use. Can inflict up to 2 toxic armour buffs which allows your attacks to deal bonus damage based on the oppoments armour. Since these are not debuffs they cannot be purified or affected by masochism.
Special 3 is the only Special that doesn't store a buff, however it activates all buffs in the rna bank.
Strategy: my strategy when doing act 5 was to accumulate 4 regen, 2 fury, 2 precision and 2 power rate. It all depends on your play style.
TLDR: Get buffs. Special 2 make opponent go pop
Hope that answers most of your questions..