Alliance Wars Discussion 2.0

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  • GroundedWisdomGroundedWisdom Posts: 19,422 ★★★★★
    Doesn't matter. 10, 20, 30. You can make a list of Champs in the BG and count the doubles. If it's too much, assign an Officer to oversee a BG. That's why we have them. It's not hard to make sure there are unique Defenders. It's just not the same as relying on popular opinion based on Defender Kills.

    This is why nobody takes you seriously. You don't seem to grasp the difference between what you experience with 1 Battle group against 4/40 defenders and what most of the people commenting in here experience which is 3 Battle groups against rank 4 defenders on much, much tougher nodes. You are qualified only to give your opinion of the alliance war experience at the very lowest level of play yet you continuously insert your opinion into discussions about the very highest level of play.

    That's where you assume too much. I have experience with 3 BGs. It's stressful, but not undoable. You really can't make judgments from what I've been through in the last two years. We're talking about the energy it takes to keep track of Diversity. Not the Rank of Defenders. Which is why I said it doesn't make a difference what Tier you're in. Diversity is the same at any Tier. You can keep asserting I don't know what it's like, but that is what we were talking about.
  • If I play Madden can I claim that I have experience running a NFL team?

    You can claim you're one of the Dallas Cowboy cheerleaders if you want to. But when you start talking about how you're the best chainsaw juggler in the group for the last thirty years, I am going to be skeptical.
  • Collector-only players are not competitive players. The game is called contest of champions. It's built around fights/competitions. War is supposed to be a competition of fighting skill and strategy in placement between two alliances. War is no longer that, at all. And the game shouldn't make concessions for players that want to create their own game surrounding collecting. If someone wants to do that and only dabble in the competitive side, that's great.. But doesn't mean the game should change for their benefit.

    Oh yeah... A peewee football coach isn't gonna get far telling an NFL coach what he needs to do on defense
  • chunkyb wrote: »
    Collector-only players are not competitive players. The game is called contest of champions. It's built around fights/competitions. War is supposed to be a competition of fighting skill and strategy in placement between two alliances. War is no longer that, at all. And the game shouldn't make concessions for players that want to create their own game surrounding collecting. If someone wants to do that and only dabble in the competitive side, that's great.. But doesn't mean the game should change for their benefit.

    In my opinion, 15.0 AW was a complete mockery of competition. Competition in any significant form simply didn't exist. But in 16.0, it does exist. The nodes are now hard enough that even without defender kill *points* there are still reasons to focus on defender kills: blockade defenses are intended to generate enough kills to stop the other side or weaken them enough to make them unable or unwilling to spend the effort to kill the bosses at the end. If both sides choose blockade then both sides have to bring their A-game on offense, and both sides need to try to generate as many defensive kills as possible. Defenders that are good at generating kills on strong nodes are worth placing strategically again.

    What we have is 14.0, but with harder nodes, larger maps, and more all or nothing defenses where kills only matter if they completely stop an attack. In other words, it is 14.0 only harder, and with a greater emphasis on ultrahard defenders.

    One of the many ironies of the current AW dev cycle is that out of all the players in the game, 16.0 punishes the players that actually liked 15.0 the most. It returns a semblance of 14.0 to the players that liked 14.0, but in a twist it does so by removing some of the things we liked about 14.0 and putting back everything we thought was broken in 14.0. 16.0 is familiar, because it amplifies the worst problems of 14.0.

    Bad competition is better than no competition I suppose. The really scary thing is the devs aren't done yet. And I honestly can't say if their next step will be to tone down the nodes to try to find a knife edge balance that doesn't exist, which will probably ruin or significantly weaken the current level of competition, or crank up the difficulty even higher in a misguided quest to eliminate 100% map completion. And the funny part is, whichever way they go, odds are AW will be worse. Its not easy to make things bad and also put things into a state where changing difficulty both higher or lower is both worse. It almost sounds mathematically impossible, but there it is.
  • DaywalkerUKDaywalkerUK Posts: 98
    Once again... you believe it's not broken when you play one battlegroup in the bottom tiers. You have no idea of how it works with a full alliance in the top tiers so please just stop making sweeping statements that do not apply to most people in this thread. And don't try to tell anyone you have played in the top tiers so have an understanding of war as a whole, you haven't and you don't. You are giving duff information that is useless to anyone but a new player who doesn't intend to progress.
  • I personally hate the new war format. The only suggestion I have that could make it a little better though would be to let us be able to change the masteries of defenders so we can set them up differently than our attackers.
  • Once again... you believe it's not broken when you play one battlegroup in the bottom tiers. You have no idea of how it works with a full alliance in the top tiers so please just stop making sweeping statements that do not apply to most people in this thread. And don't try to tell anyone you have played in the top tiers so have an understanding of war as a whole, you haven't and you don't. You are giving duff information that is useless to anyone but a new player who doesn't intend to progress.

    It really doesn't matter who is in what tier: that's kind of missing the point and why I was laughing at the notion I suggested anyone was in any particular tier when the exact opposite was true.

    It is possible for someone in any tier to speak intelligently about AW across all tiers. At least I hope so: it is something I strive to do. But to do so, you first have to demonstrate you're willing to *learn* what AW is like in other tiers, both above and below you, and to study the facts carefully and incorporate the facts into your thinking. A good understanding of how AW works is something you can approach, by seeing to what degree you can make reasonable predictions about things you haven't directly witnessed or haven't occurred yet, and the degree to which your observations appear to be consistent with everyone else's.

    You don't have to agree with everyone else about matters of judgment or opinion. There's been plenty of disagreement along those lines between otherwise knowledgeable posters. But you do have to have a world view that is consistent with the facts. You have to make statements you're willing to allow close scrutiny upon. And you have to not hide behind semantics or unfalsifiable ambiguity.

    I think anyone that does that is worth listening to, regardless of what tier they are in. Anyone who does the exact opposite should have their statements judged accordingly.

    Just like focusing on 100% map completion was the wrong target, what someone's tier is is also the wrong target in my opinion. The right target is: do they make statements that someone else can constructively build upon. "Constructively build upon" is an important criteria, because it implies everyone a) knows what they are trying to say, b) believes it is relevant to the discussion, and c) offers an avenue for someone else to agree, disagree, or amplify the discussion around.

    My own personal rule is: be informative, be interesting, be amusing, be responsive, or be quiet. I try to make sure at least 90% of my posts fall into one of those categories.

    And I'm sorry if it seems like I'm talking about myself a lot, but that's because there's no forum rule that prohibits critiquing yourself.
  • LurkerLurker Posts: 196
    @DNA3000 - I find myself hitting agree on all your posts but ...

    you must have a water cooled keyboard to keep the heat generated by your extreme typing in check.
  • LocoMotivesLocoMotives Posts: 1,200 ★★★
    DNA3000 wrote: »
    Lurker wrote: »
    @DNA3000 - I find myself hitting agree on all your posts but ...

    you must have a water cooled keyboard to keep the heat generated by your extreme typing in check.

    "Be verbose" is not one of my rules, but it does seem to be my hobby.

    Its a symptom of the fact that I try to think about what a reader might find confusing, ambiguous, objectionable, or erroneous and I try to anticipate that in my posts. Sometimes I anticipate a little much.

    Also, I'm a tier 1 typer. I'm only in tier 1 because there's no tier zero. If typing was a valid AW defense, I would win on diversity points, exploration points, and defender kills. The enemy alliance would run out of money and then fall asleep before they reached the end of my defense, and then I would teabag them with a pair of thesauruses.

    Thesauri?
  • Doesn't matter. 10, 20, 30. You can make a list of Champs in the BG and count the doubles. If it's too much, assign an Officer to oversee a BG. That's why we have them. It's not hard to make sure there are unique Defenders. It's just not the same as relying on popular opinion based on Defender Kills.

    Relying on popular opinion based on Defender Kills? What does that even mean? It's grammatically correct, and the words all mean something individually, but no intelligible thought seems to have been expressed.

    The thought being expressed is the notion that in 14.0 players were placing defenders based on the number of defender kills people were told they could achieve, instead of doing so based on their own scratch work of making a list of unique defenders.

    This so wildly fails to match the experience of most players that it doesn't seem remotely reasonable that is the thought being expressed, but that's the closest semantically correct version I can muster.

    Since even @Kabam Miike has explicitly stated that the goal of placing a defense is to kill the other side, the Church of the Emasculated Defender contains exactly one parishioner, so this is not something that I believe is worth trying to place on a logically consistent footing.
  • KwAmOnKwAmOn Posts: 79
    Hi @Kabam Miike thank you for creating a new discussion post.

    I have gone through 30% of comments of other players, trying to get an idea of punctual proposals, as well as your explanations you gave on certain items of concern.

    Based on my experience in Tier 5-3 and other comments above, I have thought of the following proposed fixes to improve the immediate state:

    1)Bring back defender kills points, making them work similar to how Defender Points are awarded, giving you just some extra points, not significant as in AW 1.0.

    Note: For opening the next item, my view on why Defender Kills didn't work awesome before is because it didn't have something to balance out and benefit the opponents. Simply put, true attack skill was left out of rewards. Exploration could be achieved with ally suport, but performance in is not being measured.

    2)So to improve the skill balance factor, add "Clean Defeat" points for attackers, awarded to those that don't die in combat. This creates a balance scenario between how defeats and victories happen. Timeouts should not reward the points, as considering them could be abused if not taken into account. From a "revenue' standpoint this would incentivate use of items, enough to get pass a next node by seeking a survivability scenario. This could also add to gold rewards ;) ;)

    3)I believe in the purpose of diversity to avoid massive mystic and auto passive damage enemy deployments. This is what is was made for and it is OK, it is working. The issue still not addressed in my opinion, is that it interacts with placed defenders & defeated adversaries scores. If points for defeated adversaries are removed from score, then you avoid the hole of having less points attacking due to incomplete placement of the other alliance, balancing out the equation to reward the better coordinated alliance that did full and diverse placement, which is fair. For me that is the easy fix. Note: Keep the count of killed opponents for the gold rewards!

    4)To add further tie breaking, points could be awarded for mini boss defeats to add other tie breaking. Certain scenarios exist in Tier5 and below in which defeating a boss without the minibosses is feasable, and extra points could go to those that choose the challenge of full clear.

    I think the above creates more skill based scoring mechanisms, addressing main issues and really rewarding the better alliance in all senses, not just how powerful defenders are. Node difficulty increases being designed can help to hinder 100% exploration efforts, but this was never the point. The point is about how to make skill more tangible in the end result.

    Hopefully these proposals can be analyzed and taken to consideration, I believe it would help to put AW 2.0 in a good spot!
  • Wish I also knew their goals tbqh
  • I can’t really speak on lower tiers, but sitting on tier 1 we dropped from 2900+ to about 2650 since everyone we’ve faced have reverted back to old school war bringing all the beast champs for defense. We’ve done the same thing and tossed Diversity out the window and it definitely made war fun again. If we win we win, if we lose, it’s fun seeing the death counts for them to get the win lol.
  • I can’t really speak on lower tiers, but sitting on tier 1 we dropped from 2900+ to about 2650 since everyone we’ve faced have reverted back to old school war bringing all the beast champs for defense. We’ve done the same thing and tossed Diversity out the window and it definitely made war fun again. If we win we win, if we lose, it’s fun seeing the death counts for them to get the win lol.

    From what I hear, this isn't universal but the strategic focus on war has definitely shifted back to generating defense kills, because the implicit points accrued due to a high kill count is enough to swing a win. Diversity defenses are still used, but there's little strategic thinking to diversity defenses, just logistics. So I think the more strategically minded players are switching to blockades and just plain strong defenses if for no other reason than the one you mention: it gets wins, and it there's some element of entertainment even when you lose.

    Its kind of funny to me that generating defender kills used to be mostly calculated to generate points, and now because kill points have been removed and the developers seem unwilling to even discuss alternatives, defender kills are seen as almost a visceral punishment to inflict upon an opponent. It is a strange sort of indirect revenge, I suppose.
  • chunkyb wrote: »
    Wish I also knew their goals tbqh

    In a broad sense, I think those are fairly clear, at least to me. However, MMO developers don't aim for broad goals, they aim for very precisely specified ones, whether those exactly match their intent or not. I wish I was in the room when they discussed this design, because every MMO design change is pushed and pulled by different developers with different ideas and objectives, and sometimes what we get is not what any one developer thought was a good idea but a weird compromise between sometimes conflicting goals. I wish I knew what those were.

    If this is all coming from a single person, then I wish I could adjust the medication.
  • Dr_ARCHerDr_ARCHer Posts: 125
    I do think that different tiering can lead to different experiences. Take the blockade strategy for example. At the higher tiers, blockade strategy tends not to work because of strong attackers. I could place 5* r4 Majik for defence, but someone could have a 5* r4 Blade for attack. On the other hand, at the lower tier, if you happen to face a highly ranked player in defence, unless you happen to have the right champ that is also highly ranked, chances are you won’t get past the blockade.
  • Draco2199Draco2199 Posts: 803 ★★★
    DNA3000 wrote: »
    DNA3000 wrote: »
    MikeHock wrote: »
    MikeHock wrote: »
    Menkent wrote: »
    Smiiigol wrote: »
    The only way we could have won this war was that we had 98-100 different defenders. There is 109 playable champions in this game and I can asure you, my alliance does not have all all of those.

    Well, not to quibble but you misunderstand how diversity is calculated. You just need each bg to have 50 unique defenders... which isn't any less stupid a metric for winning, it's just more achievable than you think. You just need a spreadsheet and a deep commitment to wasting a lot of time organizing your rosters.

    Terrible that this is what it's come to.

    Apparently you've never had to rearrange 30 people in 3 BGs before. Organization has always been present. Not all Allies just jump in and place who they want where they want. Not if you want to win. I've been doing it every War I open. There's always forethought required, especially if you have new Players or someone switches up their Defense.

    I usually don't engage you , but you have no clue what you're talking about. Spare me your pathetic, baseless judgement.

    I know exactly what I'm talking about. I'm not new at this. I've been organizing Wars since they began. The large majority of the few losses I've seen were because people didn't follow instructions, so I'm pretty sure I have some base knowledge. Taking cheap shots at me is not a constructive way to have a conversation. It's really not hurting me any.

    If you've only seen a few losses since AW began, you're in tier 1.

    First of all, not all Alliances play steadily. If I can't foresee the availability of Players and the power to organize a Win, I don't open a War. Secondly, I've had more than one Ally. What Tier someone is in has nothing to do with an understanding of Wars in general. I'm very happy that people take pride in where they are at. That's no justification for using it to discredit someone's understanding in a theoretical discussion. I could care less what people think of me. I know what I'm talking about, and that's enough. Having an understanding of the entire War schematic means looking at how it operates at all Tiers. Not just Expert level.

    The justification for questioning your credibility is that you keep making statements that are at best astronomically improbable and more likely are completely impossible. No one wins almost every war they are in. That's statistically impossible, and pretty much everyone reading knows this. It is not something it would even occur to me to exaggerate, because in bracketed PvP the only way for this to be true, even accounting for alliance jumping, is to be the literal best player within the game. Even then, the absolute best alliances in the game are probably winning not a huge amount more than 50% of their matches, because either they are matched against similar strength alliances or they are deliberately dropping down to lower brackets. Either way, they can't win every time.

    I'm just really astounded you don't realize how deep a hole you are digging. You don't even understand why I mentioned tier one, even though I'm pretty sure everyone else does. I'm not making fun of your tier: I don't know what that is. I'm pointing out the obvious: that only the absolute best players on the absolute best alliances can make the claim that they've only seen a few losses in AW and have been playing since the beginning, and even then it would be a stretch. Jumping alliances doesn't help, because no one keeps jumping into eternal winners.

    Your story is that you almost always win, you always jump into winning alliances, and you are always taking over their alliance set ups when you do. That's Mary Sue territory.

    I don't claim to be a tier 1 alliance war player, and I have to defer to tier 1 players when it comes to how they play. I don't claim to have won nearly every war, because that's impossible: I win maybe slightly more than 50%, because my alliance has slowly crept upwards from tier whatever to about tier 6 currently. I care about credibility, so I'm honest about the basis of my opinions. I'm not hard to find in-game, so what I say is mostly verifiable. And if I didn't care what people thought about my opinions, I wouldn't post them on a public forum. That would be a waste of my time.

    The numbers speak for themselves. I don't have to prove anything. The rarity is when we lose. I know how to organize a Win and I know how to respond in the moment when Attack is active. I don't care what the statistical probability is. I've seen our Streaks, I've fought our Wars. I have nothing to prove. The point I'm making is that I know what I'm talking about and I have the experience. The implication was that I know nothing. Let's call a spade a spade. No matter what I say it will be argued against and dissected because I'm for the removal of Defender Kills. That's the bare bones of it.

    Whats your alliance tag?
  • GroundedWisdomGroundedWisdom Posts: 19,422 ★★★★★
    Draco2199 wrote: »
    DNA3000 wrote: »
    DNA3000 wrote: »
    MikeHock wrote: »
    MikeHock wrote: »
    Menkent wrote: »
    Smiiigol wrote: »
    The only way we could have won this war was that we had 98-100 different defenders. There is 109 playable champions in this game and I can asure you, my alliance does not have all all of those.

    Well, not to quibble but you misunderstand how diversity is calculated. You just need each bg to have 50 unique defenders... which isn't any less stupid a metric for winning, it's just more achievable than you think. You just need a spreadsheet and a deep commitment to wasting a lot of time organizing your rosters.

    Terrible that this is what it's come to.

    Apparently you've never had to rearrange 30 people in 3 BGs before. Organization has always been present. Not all Allies just jump in and place who they want where they want. Not if you want to win. I've been doing it every War I open. There's always forethought required, especially if you have new Players or someone switches up their Defense.

    I usually don't engage you , but you have no clue what you're talking about. Spare me your pathetic, baseless judgement.

    I know exactly what I'm talking about. I'm not new at this. I've been organizing Wars since they began. The large majority of the few losses I've seen were because people didn't follow instructions, so I'm pretty sure I have some base knowledge. Taking cheap shots at me is not a constructive way to have a conversation. It's really not hurting me any.

    If you've only seen a few losses since AW began, you're in tier 1.

    First of all, not all Alliances play steadily. If I can't foresee the availability of Players and the power to organize a Win, I don't open a War. Secondly, I've had more than one Ally. What Tier someone is in has nothing to do with an understanding of Wars in general. I'm very happy that people take pride in where they are at. That's no justification for using it to discredit someone's understanding in a theoretical discussion. I could care less what people think of me. I know what I'm talking about, and that's enough. Having an understanding of the entire War schematic means looking at how it operates at all Tiers. Not just Expert level.

    The justification for questioning your credibility is that you keep making statements that are at best astronomically improbable and more likely are completely impossible. No one wins almost every war they are in. That's statistically impossible, and pretty much everyone reading knows this. It is not something it would even occur to me to exaggerate, because in bracketed PvP the only way for this to be true, even accounting for alliance jumping, is to be the literal best player within the game. Even then, the absolute best alliances in the game are probably winning not a huge amount more than 50% of their matches, because either they are matched against similar strength alliances or they are deliberately dropping down to lower brackets. Either way, they can't win every time.

    I'm just really astounded you don't realize how deep a hole you are digging. You don't even understand why I mentioned tier one, even though I'm pretty sure everyone else does. I'm not making fun of your tier: I don't know what that is. I'm pointing out the obvious: that only the absolute best players on the absolute best alliances can make the claim that they've only seen a few losses in AW and have been playing since the beginning, and even then it would be a stretch. Jumping alliances doesn't help, because no one keeps jumping into eternal winners.

    Your story is that you almost always win, you always jump into winning alliances, and you are always taking over their alliance set ups when you do. That's Mary Sue territory.

    I don't claim to be a tier 1 alliance war player, and I have to defer to tier 1 players when it comes to how they play. I don't claim to have won nearly every war, because that's impossible: I win maybe slightly more than 50%, because my alliance has slowly crept upwards from tier whatever to about tier 6 currently. I care about credibility, so I'm honest about the basis of my opinions. I'm not hard to find in-game, so what I say is mostly verifiable. And if I didn't care what people thought about my opinions, I wouldn't post them on a public forum. That would be a waste of my time.

    The numbers speak for themselves. I don't have to prove anything. The rarity is when we lose. I know how to organize a Win and I know how to respond in the moment when Attack is active. I don't care what the statistical probability is. I've seen our Streaks, I've fought our Wars. I have nothing to prove. The point I'm making is that I know what I'm talking about and I have the experience. The implication was that I know nothing. Let's call a spade a spade. No matter what I say it will be argued against and dissected because I'm for the removal of Defender Kills. That's the bare bones of it.

    Whats your alliance tag?

    That's not the topic of the subject and I'm not sharing my information. The purpose of the Thread is to discuss War. Not to pony up or put others on the spot.
  • GroundedWisdomGroundedWisdom Posts: 19,422 ★★★★★
    Draco2199 wrote: »
    DNA3000 wrote: »
    DNA3000 wrote: »
    MikeHock wrote: »
    MikeHock wrote: »
    Menkent wrote: »
    Smiiigol wrote: »
    The only way we could have won this war was that we had 98-100 different defenders. There is 109 playable champions in this game and I can asure you, my alliance does not have all all of those.

    Well, not to quibble but you misunderstand how diversity is calculated. You just need each bg to have 50 unique defenders... which isn't any less stupid a metric for winning, it's just more achievable than you think. You just need a spreadsheet and a deep commitment to wasting a lot of time organizing your rosters.

    Terrible that this is what it's come to.

    Apparently you've never had to rearrange 30 people in 3 BGs before. Organization has always been present. Not all Allies just jump in and place who they want where they want. Not if you want to win. I've been doing it every War I open. There's always forethought required, especially if you have new Players or someone switches up their Defense.

    I usually don't engage you , but you have no clue what you're talking about. Spare me your pathetic, baseless judgement.

    I know exactly what I'm talking about. I'm not new at this. I've been organizing Wars since they began. The large majority of the few losses I've seen were because people didn't follow instructions, so I'm pretty sure I have some base knowledge. Taking cheap shots at me is not a constructive way to have a conversation. It's really not hurting me any.

    If you've only seen a few losses since AW began, you're in tier 1.

    First of all, not all Alliances play steadily. If I can't foresee the availability of Players and the power to organize a Win, I don't open a War. Secondly, I've had more than one Ally. What Tier someone is in has nothing to do with an understanding of Wars in general. I'm very happy that people take pride in where they are at. That's no justification for using it to discredit someone's understanding in a theoretical discussion. I could care less what people think of me. I know what I'm talking about, and that's enough. Having an understanding of the entire War schematic means looking at how it operates at all Tiers. Not just Expert level.

    The justification for questioning your credibility is that you keep making statements that are at best astronomically improbable and more likely are completely impossible. No one wins almost every war they are in. That's statistically impossible, and pretty much everyone reading knows this. It is not something it would even occur to me to exaggerate, because in bracketed PvP the only way for this to be true, even accounting for alliance jumping, is to be the literal best player within the game. Even then, the absolute best alliances in the game are probably winning not a huge amount more than 50% of their matches, because either they are matched against similar strength alliances or they are deliberately dropping down to lower brackets. Either way, they can't win every time.

    I'm just really astounded you don't realize how deep a hole you are digging. You don't even understand why I mentioned tier one, even though I'm pretty sure everyone else does. I'm not making fun of your tier: I don't know what that is. I'm pointing out the obvious: that only the absolute best players on the absolute best alliances can make the claim that they've only seen a few losses in AW and have been playing since the beginning, and even then it would be a stretch. Jumping alliances doesn't help, because no one keeps jumping into eternal winners.

    Your story is that you almost always win, you always jump into winning alliances, and you are always taking over their alliance set ups when you do. That's Mary Sue territory.

    I don't claim to be a tier 1 alliance war player, and I have to defer to tier 1 players when it comes to how they play. I don't claim to have won nearly every war, because that's impossible: I win maybe slightly more than 50%, because my alliance has slowly crept upwards from tier whatever to about tier 6 currently. I care about credibility, so I'm honest about the basis of my opinions. I'm not hard to find in-game, so what I say is mostly verifiable. And if I didn't care what people thought about my opinions, I wouldn't post them on a public forum. That would be a waste of my time.

    The numbers speak for themselves. I don't have to prove anything. The rarity is when we lose. I know how to organize a Win and I know how to respond in the moment when Attack is active. I don't care what the statistical probability is. I've seen our Streaks, I've fought our Wars. I have nothing to prove. The point I'm making is that I know what I'm talking about and I have the experience. The implication was that I know nothing. Let's call a spade a spade. No matter what I say it will be argued against and dissected because I'm for the removal of Defender Kills. That's the bare bones of it.

    Whats your alliance tag?

    That's not the topic of the subject and I'm not sharing my information. The purpose of the Thread is to discuss War. Not to pony up or put others on the spot.

    Hmmm. Hardly ever lose a war but doesn't want anyone to see what the alliance is... sounds reasonable to me lol

    If you can't deduce why I respect my own privacy, of all people, then I'm afraid I don't know what to tell you. Bottom line is, I'm not sharing my information and I won't be provoked into doing so. The topic is War. Not me. I'm moving on in the discussion.
  • KpatrixKpatrix Posts: 936 ★★★
    Kabam really needs to listen to the players feedback instead of digging in their heals and continuing to fight against us. This system is broken and the only way to fix it is to give provide another option as tiebreaker that takes skill into consideration. The only way to do that is by allowing defender kills.

    This iteration is a thinly veiled attempt at buying wins.
This discussion has been closed.