The Overseer's Accessories - and Buff thoughts
Rookiie
Member Posts: 4,821 ★★★★★
So, when looking at The Overseer, it would take you less than 5 seconds to notice that he's a Hulk that carries Cap's shield, Surfer's board and the Tesseract.
These are even mentioned in his description: he uses Cap's shield to block, Surfer's board as a cleaver and the tesseract to travel across the battlerealm (he uses it in his animations and even has a Cosmic mode).
But one thing I only just noticed is that he carries Magneto's helmet and Classic Ultron's head on either side of his belt.
Now, we know that The Overseer is a good champion but is slightly lacking in damage (mainly, Critical Damage on the SP2) and his utility is everywhere but really nowhere.
So, if we do ever get a buff, can we factor in the elements of these two additional accessories?
Maybe some passive Prowess buffs that scale with Gamma Power and activate with Cosmic Mode?
Or something a la Ultron? Like Function (Burn) off his SP3 which doesn't do much anyway?
Also - on the topic. The Special Concussion needs to be improved. Reducing special AAR by 10% to a maximum of 7 opponent special activations is not really effective. Many champions shut down opponents without them activating even 1 or 2 specials. Try a reduction of 20% to a maximum of 5 instead.
These are even mentioned in his description: he uses Cap's shield to block, Surfer's board as a cleaver and the tesseract to travel across the battlerealm (he uses it in his animations and even has a Cosmic mode).
But one thing I only just noticed is that he carries Magneto's helmet and Classic Ultron's head on either side of his belt.
Now, we know that The Overseer is a good champion but is slightly lacking in damage (mainly, Critical Damage on the SP2) and his utility is everywhere but really nowhere.
So, if we do ever get a buff, can we factor in the elements of these two additional accessories?
Maybe some passive Prowess buffs that scale with Gamma Power and activate with Cosmic Mode?
Or something a la Ultron? Like Function (Burn) off his SP3 which doesn't do much anyway?
Also - on the topic. The Special Concussion needs to be improved. Reducing special AAR by 10% to a maximum of 7 opponent special activations is not really effective. Many champions shut down opponents without them activating even 1 or 2 specials. Try a reduction of 20% to a maximum of 5 instead.
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Comments
Why would you implement an Energize buff off his SP2 when in Cosmic mode? It's so far removed in the sense that I will be wasting my Cosmic Mode duration to get to an SP2 that is nearly useless. So why would I need that buff on the SP2?
Rather, implement the Energize buff on the SP3, SP1 or Heavy Attack when in Cosmic mode to give him an *actual* rotation.
Let's say you keep the SP1 as-is with the regeneration and implement the Energize buff on the Heavy or the SP3 - that gives the player room to build towards an SP1 or an SP2.
Currently, the SP1 procs Stun and Regeneration, both of which are useful in sustainability and keeping up his damage by prolonging Cosmic Mode.
Why not let the SP2 build up towards something a little more rewarding on Cosmic Mode? Prowess, Critical Rating, Direct Damage, Bleed Damage (he uses a cleaver so this makes sense), Extend buff on Cosmic Mode, Unblockable, and Power Burn to Direct Damage all come to mind.
In fact, Power Burn to Direct Damage would make sense during Cosmic Mode since he wouldn't need the opponent to be gaining Power for Gamma Power. I quite like this option as it gives him some much needed utility, and resembles what Red Skull does with the Tesseract.
Food for thought Kabam, but don't be afraid! Be bold and make some bold changes to a really cool character with a lot of potential.
Oh actually one more thought.
Degen a la Maestro would be conceptually cool since it's something we're all familiar with.
I really feel like if they let the Furies stack, they can get away with the long duration in between Cosmic Modes
Also special AAR needs to be tuned up properly
Those two are the main points
Otherwise
I'd push the Energize buff to the Heavy in Cosmic Mode
Then give him something additional on the SP2 and SP3
I think he is way underrated; but the reason you're down on his damage is that he needs to be Awakened and high Sig - he gets access to a decent source of damage via Retaliation. Importantly, although his Nullify-punishment damage doesn't scale with Gamma power or Fury, his burst damage for punishing Heavies/Specials does scale nicely.
I think the main thing that he would benefit from is if his Special Concussion had some sort of additional effects.
Imagine how much easier his rotation would be if Special Concussion also had a mini-Taunt effect? Or if they reduced Special Attack damage? Or slightly extended Cosmic mode?
And isn‘t he extra strong if placed as a Defender, 50% more Gamma duration or something like that?
-SP3 would give an energize buff that is paused while in cosmic mode. Physical vulnerability is moved to heavy (while in cosmic mode)
-The heavy attack would apply the physical vulnerability when in cosmic mode (unchanged from current physical vulnerability). The taunt mechanic would also remain unchanged, although maybe make it so the duration remains paused while in cosmic mode.
-While in cosmic mode, SP2 would apply a Cosmic Drain debuff on the opponent which leeches 20% of total power over 12 seconds (this shouldn't be a particularly powerful drain ability as you want the enemy to throw specials...just a little something to allow Overseer to be even more aggressive during cosmic mode). The power leeched from the enemy is then granted to Overseer when the Cosmic Drain debuff expires. The disorient remains as is.
-I kind of like the special concussion debuffs stacking to 7 simply because that has a great interaction with the despair mastery. In a pinch, he works quite well when you don't want the enemy to regen. That said, I wouldn't mind if they upped the max stack to 10 for 10% each and make it so each level of special attack places the same amount of concussion debuffs on the enemy (SP1 = 1 debuff, SP2 = 2 debuffs).
Something like this would make me 100000x happier with my R3. Although I did use him for a few things in my 7.3 exploration run.
And it's his Cosmic Mode that gets 50% duration as a Defender.
This month I've used him to reliably and efficiently clear the Sym Supreme hive side quest. Energize on all three champs in that quest give him Gamma very quickly so those fights are fast.