R3 #11 is just venomous…
ItsDamien
Member Posts: 5,626 ★★★★★
Or a little anti venom
17
Comments
6 star Rank 3 #11?!
That's awesome!
Let's get the pros and cons out of the way immediate since that's what most people really care about.
Pros:
Poison and Incinerate Immunity
Access to high damage.
Lots of niche utility and debuffs
Easy access Stagger (Although I think it might be slightly bugged currently)
Defensive Combat Rate for quicker damage ramp up.
Spider-Verse Heroes under Klyntar Debuff suffer 100% evade ability accuracy reduction
Mystic Champs under Klyntar Debuff suffer 65% Unblockable ability accuracy reduction (This increases to 100% at 30 combo meter)
Semi-Suicide friendly (More so with the Mr Negative synergy)
A very interesting and unique synergy for Agent Venom (take your 3* Anti Venom and an Agent Venom against the EQ Knull and fire off back to back to back SP3s with Agent Venom as if you had Mystic Dispersion but for debuff purifying).
Cons:
Sacrifice Utility for BIG damage.
Long Ramp Up
Debuff immune or purify match ups
Low-ish damage while in the ramp up phase
Other champs can do anything he can and better, but maybe not all at the same time.
SO WITH THAT OUT OF THE WAY.
I really enjoy Anti Venom. I don't usually like ramp up champs for the most part. I find them tedious and stressful to play at times, especially when you need to sustain a combo for a long period of time. The benefit with Anti Venom is, you only ever really need to be able to hit a combo of 10 and that's one stage of your ramp up completed, as each 10 hits places a debuff on your opponent, as long as they are suffering with a Klyntar Debuff.
Anti Venom has access to: Spectre Debuff (16.66% per debuff), Disorient (12.5% per debuff), Decelerate which I should add does seem to work on class disadvantage even though it's technically a slow but that could be a potential bug but not a deal breaker (33% per debuff).
His SP1 also grants a 40% Petrify Debuff, and his SP3 grants a small Rupture Debuff but nothing game changing.
So how does he gain access to MASSIVE damage? (We're talking 30k medium crits, 10k light non crits, and I've seen a roughly 170k SP2 with the second hit being 126k by itself)
Well, he has to sacrifice essentially ALL of his utility. At least temporarily. The great thing about Anti Venom is that even though you have to consume your debuffs in the proper rotation, you can reapply those same debuffs again. It's not a one and done situation where you lose all access to utility and you're in a bad situation, it just means you have to reapply everything again.
So what is the rotation?
Here's what I've been doing. Get to an SP3 and 40 hits on your combo meter. Anti Venom can only place 4 debuffs naturally through his combo meter. You can switch which debuff you want with a second medium attack, or if you don't want to switch the debuff, end with a light attack. Once you've placed your 4 chosen debuffs, launch your SP3. Now we don't care about the rupture that gets placed, however this gives us access to the Evolved Mutation Passive, which allows us to stack an ADDITIONAL 4 debuffs while it is active, bringing our total from 4 - 8. This passive lasts only 25 seconds, and also increases fury potency by 25%. Fury you ask? Well... all in due time.
That is stage one of the ramp up. Now begins the REAL fun. Continue doing combos and placing more and more debuffs while building towards an SP2. Don't launch an SP2 and instead launch an SP1. This serves a few purposes. First, you gain an Accelerated Mutation Passive. This causes Anti Venom to place another of his Genetic Memory Debuffs (remember we can have 8 of this up now), the Accelerated Mutation Passive also refreshes his Evolved Mutation Passive (the one that grants the additional Fury potency). Finally the SP1 also places a 40% Petrify debuff. So all good things really!
That's stage 2. Now onto the final stage of ramp up. You're probably frustrated that Anti Venom is still hitting a little like a noodle at this point but fear not! Race your way back to an SP2 while your Passives are up. The Accelerated passive doesn't matter so much, but the Evolved Passive needs to be available. Keep on comboing and placing as many debuffs as you humanly can and when you hit an SP2, FIRE IT OFF. The SP2 consumes ALL Genetic Memory Debuffs on the opponent and you'll gain 8 passive furies plus increased potency on them while the Evolved passive is active. Enjoy your damage phase. From here you have a couple of options. You can try and refresh the Evolved passive by getting to an SP1 again and using that, or you can go balls to the wall and race to another SP2 while your Furies are active. The beautiful thing here is the more new debuffs you place, the more furies you'll gain with an additional SP2 (I managed to get to 13 Furies while hitting the old WS punching bag... poor guy).
And that's essentially the rotation. You can use SP1 after an SP2 to keep your Evolved passive to extend the rotation almost indefinitely, or start building back up to an SP3 again if you let it fall off.
Do I think Anti Venom is the new best champ ever? Is he "Beyond God Tier Meta Defining OMG I'M GONNA CLICKBAIT THE HELL OUT OF THIS FOR YOOTOOB MONIEZ!!!!!!1111oneoneone"?
Simple answer. No. But is he fun and does he have a high octane ramp up and keep up mechanic, with splashes of utility that will function people in different ways? Absolutely.
I've had a blast with Anti Venom, I look forward to using him in plenty of content in the future.
Nice rankup though!