Bad map designs
_Kill_Switch_
Member Posts: 275 ★★
Can Kabam please move past such bad map designs. This is so unnecessarily costly. There is no reason this kind of map design exists other than to have us spend more energy than we should to clear content.
If you want to make a path long, make it long but practical. Having to run paths that are already completed simply because their connected by one redunant line is impractical, tedious and costly!
Let's do away with these kind of designs please.
Post edited by Kabam Porthos on
10
Comments
Node counts for exploration not the redundant line.
What i mean by the other side is the node that cost energy, not the dotted line