120hz at MCOC?
Aaronxz
Member Posts: 10 ★
will MCOC run at 120hz in the future?, with iphones and even cheap android mobiles running screens at 120hz is a shame we can't enjoy the game that way
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If Kabam wasn't having so many issues with Unity being trash in general, and iOS Unity issues in particular, they probably would have enabled 120Hz, at least for iPhones.
There is absolutely NO reason for which you need more than 60fps in this game.
And i got the Feeling its much more smooth than in 60Hz.
But,as someone statet.imput is different!
I got to get used to it. sometimes i mess Up parry or Special execution. But it Looks so nice so i will Stick with it.
And yes at 60 Hz Input is AS usual.
So in these screenshots you can see that my display is set to 120hz. In menus and in fights you can see that the frame rate is at 59 (frame rate overlay is from the android developer options) this will occasionally spike to 65 in menus and in fights. The only other times that the frame rate went higher (to 120) is during loading screens, or when a non MCOC notification (in this case the notification showing that screenshots were saved) appeared on screen. While this isn’t a “true” lock, for all intents and purposes it is a frame rate cap during the important aspects of the game.
As for fights themselves there is no change except during sp3 animation where it tends to look like it is playing at 1.25x . The run in animation at the start is noticeably more blurred when running at 120hz
Its locked at120Hz.
In Menu, prefight, in Fight, Victory Animation.
I used The Developer Mode too
I can't really think of why it would do that.
I'd like at least the option, if compatibility somehow actually is an issue.