Hawkeye nerf
FullCalibur
Member Posts: 4 ★
I'm pretty upset at the level of nerf Hawkeye received. I understand his damage was too much but now it's just way too little and I literally maxed out my 5* this morning because of how much I loved his new damage and play style now I don't even feel like using him after literally just ranking him up. Why did the nerf have to be so tremendous?
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This was this morning 22k sp1 with only 2 perfect releases
This is now with 5 perfect releases and 4 fragility debuffs 😒
Each bleed decreases physical resistance
6 vs the 3 is a lot. In order to compare you should have the same fragility debuffs and bleeds on each snapshot
Im going to take him to AW for mixmaster Korg
He can do stuff. People want Ghost-Quake 2.0
His sig ability is important. If you invest in the guy it should be set at 200
But it gets alot easier with them.
Hawkeye has insane utility now.
Bleed/Poison. Power control. Diss track counter. One of (the only one?) The few skill with slow and poison immunity (with synergy)
His damage is alot better now if you manage to keep his PR's up. Alot more fun too. And being "fun" and both effective goes along way.
I'd dare say he's top 7 skill atm
I'm not gonna deny it took me 48 Hours to figure his release mechanic out on sp1, I kept holding block exactly when he hits with his bow 😅. Still learning the timing on sp2.
That’s Kabam's way of giving you the signal to release the arrow
Unfortunately, ranking up champs just after release, both new champs and buffed ones, isn’t always a good idea. It’s not uncommon that there’s at least one bug occurring that has anywhere from a small impact on the champ’s abilities and damage to a fairly large impact. When a champ is newly released or buffed, sure I’ll probably try them out right away, but I always wait a week or so before doing any rank ups to ensure everything is working as intended.