What I don't get, is the Hz issue.I have a nearly 3 year old One Plus 7 Pro that was one of the first screens that wasn't 60Hz on any phone and never have had any issues with the game until the Parry/Dex issues started after the games Unity System update.Granted it's an Android phone but I can't imagine Kabam built in code for Android to work with multiple Hz screens and not iOS. That simply wouldn't make any sense. Not to mention all the other 90 - 120 Hz Android phones now available for a very long time.My new iPad Mini Gen 6 has a 60Hz screen. The same chipset as the new iPhone 13 Pro. I experience the lagging from time to time that I didn't get on my old iPad Pro that was 4 years old.Also sometimes the attacker will dash in when I'm blocking or whatever.This leads me to think it has nothing to do with the screen Hz.
Been also having my champs go forward when I swipe back.Last hit of combo not registering too. Parry is worse. And champs standing there when I swipe back and eating a heavy to the face. These are way worse on my 13 pro max. iPhone 11 is fine.
Hey so I was talking with our systems engineers and they don't see anything crazy in the backend metrics so far relating to this issue so it's hard to diagnose on our end. Are there any videos showing what you're experiencing? If so I can forward them to him so he can get a better idea of what is going on.
I’m still having a lot of issues with my iPhone 13 pro max. Lags, parry, dex is not working, my champs just standing and holding block for no reason. Any update on this or do we just gotta live with it, like we do with a broken game!
I’m still having a lot of issues with my iPhone 13 pro max. Lags, parry, dex is not working, my champs just standing and holding block for no reason. Any update on this or do we just gotta live with it, like we do with a broken game! It’s not your phone, that’s just the current state of the game in general.