The best part of the evade node was doing a heavy and sometimes don't get the evade charge, and getting smashed in the face, really liked that one.
Maybe it has to do wirh your mastery setup. If you have unlocked 'pacify' it can go up to 30% that the node doesn't trigger while the opponent ist stunned. For me this was always happenig when i usually stun the opponent and not if he he is stunned by the node. But it waa easy to play, I always pulled a heavy when opponent was stunned because of the node and so on.
After a review any chapter besides 3.1 is easy to handle. It's the only chapter I have to explore left. So sad, that I don't have Wolverine as a 5*, would run the whole chapter as a Horseman.
This month's EQ not enjoyable. Reiterating what's been said... to complicated and difficulty level increased. If difficulty increases would expect rewards to increase accordingly.
But this stage I've usually fully explored EQ. This round its just not worth the time and effort.
Convoluted nodes, too niche champ selections to bypass, weak rewards = a deteriorated experience.
After a review any chapter besides 3.1 is easy to handle. It's the only chapter I have to explore left. So sad, that I don't have Wolverine as a 5*, would run the whole chapter as a Horseman.
I used gwenpool and hit monkey in 3.1 and they have been able to do almost all the battles, just need to have some practice with reparry.
I can’t explore the line in 3.1 with night trasher that will purify debuff so he go unblockable. Stryfe that goes invisible so you degen because of brute force and spidergwen that will evade your attack I don’t think you guys thought this through It would be manageable but still difficult if we could parry. But you have to know how to Re-parry and I don’t know how to that It’s one disappointment after an other.
I can’t explore the line in 3.1 with night trasher that will purify debuff so he go unblockable. Stryfe that goes invisible so you degen because of brute force and spidergwen that will evade your attack I don’t think you guys thought this through It would be manageable but still difficult if we could parry. But you have to know how to Re-parry and I don’t know how to that It’s one disappointment after an other.
If they thought this through we wouldn't be here discussing the issues now would we 🤣
I can’t explore the line in 3.1 with night trasher that will purify debuff so he go unblockable. Stryfe that goes invisible so you degen because of brute force and spidergwen that will evade your attack I don’t think you guys thought this through It would be manageable but still difficult if we could parry. But you have to know how to Re-parry and I don’t know how to that It’s one disappointment after an other.
For the merc one, the only one I have that works well for the nodes is Weapon X which is terrible since he's an exclusive champ that the majority of people won't ever get.
Domino worked for me ... but not like i had much of a choice to start with lol
I'd rather not complete it than use Domino
Lol ... for me i don't hate any champ... I'll use whatever works.
I don't wanna defend Kabam by any means now, besides I have already spoken my critique in this very thread, I just wonder why we even bother anymore. Players give a lot of effort to this thread, even uploading videos. Yet majority will agree that it is too hard/annoying and the rewards are a bit outdated. It just feels a bit like if you find a broken bottle on the street and take a group of 20 people who gather around it, speculate and some even reconstruct it in Blender...
I don't wanna defend Kabam by any means now, besides I have already spoken my critique in this very thread, I just wonder why we even bother anymore. Players give a lot of effort to this thread, even uploading videos. Yet majority will agree that it is too hard/annoying and the rewards are a bit outdated. It just feels a bit like if you find a broken bottle on the street and take a group of 20 people who gather around it, speculate and some even reconstruct it in Blender...
Agree, i enjoyed EQ up until this month 😔
I rather have a whole class to choose from than tags. Plus the nodes aren't fun either.
there needs to be some tweaks, like the tigra boss where falter should be removed In EQ 2.1 where it is difficult to say what type of stun is there. Moreover the timing for the unblockable should be atleast 12 sec or more not at 6. Nodes are interesting but the interactions are not well thought out. The control of the attacker over the fight is very minimal. Relatively right idea but poor execution.
I can’t explore the line in 3.1 with night trasher that will purify debuff so he go unblockable. Stryfe that goes invisible so you degen because of brute force and spidergwen that will evade your attack I don’t think you guys thought this through It would be manageable but still difficult if we could parry. But you have to know how to Re-parry and I don’t know how to that It’s one disappointment after an other.
@Kabam Miike can you also ask about allowing players to have a quest specific TOGGLE-ABLE filter feature so that it’s easier to find the tagged characters for Cav MEQ nodes. Variant 5 auto filters the champions you can use so why not make a toggle able version for the new quests because some of the tags are mutually exclusive. It’s just tedious and not user friendly.
See tons of feedback regarding 3.1 and Reparry. Meh, I'm not into Reparry that much because it's too reliant on AI cooperation. How many times has Havok or Maw done a MM or MH, like repeatedly, to you in war or other high pressure situations? Especially when there are time sensitive mechanics or timers often at play. Where you need to execute something asap or suffer a consequence. It's just not as reliable as it used to be regarding AI behavior of late.
I'm personally just using Guidance when needed for certain fights (such as evaders, etc.) and baiting heavy/punishing specials for openings otherwise. Even a virtually unplayable unleveled 4 star White Mags will give 3 pre-fights. I actually have an r3 6 duped White Mags, but if he's in war, just been bringing my 4 star.
@Kabam Miike can you also ask about allowing players to have a quest specific TOGGLE-ABLE filter feature so that it’s easier to find the tagged characters for Cav MEQ nodes. Variant 5 auto filters the champions you can use so why not make a toggle able version for the new quests because some of the tags are mutually exclusive. It’s just tedious and not user friendly.
The problem though, is that some Variants will only allow you to use the filtered champs. A filtered system would work for this only if they change it to toggle (as you said) as you are allowed to use any champ in your roster. Now.. a highlighting feature might be good too.. hmmm 🤔
I found this months eq to be the worst design so far. Using tags is super annoying and the node combinations are just as annoying especially 3.1. I think I will skip this months eq now after I have 100% every cav eq and uncollected eq for at least the last year. Between all the bugs in game and bad design I am losing interest in this game I am leaving my alliance and will no longer participate in aq and aw and was hoping the eq would be fun to keep playing but it’s just more frustration in a game that has so much frustration right now I really wish you guys would take into consideration fun instead of just trying to make things more challenging then the last. I have built up my roster where my prestige is close to 13k and even with my high level roster I am finding myself less and less interested because it seems like adding difficulty is the main objective instead of making fun new experiences in game. That said I thought the side event was well done I felt difficulty was a little easy on that so maybe finding a balance between both events might be something worth considering.
If we can filter multiple classes at the same time in the selection screen, we should be able to filter multiple tags as well, it was extremely time consuming and annoying going through all tags for 6 chapters.
That and the contradicting node interactions stated above by people makes it painfully easy to tell how much testing was done before shoving these changes to live servers.
Who the hell made this Event quest it's simply unplayable, Iam in 3.1.1 Defender are stun immune going unstoppable,hard knot for attacker and falter. Kabam please also add anything you want to add. You people are making game more unplayable and more you make it unplayable more people will left it. Good job!!! Kudos to make it really bad.
Read the node... If they bleed they wont go Unstoppable 🙄
Looks like I got a couple "Insightful" for the last one. Here's the second one I made about the same topic. In case anyone finds it helpful. I'm a big fan of White Mags and have invested in him as a 6/3. And I actually use him as a character and not just for Guidance. But in this case I'm just showing what I believe to be a lesser known use of Guidance using a lower rarity (that more players should have available to them).
It's possible there's a description or programming error in the Obstinate Charge node, but as far as I know there's been no announcement of changing the interaction in game. If in fact it's not intended.
I can’t explore the line in 3.1 with night trasher that will purify debuff so he go unblockable. Stryfe that goes invisible so you degen because of brute force and spidergwen that will evade your attack I don’t think you guys thought this through It would be manageable but still difficult if we could parry. But you have to know how to Re-parry and I don’t know how to that It’s one disappointment after an other.
Use re-parry with a recommended champ. NT can't purify the passive bleed. I did all paths with Domino, Claire, Ultron, Warlock and different additional champs for annoying defenders (Venom for Stealth Spider-Man f.e.). Sometimes Sunspot for Nick. Little extra tip: If you launch a heavy with Claire without knocking NT down he gets bleed and doesn't purify it, because he wasn't knocked down.
I can’t explore the line in 3.1 with night trasher that will purify debuff so he go unblockable. Stryfe that goes invisible so you degen because of brute force and spidergwen that will evade your attack I don’t think you guys thought this through It would be manageable but still difficult if we could parry. But you have to know how to Re-parry and I don’t know how to that It’s one disappointment after an other.
See tons of feedback regarding 3.1 and Reparry. Meh, I'm not into Reparry that much because it's too reliant on AI cooperation. How many times has Havok or Maw done a MM or MH, like repeatedly, to you in war or other high pressure situations? Especially when there are time sensitive mechanics or timers often at play. Where you need to execute something asap or suffer a consequence. It's just not as reliable as it used to be regarding AI behavior of late.
I'm personally just using Guidance when needed for certain fights (such as evaders, etc.) and baiting heavy/punishing specials for openings otherwise. Even a virtually unplayable unleveled 4 star White Mags will give 3 pre-fights. I actually have an r3 6 duped White Mags, but if he's in war, just been bringing my 4 star.
I can’t help to wonder if it’s the same person designing the whole quest or if it’s different people. I’m not talking just EQ but all story content etc as well.
Because a lot of content in this game is actually really well designed. Some nodes are even brilliant in how they interact with both the defenders and your attackers. This content, no matter how hard, is so enjoyable.
But then, all of a sudden, it just sinks like Titanic. The combination of nodes and defenders are crazy and playing it is no fun at all. It’s like if the developers just put all possible nodes on the wall and then throw dart to chose.
Don’t get me wrong, I definitely don’t mind it being hard. Challenging myself in harder content is what I like. But I want it to be thought trough and tested.
This is just the monthly quest though. It’s not meant to be hard or time consuming. This month it’s basically both of these… Worst of all, no increase in rewards…. Just another shambles to conclude this amazing year…
Comments
But it waa easy to play, I always pulled a heavy when opponent was stunned because of the node and so on.
So sad, that I don't have Wolverine as a 5*, would run the whole chapter as a Horseman.
But this stage I've usually fully explored EQ. This round its just not worth the time and effort.
Convoluted nodes, too niche champ selections to bypass, weak rewards = a deteriorated experience.
I don’t think you guys thought this through
It would be manageable but still difficult if we could parry. But you have to know how to Re-parry and I don’t know how to that
It’s one disappointment after an other.
https://youtu.be/URLHOSWwUFc
https://youtu.be/DJ-kSXDxgbw
I rather have a whole class to choose from than tags. Plus the nodes aren't fun either.
In EQ 2.1 where it is difficult to say what type of stun is there. Moreover the timing for the unblockable should be atleast 12 sec or more not at 6. Nodes are interesting but the interactions are not well thought out. The control of the attacker over the fight is very minimal. Relatively right idea but poor execution.
I'm personally just using Guidance when needed for certain fights (such as evaders, etc.) and baiting heavy/punishing specials for openings otherwise. Even a virtually unplayable unleveled 4 star White Mags will give 3 pre-fights. I actually have an r3 6 duped White Mags, but if he's in war, just been bringing my 4 star.
Why struggle with uncooperative AI?
https://youtu.be/EkZhl3sQYBg
That and the contradicting node interactions stated above by people makes it painfully easy to tell how much testing was done before shoving these changes to live servers.
It's possible there's a description or programming error in the Obstinate Charge node, but as far as I know there's been no announcement of changing the interaction in game. If in fact it's not intended.
https://youtu.be/eDPKKneHmOA
I did all paths with Domino, Claire, Ultron, Warlock and different additional champs for annoying defenders (Venom for Stealth Spider-Man f.e.).
Sometimes Sunspot for Nick.
Little extra tip: If you launch a heavy with Claire without knocking NT down he gets bleed and doesn't purify it, because he wasn't knocked down.
You can also use While Mags pre-fight to allow champs to stun.
I’m not talking just EQ but all story content etc as well.
Because a lot of content in this game is actually really well designed. Some nodes are even brilliant in how they interact with both the defenders and your attackers. This content, no matter how hard, is so enjoyable.
But then, all of a sudden, it just sinks like Titanic. The combination of nodes and defenders are crazy and playing it is no fun at all. It’s like if the developers just put all possible nodes on the wall and then throw dart to chose.
Don’t get me wrong, I definitely don’t mind it being hard. Challenging myself in harder content is what I like.
But I want it to be thought trough and tested.