**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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But it waa easy to play, I always pulled a heavy when opponent was stunned because of the node and so on.
So sad, that I don't have Wolverine as a 5*, would run the whole chapter as a Horseman.
But this stage I've usually fully explored EQ. This round its just not worth the time and effort.
Convoluted nodes, too niche champ selections to bypass, weak rewards = a deteriorated experience.
I don’t think you guys thought this through
It would be manageable but still difficult if we could parry. But you have to know how to Re-parry and I don’t know how to that
It’s one disappointment after an other.
https://youtu.be/URLHOSWwUFc
https://youtu.be/DJ-kSXDxgbw
I rather have a whole class to choose from than tags. Plus the nodes aren't fun either.
In EQ 2.1 where it is difficult to say what type of stun is there. Moreover the timing for the unblockable should be atleast 12 sec or more not at 6. Nodes are interesting but the interactions are not well thought out. The control of the attacker over the fight is very minimal. Relatively right idea but poor execution.
I'm personally just using Guidance when needed for certain fights (such as evaders, etc.) and baiting heavy/punishing specials for openings otherwise. Even a virtually unplayable unleveled 4 star White Mags will give 3 pre-fights. I actually have an r3 6 duped White Mags, but if he's in war, just been bringing my 4 star.
Why struggle with uncooperative AI?
https://youtu.be/EkZhl3sQYBg
That and the contradicting node interactions stated above by people makes it painfully easy to tell how much testing was done before shoving these changes to live servers.
It's possible there's a description or programming error in the Obstinate Charge node, but as far as I know there's been no announcement of changing the interaction in game. If in fact it's not intended.
https://youtu.be/eDPKKneHmOA
I did all paths with Domino, Claire, Ultron, Warlock and different additional champs for annoying defenders (Venom for Stealth Spider-Man f.e.).
Sometimes Sunspot for Nick.
Little extra tip: If you launch a heavy with Claire without knocking NT down he gets bleed and doesn't purify it, because he wasn't knocked down.
You can also use While Mags pre-fight to allow champs to stun.
I’m not talking just EQ but all story content etc as well.
Because a lot of content in this game is actually really well designed. Some nodes are even brilliant in how they interact with both the defenders and your attackers. This content, no matter how hard, is so enjoyable.
But then, all of a sudden, it just sinks like Titanic. The combination of nodes and defenders are crazy and playing it is no fun at all. It’s like if the developers just put all possible nodes on the wall and then throw dart to chose.
Don’t get me wrong, I definitely don’t mind it being hard. Challenging myself in harder content is what I like.
But I want it to be thought trough and tested.