Unpopular Opinion - This Month's EQ is actually quite fun
Psychoakuma
Member Posts: 566 ★★
I know a lot of people have found the EQ quite restrictive, and it definitely would be for a lot of UC or Challenger players etc.
For people with reasonably developed rosters (5* or higher) I think this month's EQ was a huge improvement over the past few months where it got a bit stale, e.g. not having warlock was quite restrictive in the tech chapters for me
In this month's one I've taken 2 champs usually with the relevant tags, and other 3 that are just direct counters and have absolutely enjoyed the EQ. Actually feels quite refreshed and less restrictive to me than the class method where you almost always need that class, unless you have AA etc. E.g. in this month's 3.1: need to bleed opponents to avoid unstoppable: I've used BWCV, Apoc and Nick Fury and they all smashed the paths.
I was quite annoyed early on when I had a lot of dropped inputs on certain fights, but it seems to have eased slightly so the questing seems fun again.
For people with reasonably developed rosters (5* or higher) I think this month's EQ was a huge improvement over the past few months where it got a bit stale, e.g. not having warlock was quite restrictive in the tech chapters for me
In this month's one I've taken 2 champs usually with the relevant tags, and other 3 that are just direct counters and have absolutely enjoyed the EQ. Actually feels quite refreshed and less restrictive to me than the class method where you almost always need that class, unless you have AA etc. E.g. in this month's 3.1: need to bleed opponents to avoid unstoppable: I've used BWCV, Apoc and Nick Fury and they all smashed the paths.
I was quite annoyed early on when I had a lot of dropped inputs on certain fights, but it seems to have eased slightly so the questing seems fun again.
14
Comments
Fury did a lot of it for me
Then there are plenty of options just fighting around the nodes. Those make the fights twice as long, at least.
It’s an interesting format, but far too limiting.
Sure, a lot of champs can do 3.1. But it’s still an entire quest that has to be played as stun immune unless someone is pro level reparry. That quest in particular does feel a lot like Act 6. Doable but annoying and uninspired from a content standpoint. Throwing stun immune, unblockable, or unstoppable on defenders over and over is lazy on Kabam’s part. Like they can’t figure out how to make something challenging and interesting so they give up and just throw one (or more) of those boring buffs on defenders.
While it may not seem as restrictive to your roster, the number one complaint is that people don’t have these tagged champs leveled up. Most only have 1 or 2 options per quest. You have to consider that your roster may just be coincidentally lined up this month.
I thought it was closer to the enjoyment I would get from pulling each of my finger nails off, which is definitely doable.
The bigger question is, if that is what I thought the content was like then why did I do it? What does that really say about me...
Exploring that quest was draining and frustrating. Finally explored without potions, but cost me like 4 energy refills in restarts. Expiring anyways, but nothing is more demoralizing than things going so poorly you repeatedly restart a quest.