Remove energy for aq and war.... or reduce time

KillerBKillerB Member Posts: 14
What benefit does the energy in war and aq have???

I mean not everyone has time to log in to the game every 5 hours just to advance and then wait for nodes to clear and then login 5 hours after...

I suggest removing the energy limit altogether or at the very least reduce the regeneration time and increase the limit from 5 to 10....

Comments

  • Meister_of_LXMeister_of_LX Member Posts: 32
    edited January 2022
    or at least please consider increase the energy limit for AQ and AW to 7 or 8 points... so people would go to the game once per night and not twice because of some champion left to face on player's lane.

    Please consider for QoL purposes, everyone would appreciate that.


    Post edited by Kabam Zanzibar on
  • SaltygoodnessSaltygoodness Member Posts: 357 ★★
    Just let everyone start with full energy (6 and not 5). It won't break the game and sometimes 1 energy point is what's lacking if you need to clear a section in one go.

    It is simply to manage boosts and available time more efficiently (and sometimes, just let people sleep instead of staying up to do their path if they need to do a miniboss after it).

    In wars if you start at the beginning and are the first to move right or left you can't reach the miniboss in that section at once. It's because we start with 5 energy and to reach the first miniboss you need 6 unless you're on path 5.

    To do the miniboss you either:
    - log in, move to the nearest defender and wait for energy,
    - coordinate with others, sometimes getting them to log in when they are busy or unavailable.

    It especially inconveniences those for whom wars start at night because they need to stay up an hour longer to be able to do their path.

    Sure others can lend energy but this is overcomplicating things when everything can be solved with +1 energy at the start.
  • SummonerNRSummonerNR Member, Guardian Posts: 13,200 Guardian
    edited January 2022

    Just let everyone start with full energy (6 and not 5). It won't break the game and sometimes 1 energy point is what's lacking if you need to clear a section in one go.

    ** POST IS FROM 2018 **

    Since then, you already start out with more up-front energy that what was the case back then.
    The Maximum energy is more than it was back then.
    It takes less time to get more energy than it did back then.
    And (not really energy related, but another speed improvement that has taken place since then), linked nodes to mini bosses have been greatly reduced or eliminated in many instances, allowing moving past mini bosses without waiting on as many path clearings beforehand.

    Please CLOSE.
  • ShadowstrikeShadowstrike Member Posts: 3,111 ★★★★★
    Who decided to necro a thread? For the love of God, people read the dates!
  • laserjohn26laserjohn26 Member Posts: 1,551 ★★★★★

    Just let everyone start with full energy (6 and not 5). It won't break the game and sometimes 1 energy point is what's lacking if you need to clear a section in one go.

    It is simply to manage boosts and available time more efficiently (and sometimes, just let people sleep instead of staying up to do their path if they need to do a miniboss after it).

    In wars if you start at the beginning and are the first to move right or left you can't reach the miniboss in that section at once. It's because we start with 5 energy and to reach the first miniboss you need 6 unless you're on path 5.

    To do the miniboss you either:
    - log in, move to the nearest defender and wait for energy,
    - coordinate with others, sometimes getting them to log in when they are busy or unavailable.

    It especially inconveniences those for whom wars start at night because they need to stay up an hour longer to be able to do their path.

    Sure others can lend energy but this is overcomplicating things when everything can be solved with +1 energy at the start.

    You should also not have to fight the enemies, it's too hard. Simply moving to the tile should defeat them. Also both alliances should both win every war. Participation trophies for all. Actually just logging into the game once a year should get your every reward available for the entire year.
  • TheEagleTheEagle Member Posts: 17

    Just let everyone start with full energy (6 and not 5). It won't break the game and sometimes 1 energy point is what's lacking if you need to clear a section in one go.

    It is simply to manage boosts and available time more efficiently (and sometimes, just let people sleep instead of staying up to do their path if they need to do a miniboss after it).

    In wars if you start at the beginning and are the first to move right or left you can't reach the miniboss in that section at once. It's because we start with 5 energy and to reach the first miniboss you need 6 unless you're on path 5.

    To do the miniboss you either:
    - log in, move to the nearest defender and wait for energy,
    - coordinate with others, sometimes getting them to log in when they are busy or unavailable.

    It especially inconveniences those for whom wars start at night because they need to stay up an hour longer to be able to do their path.

    Sure others can lend energy but this is overcomplicating things when everything can be solved with +1 energy at the start.

    Hey sweety... If U want go in max boosted in all fights.. Then u have to use more often boosts... Kabam is gifting as weekly with boosts amd heals... So it is mysterios how people still let kills in war... War should be harder not easier..... It cant be true that in tier 1 people cry about boosts... Its a mistake by kabam to throw around with this boosts anyway.... Greetings growing acc
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