Draco2199 wrote: » GroundedWisdom wrote: » I didn't strip skill from the equation. I said Defender Kills are not necessary for skill. Taking shots at me won't change the fact that they're gone. The argument is false because it's not about skill at all. It's about the Wins people gained from Kills. You could just as easily make the statement that people have to use skill now because they can't rely on Kills for the Wins. Depends on what perspective you look at, I suppose. Well competitive alliances want skill back in the game. We aren't casual gamers that play map 3. How do you make the argument that skill is needed now? KILLS DONT COUNT so you can die 15x with no penalty so just buy the wins as long as your alliance has a higher rating. Listen we get the white knight trolling thats going on, congrats! Going against the majority on every issue just to create a hostile environment. But kabam allows it so its really on them. Most players want defender kills to return, the majority of their paying customers want it returned but free casual players are the one that get the say even though they don't keep the game going by spending.
GroundedWisdom wrote: » I didn't strip skill from the equation. I said Defender Kills are not necessary for skill. Taking shots at me won't change the fact that they're gone. The argument is false because it's not about skill at all. It's about the Wins people gained from Kills. You could just as easily make the statement that people have to use skill now because they can't rely on Kills for the Wins. Depends on what perspective you look at, I suppose.
GroundedWisdom wrote: » Draco2199 wrote: » GroundedWisdom wrote: » I didn't strip skill from the equation. I said Defender Kills are not necessary for skill. Taking shots at me won't change the fact that they're gone. The argument is false because it's not about skill at all. It's about the Wins people gained from Kills. You could just as easily make the statement that people have to use skill now because they can't rely on Kills for the Wins. Depends on what perspective you look at, I suppose. Well competitive alliances want skill back in the game. We aren't casual gamers that play map 3. How do you make the argument that skill is needed now? KILLS DONT COUNT so you can die 15x with no penalty so just buy the wins as long as your alliance has a higher rating. Listen we get the white knight trolling thats going on, congrats! Going against the majority on every issue just to create a hostile environment. But kabam allows it so its really on them. Most players want defender kills to return, the majority of their paying customers want it returned but free casual players are the one that get the say even though they don't keep the game going by spending. I'm sorry, at what point did spending become new? Allies have been using Resources at a penalty since Wars began. You know those Wars you won by large Kill counts? That was Allies spending them. To their own detriment. Spending is not new and has always been optional. Difference is people aren't paying to bring themselves closer to losing anymore. No, the whole skill argument is bunk because it's not necessary to have Kill metrics for skill. Not at all.
GroundedWisdom wrote: » Okay. I'm done debating this with you. If all you can come back with is what Tier I'm in, it gets old really fast. Defender Kills are gone. They're not necessary for Wars. That's my view. You can't continue to pursue a debate with me despite me trying to respectfully disagree more than once, then claim to be the victim of my "toxicity". You disagree. That's fine. We don't have to agree. They're not necessary for skill and they had significant negative effects. I'm not changing my outlook on them, so it's time to end our discussion.
GroundedWisdom wrote: » Draco2199 wrote: » GroundedWisdom wrote: » Okay. I'm done debating this with you. If all you can come back with is what Tier I'm in, it gets old really fast. Defender Kills are gone. They're not necessary for Wars. That's my view. You can't continue to pursue a debate with me despite me trying to respectfully disagree more than once, then claim to be the victim of my "toxicity". You disagree. That's fine. We don't have to agree. They're not necessary for skill and they had significant negative effects. I'm not changing my outlook on them, so it's time to end our discussion. Why are you attacking me? Nice try. You've responded to multiple comments I've made across Threads all night. You're not fooling anyone. You even necroed one of my old Posts. We're done here.
Draco2199 wrote: » GroundedWisdom wrote: » Okay. I'm done debating this with you. If all you can come back with is what Tier I'm in, it gets old really fast. Defender Kills are gone. They're not necessary for Wars. That's my view. You can't continue to pursue a debate with me despite me trying to respectfully disagree more than once, then claim to be the victim of my "toxicity". You disagree. That's fine. We don't have to agree. They're not necessary for skill and they had significant negative effects. I'm not changing my outlook on them, so it's time to end our discussion. Why are you attacking me?
KwAmOn wrote: » Hi @Kabam Miike thank you for creating a new discussion post. I have gone through 30% of comments of other players, trying to get an idea of punctual proposals, as well as your explanations you gave on certain items of concern. Based on my experience in Tier 5-3 and other comments above, I have thought of the following proposed fixes to improve the immediate state: 1)Bring back defender kills points, making them work similar to how Defender Points are awarded, giving you just some extra points, not significant as in AW 1.0. Note: For opening the next item, my view on why Defender Kills didn't work awesome before is because it didn't have something to balance out and benefit the opponents. Simply put, true attack skill was left out of rewards. Exploration could be achieved with ally suport, but performance in is not being measured. 2)So to improve the skill balance factor, add "Clean Defeat" points for attackers, awarded to those that don't die in combat. This creates a balance scenario between how defeats and victories happen. Timeouts should not reward the points, as considering them could be abused if not taken into account. From a "revenue' standpoint this would incentivate use of items, enough to get pass a next node by seeking a survivability scenario. This could also add to gold rewards 3)I believe in the purpose of diversity to avoid massive mystic and auto passive damage enemy deployments. This is what is was made for and it is OK, it is working. The issue still not addressed in my opinion, is that it interacts with placed defenders & defeated adversaries scores. If points for defeated adversaries are removed from score, then you avoid the hole of having less points attacking due to incomplete placement of the other alliance, balancing out the equation to reward the better coordinated alliance that did full and diverse placement, which is fair. For me that is the easy fix. Note: Keep the count of killed opponents for the gold rewards! 4)To add further tie breaking, points could be awarded for mini boss defeats to add other tie breaking. Certain scenarios exist in Tier5 and below in which defeating a boss without the minibosses is feasable, and extra points could go to those that choose the challenge of full clear. I think the above creates more skill based scoring mechanisms, addressing main issues and really rewarding the better alliance in all senses, not just how powerful defenders are. Node difficulty increases being designed can help to hinder 100% exploration efforts, but this was never the point. The point is about how to make skill more tangible in the end result. Hopefully these proposals can be analyzed and taken to consideration, I believe it would help to put AW 2.0 in a good spot!
KwAmOn wrote: » Guys let's stop and recap promptly and avoid further discussion.@GroundedWisdom has stated he believes taking out defender kills was a necessary move and tie breakers put in place have done what is intended. That is his point of view and that is OK, he might not agree with all and that is also OK. If you don't agree just stop answering.
To the rest and all and new comers. Most agree Defender Kills should return. What I think we should debate on this specific, is HOW they should return. We need to REMEMBER that the way they were in the previous iteration provided UNFAIR advantages to certain rosters, mastery investors and higher allainces. Changes intended wanted to balance some of these things out, but they didn't hit the mark just adding new score and removing Defender Kills. The vast majority include they should return but we mus focus in HOW to create the intended balance. Also, there could be other things explored to improve the main objective of this discussion: ADD SKILL to the scoring system and enhance AW playability and balance for all user base. I have made some suggestions to this in a past post.
DNA3000 wrote: » Candidly speaking, why are *you* responding to any of this? I don't respond to every post full of gibberish in the thread, but so long as the facts matter to me, I'm going to reply occasionally to factually inaccurate posts. That would be my agenda, same as yours is to get your suggestions looked at and replied to. *NOTE* Post was going long and had to cut some characters short.* To respond directly to your suggestion post, which does not seem to acknowledge the existence of anyone else's suggestions, some of which have already been discussed in depth and directly parallel yours: 1. You can't just say "add defender kill points back just with less" because that is essentially the same mistake the devs made with diversity points: they just set them without thinking about their relationship with everything else and set them too high. They were higher than the points you could get for actually killing the node, and without defender kill points that meant there was no reason to place duplicate champs: the penalty was too high to overcome. A similar thing occurs if you just arbitrarily try to make defender kill points less problematic by making them "small." If they are too small, they don't have the effect people want. But if they are big enough to influece the war, they run afoul of the problem the devs stated: they can influence a player to stop attacking while they still have live attackers. It is mathematically impossible for defender kill points to avoid both problems, because they are actually the same problem worded differently. 2. The notion of "clean defeat" bonus points is comparable to several different suggestions to revalue nodes based on the number of defeats it takes to kill the node, it is just the extreme case where the only two options are "zero" and "everything else." 3. I'm not 100% certain what you mean by (3), but I can say that to the extent that diversity points was intended to address the problem of people focusing on the defenders capable of generating the most kills - which were often but not exclusively strong mystic defenders with mystic dispersion - the node buffs in 15.1 and 16.0 has significantly undone that. Moreover, Kabam's position on this seems to be particularly weird: they acknowledge that fighting the same powerful defenders over and over again is a bad thing, but they seem to be perfectly fine with players fighting a more diverse set of the same powerful defenders over and over again. They've specifically stated that they don't mind, and in fact it is intentional, that some nodes (i.e. 24, 42) are explicitly designed to make certain defenders extremely powerful on them, and the attacking side simply has to bring the "right attacker" (their words) to defeat it. Separate from any other discussion about the merits of defender diversity systems, this means Kabam doesn't understand the root of the problem. The root of the problem was not that fighting Juggernaut five times was boring. The root of the problem was that fighting the same defense configurations every time was boring. But the current map seems to be reintroducing and encouraging doing exactly that. 4. As to "other tie breaking" I've stated repeatedly that we don't actually have tie-breaking in AW, and that's part of the problem. The things called tie breakers aren't being used as tie breakers making them problematic, and the developers consistently calling them something they are not pollutes the discussion further, making it extremely difficult to discuss what's actually wrong with them.
Limitless216 wrote: » My big issue is this. Skill was so important to us because we were a David in tiers with Goliaths. Our War Rating reached 2100 after a lot of planning and hard work, not spending. Then after the changes, our WR dropped significantly. We're getting less rewards and it's just less fun without skill and kills at play. We didn't do anything wrong and the factors in control of our wins or losses are essentially out of our control. The new system isn't fair. Period. Something has to be done before this year ends or we'll see to it that our voice is heard.
Menkent wrote: » It breaks my heart that so much effort is being put into this with no evidence whatsoever that anyone in their side is reading it aside from a forum mod occasionally skimming through to hand out a warning or two for name calling.
GroundedWisdom wrote: » You just conjectured what I said. I said larger Allies would most often win regardless. Meaning they have the Rosters to do so. Allies with a 6 Mil Rating going up against Allies of a 12 Mil Rating in Tier 1. Not an actual example, but it highlights the point that the Matches were horribly mismatched. You can call it skill because they died less to get there, but it threw the entire system off. For the longest time, people have maintained that Prestige is all that matters, and Rating doesn't make a difference. Kabam has mentioned that a great deal of factors can be determined by Rating, and I've said multiple times that Rating is a reflection of progression in the game because it signifies time and effort. I've said since the changes have taken place that the Tiers would be more in line with our Rating, and the Matches would reflect that by being closer to our Ally's Rating. For the most part, that's been the case. I'm not saying that the Ally must automatically win because their Rating is larger. I'm saying they are more apt to win, especially when the Match is far off. There is no logical reason why Allies should be Matched with others 2, 3 times their size. Call it skill, call it what you want. Time and effort in an Ally is reflected in its Rating.
Limitless216 wrote: » ANYONE GOT SOME CONSTRUCTIVE CRITICISM FOR AW? HARD TO FIND ANYTHING POSITIVE ABOUT AW 2.0.
Slig wrote: » You should make that your sig and save everyone some time.