White Mags PreFight Parry Pushback
Anyone else been noticing that after activating the prefight for White Mags, when you go to parry stun the opponent, there is a significant amount of distance that the player gets pushed back away from the defender? This reminds me when this used to happen in the first years of the game.
I recall this was labeled as a bug and was soon fixed due to the players being left at a disadvantage needing to dash back in before the parry duration expired.
Is this really working as intended..? Seems bugged.