**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Mcoc discension
Tiant3
Posts: 2
Thought you are not alone in this madness called marvel contest of champions
All across-the-board instability and frustration reigns supreme
The game seems to be set up in a "units to win" gameplay scenario.
Many alliances working map four and five have noticed a decrease in our offensive and defensive accuracy and a increase of the AI offense and defense of accuracy.
This directly generates income Kabam
Even among strong alliances the turnover lately… Massive shifts in player base…
People quitting and or moving to different alliances
Either out of frustration
Shifting priorities
or growing infighting between alliance members
Whatever the circumstances the game in general is not as enjoyable as it once was there for its value has diminished
I'm also observing these similar trends
I only hope that somehow this is self rectifying
Just wanted to let you know a lot of alliances are going through this purgatory
This massive instability within the game destabilizing core motivations, the pleasure of playing this game. From All Summoners
6
Comments
These numbers were more accurately adjusted after the community backlash as a concession. I know a lot of people feel like the removal of Alliance Revives and such is there as a means to increase revenue - but I see it more as a means to manage the difficulty level for players in a world where the 12.0 changes were not able to completely stick on their own.
Long story short, the game needs to have the difficulty adjusted if the game wants to introduce more 5* champions through increasing the opportunities to obtain them. Players are going to feel this as they have been, in one of 2 ways.
I get why the game has shifted away from Alliance Revives, but that does not mean I agree with it. Removing them is a pretty big deal, as they are an important part of balancing the free-to play-model with the pay-to-play model. Players on the FTP model can use them to keep up with players that PTP. Removing them means there is more disparity between those on FTP and those on PTP.
In the end though, difficulty needs to be adjusted when you consider the future and longevity of the game. As time moves along, it will eventually balance itself out a bit more. But the struggle is real right now.
As for the bugs and radio silence on updates from Kabam. That is just a byproduct of producing too much new content with limited resources at hand to address them in a timely manner. Their desire to continually push out new and exciting content is appreciated, but they should probably take a step back and re-evaluate if it is worth the lack of community engagement and ability to fix issues in a timely manner.
I can live without new content so long as things keep running smoothly, and I am sure most players can and would be more than happy with.
They should focus on clearing all bugs and produce a smooth release...before launching new content!
The player base is frustrated and at Kabam they keep pretending nothing happens.
On day 3 my 5/50 voodoo is close to same rank as most of my opponents and in some cases like 2k less outside of sub and main boss. Against symbiods in particular I am having fights that are taking 50 hits including having at times up to 6 to 8 spirit venom stacks. Meanwhile if I miss one parry and take 3 hits I am down 1/4 of my champ.
Don't get me wrong I am holding my own but it's just silly. My rank 3 5* drax had half life left in fight against dormanu. I got a little to aggressive and pushed him to his l2. I died blocking it. That's like 9k damage from a blocked sp.
Harder is not bad, assuming the gameplay works and we can evade/parry as we need to.
I do agree, however, that the money grab seems to have been upped in many ways, but increase in difficulty? Hardly.
"Thank you titan3 being perceptive enough extending my thoughts to the MCOC community"
It's great to hear everyone's thoughts and constructive feedback… It's most encouraging.
Allow me to be clear.
At the end of the day this is a app based game on my phone.
When using the gaming app Marvel Contest of Champions I should feel excited, exhilarated full of anticipation. The game should be a pleasure, challenging but pleasing at the same time.
In the last few months I feel the spirit of the game has changed. It's lost something vital something that made me play for hours and hours a day.
Something that made me strive for level 60 and push myself beyond what I thought was possible in my skill set.
When opening crystals I'm no longer shocked because nothing premium will be extended to my account.
In Alliance War and Alliance Quest as a skilled player regardless of my maneuverability the AI will always command the advantage.
Errors and glitches caused by updates will be slowly rectified while the gamer suffer daily.
Are these consistencies built in as a financial revenue or naturally exist digitally due to lack of proper testing?
For the time invested it saddens me the degradation of the Marvel brand.
In my opinion skill should be the deciding factors when questing and war not units and revives.
Lastly it's the feeling of hopelessness that breeds frustration.
No matter what is said or done, what is promised or broken. As long as Marvel Contest of Champions makes money consumers are at Kabam/Netmarbles mercy.