**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Just the fact that you're comparing the matter to AutoBlock and Evade lets us know you actually don't understand the matter at all.
I'm outlining the fact that the Hits are counted as separate and not an uninterrupted action. To be honest, I'm not sure how many people can point out that it's not a bug before you accept it.
Practiced against 2*'s using a variety of 5/65's and R3 6*'s to maximize the amount of heavy attacks used against me. Fought Angela, IMIW, Hyperion, Falcon, Carnage, Vision, She Hulk, and a few others I can't think of ATM.
These fights ranged from 200-450 hits each. In every fight, I was unable to proc SYG on anything but the 1st hit of the opponents heavy attacks. Except for She Hulk. I procced SYG 40+ times in 450 hits.
To be certain, I adjusted my masterys and maxed out SYG. Same results for all champions, except this time I lost count how many times Shulk procced SYG on the 2nd hit of her heavy.
I didn't want to stand on an argument based on what I remembered. I wanted to be sure I was remembering right on this. I'm willing to admit when I'm wrong, and it looks like I was. This does appear to be a She Hulk exclusive bug (at least thus far. I don't have the patience to test any further).
Could be related to the change they made to her heavy attack a couple years back like a previous poster mentioned.
This entire post was pointing this out yet you feel it’s productive to instead only use snarky apathethic argument with absolutely nothing behind it.
Arguing for the sake of arguing is the summary of everything you have said in this chat and quite frankly its stuff like this that lets bugs like this never get fixed.
I offered my own observations. I've seen Resist trigger at a variation of times in the Arena. What I said is, any Combo is a series of individual Hits and the only Combo that can be uninterrupted is an L3. SYG is resistance to a Block-breaking hit. We have Heavies that are comprised of more than one Hit.
If I'm wrong, then great. Based on my own observations, it's working as it's always done. If you want to look into it, you need to post it in the Bugs Section using the appropriate format. It's not going to resolve anything to open a General Discussion and bicker back and forth.
You don't have to like me. You don't have to agree with me. What you can't do is claim I'm ruining the Thread by sharing my opinion. This Thread is not about me or my participation.
Ty i finally see you do indeed have an opinion about the subject. I completely disagree about being able to interrupt any special or combo other than a game being buggy. I would love to be able to get hit with the collectors first hit of sp1 and then recover and block the rest but due to basic game mechanics i should not be able to. If that happened then it should be a reported bug. Combination types are in the game for a reason. If they were not I could just attack constantly and hit for an infinite combo never letting the opponent recover. The game has basic mechanics that should not be broken unless specified through a champs abilities. All i want is a game that has consistent rules where I know the limitations and actions that are allowed. Blocking mid combo is not an interaction i see regularly because if i did see it i would have stopped playing a long time ago. The game is fun but much more fun if its working within its basic rule set.
Hey man, you can drop this with GW, he might be wrong. His reputation precedes him but he is polite almost all the time.
I also know he can be a thread derailing GOD, but he was on the topic except maybe not on one or two comments. But that's fine.
Unless someone from kabam answers us, we don't know who's wrong or who's right.
I'm his big fan, his debating skills are way too OP. And have learned a lot from him on how to keep cool on online forum where people attacks you.
Thanks GW... we are talking the same thing, if something in game is/was working in a certain way, doesn't mean it can't be a bug.
You remember they corrected 10+ champs, along side she hulk heavy chain exploit. That was working in game for 4 years. When I joined the game my mate even taught me how we can chain heavy with ultron. Nobody knew if that was intended or not.
There's nothing certain unless kabam themselves says it.
OP posted his post with a question mark, that's why it's in General discussion.
And imo the question is wrong, there's nothing wrong with SYG mastery. From my experience, I feel it's the hit-box and character interaction issue. While testing I found almost all champs freeze the opponent after first connected hit from heavy so the remaining hits can connect.
That's it.
I usually don't interact this much on threads, its just happened that OP had a legit query and the replys were not convincing.
Since we are on the same page now and can talk on this with open mind, I too tested this against 20-25 2*s champs.
And I found 4 champs who's heavies were resisted.
1-Shehulk
2-Rocket and SL.
I think they both fall in same category animation wise, I didnt tested the others but I bet with Deadpool, venompool and antman we will get the same results.
4-Void, fought him with a r3 G99, exited after ~150 hits, I resisted his third heavy hit 2 times after first 2 hit connected. Didn't had 2* sabertooth to test as his heavy animations are somewhat similar.
Edit: I run 4/5 SYG always.
As it's enough points for me to access willpower.
I had already tested against DP (200ish hits) and he never once procced SYG beyond the 1st hit. After seeing how SL could do it w/ essentially the same heavy animation, I checked a second time and no dice.
You were right about VP. But just like Deadpool, both Antman and YJ don't seem to do it either despite all of them having the same heavy animation as SL.
Tested against the multi hit kicks of female champions like SW, BW, and Magik. Nothing there either. Beast is the only other champion Ive found so far.
edit:
actually, that's not even a fitting comparison. A fair comparison would be to flip a coin 7 times and get heads 7 times in a row
The mastery's description says "resists a block break". If the opponent is not knocked down, he can very well resist the second hit, just like Ant Man's sp1 works.
I'm asking because I think it can be really important since we have ways to actually prevent auto-block and I would like to know if they can interact, or if we actually have the ability to dex and we just have to learn how to ^_^