When you rework Drax, do this!
Argygufdetlop
Member Posts: 62 ★
Drax obviously overdue for a rework. Whenever he’s coming up for a buff, feel free to take this idea:
- gains [fury effect?] whenever one of his abilities fails to trigger
- when idling, every [1] seconds, 0% chance to gain invisibility
Essentially this means you can idle and he just gets madder and madder that he’s not becoming invisible ^^
Also he hilariously would actually be able to go invisible on nodes that increase his ability accuracy.
- gains [fury effect?] whenever one of his abilities fails to trigger
- when idling, every [1] seconds, 0% chance to gain invisibility
Essentially this means you can idle and he just gets madder and madder that he’s not becoming invisible ^^
Also he hilariously would actually be able to go invisible on nodes that increase his ability accuracy.
7
Comments
Well done !
Drax the Destroyer
Health: 33227
Attack: 2324
Passive:
Drax has a permanent Physical Resistance buff granting +850 Physical Resistance. If Nullified, it returns after eight seconds.
Drax is Immune to regeneration rate modification
Drax reduces the duration of non-damaging debuffs by 30%
All Attacks:
12% chance to generate a Fury buff granting +813 Attack for 6.0 seconds.
These stack to a maximum of ten.
Generating a Fury buff pauses any existing Fury buffs for 2 seconds.
Drax revels in battle - for each Fury buff he currently has, he gains +10% Offensive Combat Power.
Critical Hits:
65% chance to inflict Bleed for 1860 damage over five seconds
Idling
If Drax idles for 1.5 seconds, he has a 2% chance to generate an Invisibility Buff. This lasts for two seconds, starts paused (unpausing when he blocks an Attack or is Missed), and causes 100% of Attacks to Miss.
Warning: don't rely on this ability too much. Despite his best efforts, Drax is not good at staying still enough to trigger it...
Special Attacks
100% chance to generate a Fury buff granting +813 Attack for 9.0 seconds
Special-1: This attack benefits from +500 Critical Rating. Critical Hits Stun the opponent for 2 seconds.
Special-2: Each hit has an 70% chance to inflict Bleed for 2324 damage. Critical hits inflict Critical bleeds, benefiting from Drax's Critical damage modifier.
Special-3: Inflict Bleed for 5113 damage over five seconds.
Generate a regeneration buff, recovering 6% of missing health over six seconds
Signature: Rampage!
As he battles, Drax reaches ever-higher peaks of Destruction by building up Rampage counters (max 99 counters):
Gain one counter every time he triggers a Fury buff (max 20 per fight)
+5 for defeating an enemy
Receive +3 for defeating a L or XL enemy
Receive -3 for defeating a S enemy
Receive +3 for finishing a fight with an SP3
For each Rampage counter, gain the following benefits:
+10 Critical Rate
+1.0% Base Attack
+1.0% Duration to Fury buffs
+1.0% Increased potency of Physical Resistance and Regeneration buffs
+1.0% (flat) increase in reduction of non-damaging debuff duration
Additionally, with 50 or more Rampage counters, activating an SP3 grants Drax an Indestructible buff lasting 3.0 seconds.
Synergies
Bring me Thanos! (Thor, Thor Ragnarok)
- Drax starts the match with three Fury buffs active, and gains +50% Ability Accuracy to Fury buffs.
- Thor: When he intercepts his opponent, Thor has a 60% chance to cause Armour Break (-550 Armour for six seconds). If Awakened, the potency of this is upgraded to equal the Armour Break from his Sig.
- Thor Ragnarok: Thor starts the match with Thunder God's Wrath active for half it's usual duration.
Pure Vengeance (Thanos, Ronan)
- Drax: When he would be knocked out, Drax becomes Invulnerable and Unstoppable for two seconds.
- Thanos: Thanos gains True Accuracy when fighting Tech or Science opponents.
- Ronan: any time his opponent triggers Fury, Ronan gains a Bulwark buff, granting +800 Block Proficiency, lasting eight seconds.
Galactic Warriors (Gamora, Angela)
All champions gain +4% Attack and +120 Critical Rating