To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.

March Cavalier Event Quest 3.3.2: Captain America (Infinity War)

Already opened a ticket on this. Just curious if anyone else is seeing it.

Something stupid is happening with Captain America (Infinity War) in this quest. This is the one with the Sidestep Strike node, where "If the Attacker is Science or has TAGtical Edge, they gain an Evade Charge whenever they knock the Defender down, which grants a 100% chance to Evade Basic attacks, unaffected by Ability Accuracy. Whenever a Basic attack is Evaded, the Defender is Passively Stunned for 0.90 seconds.

However, when the opponent's attack is Glanced against my CAIW, the evade is triggered, yet the opponent doesn't get stunned. The in-game description says "Glancing hits cannot be Critical, deal 50% reduced damage, and suffer -100% Offensive Ability Accuracy." But in this situation, it seems as if CAIW is the one whose ability accuracy to stun the opponent is affected. It doesn't make sense.

It's on the 1:02 mark of the video below. https://youtu.be/I5d1K8OzBwE

Can anyone explain how this works? Thank you.


  • GuktugGuktug Posts: 67
    Zan0 said:

    All nodes are the defenders ability. So if you lower the ability accuracy all nodes will be shut down even the ones that benefit you

    So, Glance doesn't care whether the node is an offensive or a defensive ability? That's kinda dumb...
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