**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Battlegrounds opinions on Fight Time
Felix33
Posts: 47 ★
I've been really enjoying battlegrounds so far and I am sure it will be even better when the they release the official version as there are couple issues most people seems to agree.
One issue is that I find the two minute time fight is quite short as it makes the fight more like a race instead of strategy and some champions lose their worth as they need some time/sp rotations (obviously I am not talking about champions require in-fight ramp up like g99, not every champion is gonna be well-suited). I also find timeout more annoying than straight out losing a fight even though it is more points.
I also wouldn't mind the whole match-up taking a bit longer but I am aware it might be bit annoying when you finish a fight and wait for a couple minutes for the other player.
What do you think?
One issue is that I find the two minute time fight is quite short as it makes the fight more like a race instead of strategy and some champions lose their worth as they need some time/sp rotations (obviously I am not talking about champions require in-fight ramp up like g99, not every champion is gonna be well-suited). I also find timeout more annoying than straight out losing a fight even though it is more points.
I also wouldn't mind the whole match-up taking a bit longer but I am aware it might be bit annoying when you finish a fight and wait for a couple minutes for the other player.
What do you think?
Battlegrounds opinions on Fight Time 62 votes
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Comments
It's a different gamemode entirely, different champs will rule the meta to what we're used to, and that's what makes BGs so exciting.
Should be fun and exciting
The time is fine. I would not increase it mainly because BG is two players in real time. If someone finishes a fight In 20 seconds, they shouldn’t have to wait 4, 5, 10 minutes for you to be done. That would make the mode a **** version of incursion. Just waiting and waiting for the other player to be done.
Not every champion will be or should be a perfect candidate for BG. That’s part of the fun of deck planning.
It’s quite good as is.
I'm much more inclined for nodes that don't take away from your ability to end a fight at a normal speed but are still (or even more) skill based. Encroaching Stun, Brute Force, Bane, the one where you need to throw a special every 15 hits. After the game mode has been around for a bit the nodes can probably get more niche but give it some time.
What I wouldn't mind seeing as well would be nodes that benefit the attacker if they can display more skill. Foresight or the one where you get an attack boost for maintain combos would be a good counter balance to adding more time. I just think that the duration is a very important feature of the mode and would honestly just prefer that they experiment with giving enemies a little less health before increasing the fight timer.