The Sentry Rework Idea 2022
Omniform
Member Posts: 60 ★
The Sentry is one of the most powerful characters in Marvel Comics. When he came to the game he did not live up to how people were expecting him to play, but his counterpart: The Void is loved by many people for his large health pool. Utility and damage that he can output once ramper up. This rework idea is an attempt to bring The Sentry into the realm of 2022 champs.
SIGNATURE ABILITY
RENAME & TWEAK - Light of The Sentry (Locked)
Reality Warp persists from fight to fight and Sentry uses a Reality Warp charge to reduce a hit to 0, removing 1 Reality Warp Charge per hit.
NEW - Light of The Sentry (Unlocked Signature)
The Sentry gains unstoppable while he has an Immortality buff. Reality Warp charges increase The Sentry's Attack Rating by +X, Block Proficiency by +X and Power Gain by +X%.
PASSIVE
Passive: Reality Warp - (Mostly same with a number tweaks)
At the start of a fight and after every state change from his State of Mind Passive, Sentry gains a Reality Warp. Reality Warps stack up to 15 max. Reality Warps are used as a multiplier for his abilities.
Passive: State of Mind
Sentry starts the fight in Unyielding Fortitude and changes to the next State for every 10 Hits in a Combo. When Sentry loses his Combo, he reverts to Unyielding Fortitude.
Unyielding Fortitude: 100% chance on entering this State, Sentry cannot lose his Combo. Remains until Sentry changes States.
Overpowering Light: 100% chance on entering this State, Sentry’s Special 1 Attack Damage is increased by +X per Reality Warp and is Unblockable. Remains until Sentry changes States.
Steadfast Approach: 60% chance on entering this State, Sentry’s Heavy Attack Damage is increased by +X per Reality Warp. In addition, he gains 100% chance to Perfect Block. Remains until Sentry changes States.
Absolute Strength: 100% chance on entering this State, Sentry’s Special 2 Attack Damage is increased by +X per Reality Warp and is Unblockable. Remains until Sentry changes States.
After Absolute Strength, Sentry restarts State of Mind, entering Unyielding Fortitude.
SPECIAL ATTACKS
Special 1: Light Blast – Sentry punches his opponent before unleashing a Light-based Energy blast.
100% chance for Fury, increasing your Attack by 700 for 10 seconds. These Furies can stack. Using a Heavy will refresh the duration of the Fury Buffs. Fury buff duration is increased +2 seconds per Reality Warp Charge.
Special 2: Soaring Strike – Sentry leads with an uppercut then loops around for a flying double punch.
70% chance to Armor Break per hit (up to three times), removing an enemy Armor Up and applying 350 Armor Rating reduction for 25 seconds. Armor Rating Reduction is increased by +250 per Reality Warp Charge.
Special 3: Channel the Void – Sentry transforms into the Void, creating a black hole that consumes the opponent.
Sentry applies a Power Drain Debuff to the opponent draining two bars of power over 20 seconds, Sentry gains half of this power drained.
Sentry consumes one Reality Warp to Heal 2500 health over 3 seconds. Healing is increased by +450 health per Reality Warp Charge.
SIGNATURE ABILITY
RENAME & TWEAK - Light of The Sentry (Locked)
Reality Warp persists from fight to fight and Sentry uses a Reality Warp charge to reduce a hit to 0, removing 1 Reality Warp Charge per hit.
NEW - Light of The Sentry (Unlocked Signature)
The Sentry gains unstoppable while he has an Immortality buff. Reality Warp charges increase The Sentry's Attack Rating by +X, Block Proficiency by +X and Power Gain by +X%.
PASSIVE
Passive: Reality Warp - (Mostly same with a number tweaks)
At the start of a fight and after every state change from his State of Mind Passive, Sentry gains a Reality Warp. Reality Warps stack up to 15 max. Reality Warps are used as a multiplier for his abilities.
Passive: State of Mind
Sentry starts the fight in Unyielding Fortitude and changes to the next State for every 10 Hits in a Combo. When Sentry loses his Combo, he reverts to Unyielding Fortitude.
Unyielding Fortitude: 100% chance on entering this State, Sentry cannot lose his Combo. Remains until Sentry changes States.
Overpowering Light: 100% chance on entering this State, Sentry’s Special 1 Attack Damage is increased by +X per Reality Warp and is Unblockable. Remains until Sentry changes States.
Steadfast Approach: 60% chance on entering this State, Sentry’s Heavy Attack Damage is increased by +X per Reality Warp. In addition, he gains 100% chance to Perfect Block. Remains until Sentry changes States.
Absolute Strength: 100% chance on entering this State, Sentry’s Special 2 Attack Damage is increased by +X per Reality Warp and is Unblockable. Remains until Sentry changes States.
After Absolute Strength, Sentry restarts State of Mind, entering Unyielding Fortitude.
SPECIAL ATTACKS
Special 1: Light Blast – Sentry punches his opponent before unleashing a Light-based Energy blast.
100% chance for Fury, increasing your Attack by 700 for 10 seconds. These Furies can stack. Using a Heavy will refresh the duration of the Fury Buffs. Fury buff duration is increased +2 seconds per Reality Warp Charge.
Special 2: Soaring Strike – Sentry leads with an uppercut then loops around for a flying double punch.
70% chance to Armor Break per hit (up to three times), removing an enemy Armor Up and applying 350 Armor Rating reduction for 25 seconds. Armor Rating Reduction is increased by +250 per Reality Warp Charge.
Special 3: Channel the Void – Sentry transforms into the Void, creating a black hole that consumes the opponent.
Sentry applies a Power Drain Debuff to the opponent draining two bars of power over 20 seconds, Sentry gains half of this power drained.
Sentry consumes one Reality Warp to Heal 2500 health over 3 seconds. Healing is increased by +450 health per Reality Warp Charge.
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Passive: Reality Warp - (Mostly same with a number tweaks)
At the start of a fight and after every state change from his State of Mind Passive, Sentry gains a Reality Warp. Reality Warps stack up to 15 max. Reality Warps are used as a multiplier for his abilities.
If Sentry would be knocked out and he has at least 3 Reality Warp Charges, he spends however many Charges he has at the time to gain an Immortality Buff. This Buff lasts 4 seconds and after it expires, he will heal +400 Health per charge spent. This Immortality buff has a 90 second cooldown period.