Why do the TRAAAAAAASSSH offers continue?
Terminatrix
Member Posts: 3,112 ★★★★★
1,500 units (or $50) for absolute bs. And 1,000 units for more bs??. With all of the game issues that we've been having and have been confirmed by Kabam, you have shamelessly put another ridiculous price tag on a TRASH offer.
0.o
This slap-in-the-face bundle should be no more than $5.... $10 at the most under the current circumstances! And considering the price of losing a fight due to the bugs and mounting issues, cost us more money, time, and resources than it does you, you'd think you'd take the initiative to do better. This is pretty much adding insult to injury. If you can't fix the game, at least have the decency to drastically reduce the cost of overpriced resources, even if it's only temporary! This is no longer about business. You simply don't give a **** about the players. 🤷♀️
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Comments
First, you get the right person in the right circumstances of need and they bite sometimes. For every few hundred that skip them, that small batch who get them keep kabam posting them.
Secondly and most importantly, it helps keep the game currency or money value up. Meaning, how many games do you see where people save up for months or spend hundreds and hundreds of dollars for in game events like July fourth deals?
The logic is simple, if the game never offered horrible offers then the good offers would no longer be considered good and would be downgraded to average. By flooding in horrible offers often it encourages people to spend for the better offers because they are so good in value in comparison.
The simple reason these kinds of offers exist is because people buy them. The more complex reason has to do with the fact that every player has different value thresholds, and the goal of monetization in many F2P games is to generate the most revenue while selling the least amount of stuff (because selling stuff creates imbalances in the game). So tiers of value in in-game offers sells the least amount of stuff to the people willing to spend for the least amount of stuff, and progressive tiers target different people with different spending thresholds and patterns.
Basically, the sucky offers are there for the people willing to spend on sucky offers, because to them they aren't sucky. Sometimes it is because they value that stuff more than we do, and sometimes it is because the money is worth less to them than it does to us. Either way, the game generates revenue, the people who buy it get what they want, and the rest of us are unaffected by that purchase because it doesn't advance those spenders very far.
That's the very definition of a *good* offer. Good, in the sense that it is good for the game.