Solving you 90% of problems mentioned on forum for free
peterrr
Member Posts: 92 ★
1. Make ability accuracy VISIBLE before or in fight
you can make it clickable (like slow for example) and breakdown what can possibly fail in the fight.... make it percentage or range.... even 0-100% chance to fail is better than nothing and then blaming it on inputs
2. if parry FAILS it should say "Parry - Failed" and it should be in RED COLOR
this thing cost you money.... its bad game design you know it i know it write it on a board and fix it
7
Comments
2)I don't see how this would work. The game detects well-timed blocks, so anything that is a block but not detected as a well timed block will trigger the prompt. So if you were blocking normally it would just be a wall of red on your side of the screen.
And you think all of everything you've said in the thread can be done with a few lines of code and not have any knock on effects to any other parts of the game.
Lol.