AQ Improvement Plan

BigBlueOxBigBlueOx Member Posts: 2,346 ★★★★★
edited June 2022 in Suggestions and Requests
Let’s start with it needs help. Here are some quick suggestions. Feel free to add or debate.

1.) Shorten the number of days from 5 to 3

It’s too disruptive to MCOC/Real Life balance being 5 days. Plus by day 4 and 5 the staleness of how repetitive it is devours souls

2.) Update potions to reflect the state of the game in 2022

Team potions that barely get my team 20% of their health for 100 to 300 units… what a bargain! We need potions that reflect R3/R4 attacker meta healthpools and we need them at a fair cost. If these prices weren’t obscene people probably don’t consider quitting altogether because of this game mode.

3.) Map crystal rewards need to be revisited. I think maps 7 and 8 are fine but 4-6 map crystal payouts are laughable.

4.) fix AQ AI, this game mode has always had the absolutely most atrocious AI. It’s never been that fun and now it’s worse than ever. I should never time out trying to bait specials for 90 seconds in any game mode. But in AQ it’s not only possible I expect it.

5.) game crashes should have at least one free mulligan in AQ. This isn’t a competitive game mode outside of scoring and deaths and item use don’t count towards that. Stop penalizing the player base for your product not working as expected
Post edited by Kabam Porthos on

Comments

  • Skywalker3221Skywalker3221 Member Posts: 156 ★★
    Are you shadow banned? Came here from the Line chat and was surprised to see no activity on your last 2 posts.
  • BigBlueOxBigBlueOx Member Posts: 2,346 ★★★★★
    Lol I dunno. That or people hate this idea @Skywalker3221. Personally I think all of the above makes AQ more fun and less chore like
  • TyEdgeTyEdge Member Posts: 3,116 ★★★★★
    I’ve pushed for a 3-2 system on the surveys when asked about AQ. It only has you “off” one more day out of 40, but it wouldn’t feel like such a grind. Adjust the rewards by 37.5% and make it happen.

  • This content has been removed.
  • AMS94AMS94 Member Posts: 1,776 ★★★★★
    1. 3 days a week.... preferably on AW defense placement days

    2. Shorten the map length so that players can complete AQ in 2 logins....at max 3

    3. Make it so that champs being used in AQ Can also be placed as defenders in AW

    4. Better potion system, better AI, better & more dynamic fight design.....obvious requirements

    5. Improvements to milestone & rank tiers
    Currently my alliance does 6*3 & we don't have any incentive to move towards 7*3 bcoz neither we'll touch next milestone, nor we'll get any significant improvement in our rank rewards....that too with much higher difficulty & donation costs
    We want to move to Map 7 but the AQ rewards structure & game economy makes us look like fools if we make that decision bcoz the net benefit from doing so will be Negative
  • This content has been removed.
  • BigBlueOxBigBlueOx Member Posts: 2,346 ★★★★★
    @AMS94 higy recommend in the current meta to skip 7 and jump to 8. Better structured for backs ups
  • AMS94AMS94 Member Posts: 1,776 ★★★★★
    BigBlueOx said:

    @AMS94 higy recommend in the current meta to skip 7 and jump to 8. Better structured for backs ups

    Me & my alliance can't keep up with the donation costs of Map 8
    Most of us don't do arenas for obvious reasons
    Loyalty is already too low compared to what's required for AW
    Gold costs for Map 8 will be too much for us
  • BigBlueOxBigBlueOx Member Posts: 2,346 ★★★★★
    Understood. If you can the effort due the score ratio seems worth it
  • Wildblue333Wildblue333 Member Posts: 405 ★★
    BigBlueOx said:

    Let’s start with it needs help. Here are some quick suggestions. Feel free to add or debate.

    1.) Shorten the number of days from 5 to 3

    It’s too disruptive to MCOC/Real Life balance being 5 days. Plus by day 4 and 5 the staleness of how repetitive it is devours souls

    2.) Update potions to reflect the state of the game in 2022

    Team potions that barely get my team 20% of their health for 100 to 300 units… what a bargain! We need potions that reflect R3/R4 attacker meta healthpools and we need them at a fair cost. If these prices weren’t obscene people probably don’t consider quitting altogether because of this game mode.

    3.) Map crystal rewards need to be revisited. I think maps 7 and 8 are fine but 4-6 map crystal payouts are laughable.

    4.) fix AQ AI, this game mode has always had the absolutely most atrocious AI. It’s never been that fun and now it’s worse than ever. I should never time out trying to bait specials for 90 seconds in any game mode. But in AQ it’s not only possible I expect it.

    5.) game crashes should have at least one free mulligan in AQ. This isn’t a competitive game mode outside of scoring and deaths and item use don’t count towards that. Stop penalizing the player base for your product not working as expected

    These are good suggestions. I would change the first suggestion:
    Short the number of days from 5 to 3 should be changed from the 5 to 4. With AQ being 4 days, two day break, and then one day to set up the next cycle means it last for exactly one week. I DETEST that the current cybe is 5 days of aq, two day break and one day to set up the next cycle. I like the idea of it fitting nicely in a week
  • BigBlueOxBigBlueOx Member Posts: 2,346 ★★★★★
    I could get on board with that. Anything to minimize the impact it has on real life. Absolutely love the idea of the energy model being revamped so you only “need” to log in twice for movement cost.
  • Cano29848Cano29848 Member Posts: 100
    Or they can make like aq energy refill, you could get it done in a few hrs
  • pseudosanepseudosane Member, Guardian Posts: 3,978 Guardian
    The best edit to the mode is to can the whole mode, and send rewards based off prestige. AQ is such a dead and boring mode, their "refreshes" dont really help up make it even worse.
  • BigBlueOxBigBlueOx Member Posts: 2,346 ★★★★★
    edited June 2022

    The best edit to the mode is to can the whole mode, and send rewards based off prestige. AQ is such a dead and boring mode, their "refreshes" dont really help up make it even worse.

    I don’t disagree. It does still serve a purpose in the game as it’s really the game mode that best prepares junior alliances for competitive AW, since it requires more communication than early AW maps for optimal and successful runs.

    With that in mind I’d rather see it made more useful or if it’s truly meant to be about single questing team work then scraping it In This current form and maybe having something akin story content that requires alliance play and has reoccurring payouts available might be vastly superior to what we know as alliance quest. I know thats not what you pitched but it’s where my mind went with the concept of scrapping AQ
  • laserjohn26laserjohn26 Member Posts: 1,550 ★★★★★
    If you need to use potions in aq you are clearly doing too high of a map. That happened to a lot of people with the ridiculous amount of potions we got every week.
  • BigBlueOxBigBlueOx Member Posts: 2,346 ★★★★★
    edited June 2022

    If you need to use potions in aq you are clearly doing too high of a map. That happened to a lot of people with the ridiculous amount of potions we got every week.

    Toxic and just factually inaccurate opinion based on the current state of the game. There’s nothing skill based about crashes eating 50% of your health or frame rate drops causing timing to miss. Or inputs just outright failing.

    In either case the current heal to cost ratio is based on rank 5 4 stars champs, it’s grossly outdated and overpriced
  • Skywalker3221Skywalker3221 Member Posts: 156 ★★
    Glad I could get this conversation boosted up a bit lol. AQ needs some kind of change, full stop. Let’s get kabams eyes on ideas like the ones you proposed.
  • BollandBolland Member Posts: 75 ★★★
    edited June 2022
    All of the original points from @BigBlueOx are spot on in my opinion.

    Especially regarding reducing the number of days for AQ, 5 is just too many at this point.
  • Darkknight_94Darkknight_94 Member Posts: 467 ★★★
    Solo aq event like solo aw event for duration of aq series! That event can guve out potions & revives with other items as well & maybe some glory
  • BigBlueOxBigBlueOx Member Posts: 2,346 ★★★★★

    Glad I could get this conversation boosted up a bit lol. AQ needs some kind of change, full stop. Let’s get kabams eyes on ideas like the ones you proposed.

    It’s much appreciated as I agree this game mode needs some help
  • BigBlueOxBigBlueOx Member Posts: 2,346 ★★★★★
    Really love the idea of getting enough energy where the map nodes could be completed in 2 logins. Totally fine with the structure of 3 sections 2 minis and a boss area but this isn’t a timed game mode so I’m not sure why movement rate needs to be limited. There’s enough addicting features of this game where AQ doesn’t “need” to be one.
Sign In or Register to comment.