Trust me, there are many reasons why it is no longer possible. Just as an example, there is now content that requires certain rarities of champions (like the Variant), there are also lots of requirements (like the EOP objectives) that require you to use a less popular champion. It incentivizes having a wide roster and not just selling champs that you don't like. I also have a ton of bad luck initially with 6* champs like Magneto, Falcon, Storm, Luke Cage. I would 100% have sold them initially because they weren't great, but they got really solid buffs. There is no way for the average player to accurately predict when a champion will or will not be useful in future content. To list a few of the reasons.
Edit: Sorry, I realize that may have come off as a bit critical, but you may be genuinely unaware of how it has been done in the past. Trying to be helpful, but I naturally respond with sarcasm often.
people just want to be able to do 99% of a challange, and then sell the effected champ.
E.g. Use a 4 or 5 star aegon with 3 star synergy team to plow through Labrynth, along with 4 star starlord... then with the Overseer at 1% health... sell the extra champs, and finish it with "only starlord".
Only if the player signs a release form saying they are prohibited from ever complaining about lacking a champ they sold, on this or any other public forum, under penalty of having their account permanently closed without warning.
Champions should be allowed to be sold to improve roster.
At least make a decent point as to why this would improve your roster. I'm not sure I 100% remember was you used to get for selling champs but I feel like it was a just a tiny amount of gold which would improve almost no ones roster.
There is absolutely 0 proof that selling off majority of your roster somehow makes your remaining Champions better. It's not going to improve your prestige, which if you want to be in a top-tier Alliance, is everything to them.
It's not going to give you a substantial amount of rank up materials, especially shards that you could have just gotten from taking a champion all the way to Max signature.
If you want to say you don't want 4-star champions and below in your roster, then just say that. But don't act like having them in your roster is THE legitimate obstacle stopping you from having some Supreme account.
people just want to be able to do 99% of a challange, and then sell the effected champ.
E.g. Use a 4 or 5 star aegon with 3 star synergy team to plow through Labrynth, along with 4 star starlord... then with the Overseer at 1% health... sell the extra champs, and finish it with "only starlord".
That's just the stupidest idea I ever heard. I always believed that the challenge required you to complete the entire Quest using just Star-Lord. You couldn't afford to have anybody else on the team.
It's the desire for instant gratification... Sell some so-so champs for resources to immediately have some rank up materials for a new/better champ.
This game is a marathon (with no actual end in sight), not a sprint. Every champ you aquire is another chance to earn gold and iso on dupes. At some point, almost every crystal you open will be resources in your account. That's when you appreciate having a full roster... When it actually helps your MCOC resource portfolio.
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Trust me, there are many reasons why it is no longer possible. Just as an example, there is now content that requires certain rarities of champions (like the Variant), there are also lots of requirements (like the EOP objectives) that require you to use a less popular champion. It incentivizes having a wide roster and not just selling champs that you don't like. I also have a ton of bad luck initially with 6* champs like Magneto, Falcon, Storm, Luke Cage. I would 100% have sold them initially because they weren't great, but they got really solid buffs. There is no way for the average player to accurately predict when a champion will or will not be useful in future content. To list a few of the reasons.
Edit: Sorry, I realize that may have come off as a bit critical, but you may be genuinely unaware of how it has been done in the past. Trying to be helpful, but I naturally respond with sarcasm often.
E.g. Use a 4 or 5 star aegon with 3 star synergy team to plow through Labrynth, along with 4 star starlord... then with the Overseer at 1% health... sell the extra champs, and finish it with "only starlord".
It's not going to give you a substantial amount of rank up materials, especially shards that you could have just gotten from taking a champion all the way to Max signature.
If you want to say you don't want 4-star champions and below in your roster, then just say that.
But don't act like having them in your roster is THE legitimate obstacle stopping you from having some Supreme account.
This game is a marathon (with no actual end in sight), not a sprint. Every champ you aquire is another chance to earn gold and iso on dupes. At some point, almost every crystal you open will be resources in your account. That's when you appreciate having a full roster... When it actually helps your MCOC resource portfolio.
When we did, we got almost nothing for selling them.
Keeping champs allowed for duplication and generation of resources that were VASTLY more valuable, so the majority of summoners stopped selling.
Kabam cutting champ sales was one of the most player friendly changes they made in the game.