Battle Grounds July meta thoughts
McCloud33
Member Posts: 46 ★
First of all I would like to say that I am a huge fan of battlegrounds and would really like kabam to get this game mode right. I appreciate the fact that they're using the beta to test out some different things with timers and health pools, but unfortunately, I think they went the wrong direction this time around. I've done well over 750 matches now over all of the beta, so I think I have a really good grasp of how it's played currently and how it could (should) be played in it's final form.
First, shortening the timers really hurts if you do have the game crash or black screen and you end up having to force quit and try and come back with only 30 seconds on the clock. Also, by reducing the timer AND the health on the defenders, it makes it so that the main meta is to use suicide friendly champs and end the fight in 1 s2 before the defender has even had a chance to throw a special attack. It's not that I'm against suicide masteries, but I do think they should be balanced with the recoil mastery. If left at current levels, there is literally no downside to using suicides and nearly required to win.
I think the better alternative would be to go back to the 2 min timers, but also INCREASE the health from before this beta. Last beta, we had 300% HP bonus (instead of the 200% with this one), and even then there were several high damage champs that could finish fights in under 30 seconds and 1 special attack. I think the HP bonus should be increased to between 400-500%. This does a couple of things. It means that you likely have to actually play the defender, bait out and evade special attacks, and if you choose to use suicides, you will actually be balancing the risk/reward of time vs health instead of what we have today with no downside. Please consider this change when you're looking at the data of this beta.
@Kabam Miike @Kabam Jax
First, shortening the timers really hurts if you do have the game crash or black screen and you end up having to force quit and try and come back with only 30 seconds on the clock. Also, by reducing the timer AND the health on the defenders, it makes it so that the main meta is to use suicide friendly champs and end the fight in 1 s2 before the defender has even had a chance to throw a special attack. It's not that I'm against suicide masteries, but I do think they should be balanced with the recoil mastery. If left at current levels, there is literally no downside to using suicides and nearly required to win.
I think the better alternative would be to go back to the 2 min timers, but also INCREASE the health from before this beta. Last beta, we had 300% HP bonus (instead of the 200% with this one), and even then there were several high damage champs that could finish fights in under 30 seconds and 1 special attack. I think the HP bonus should be increased to between 400-500%. This does a couple of things. It means that you likely have to actually play the defender, bait out and evade special attacks, and if you choose to use suicides, you will actually be balancing the risk/reward of time vs health instead of what we have today with no downside. Please consider this change when you're looking at the data of this beta.
@Kabam Miike @Kabam Jax
12
Comments
As far as the meta goes, I agree that lower health/shorter timers favors the high damage nuke champs even more. Suicides compounds this even more. I don’t mind if they bring this in every once in a while but could modify the health pools/timers between seasons. Maybe this will be a little better next week with the global on but I doubt champ selection will alter too much.