Battlegrounds energy
Strategic
Member Posts: 632 ★★★
Why not make specific energy for BGs like duels or AQ/AW?
I finished Cavalier this month already but trying to do act 6 100% and with next month EQ and act 8 on the horizon and other content we will be forced to decide how to spend our energy.
Why not make BGs entry credits that refresh every 1.5 hours per credit and each BGs start and cost 1 credit and you start with 5 when full.
1.5 hour credit refresh is 15 energy right now.
You can call it "stamina" for example and sell specific stamina credits in the store for units, either singles or full 5.
This way we can do BGs and other content.
I finished Cavalier this month already but trying to do act 6 100% and with next month EQ and act 8 on the horizon and other content we will be forced to decide how to spend our energy.
Why not make BGs entry credits that refresh every 1.5 hours per credit and each BGs start and cost 1 credit and you start with 5 when full.
1.5 hour credit refresh is 15 energy right now.
You can call it "stamina" for example and sell specific stamina credits in the store for units, either singles or full 5.
This way we can do BGs and other content.
8
Comments
Honestly don’t mind if someone wants to play thousands of games. I rewards max out so no benefit there either. Would honestly be a win-win for Kabam.
I played the ranked mode in UFC back in the day and they had a belt system. Basically you started as a white belt and in order to progress to the next belt, you had to win 7 out of 10 matches. If you won between 4 and 6, you stayed at the same belt. If you won 3 or less you were demoted. You would only face other people who were the same belt as you. I like this in favour of Kabam's current system because you actually had to continue to have a significantly positive win rate in order to progress. You couldn't really get there by just barely being over 50% and then playing an absurd number of matches.
I mentioned it on another post, so forgive any repetition.
I know the energy cost to play BG has been something we've received a lot of feedback about. The dev team is aware and are discussing potential changes. I know the conversations have included maybe reducing the cost, or a potential new energy resource.
As always, we won't know about that decision until later, but the information is being relayed!