Kabam why Gorr got screwed up
Rvz
Member Posts: 179 ★★
I mean he is such a powerful and cool character. Why do you make him so vulnerable to suicides mastery as you know suicides are so important in the game. Such a letdown. You always screw up the powerful champs in the comics.
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I switched off them months ago and it’s been the best decision I made.
You’re literally agreeing to take damage over time permanently on you and take 5% health each time you use sp1/2. This is not a good thing, and by doing so you accept the fact that you are using something negative to boost your attack.
Sometimes those negative things will interact badly with champion abilities or nodes. Kabam don’t need to change the game to be all sunshine and happy for suicide users, sometimes it will be bad. If you think on the balance it is too bad then feel free to switch your mastery set up.
Nothing against suicide users, please play the game the way you like, but don’t complain that putting debuffs on yourself and losing health isn’t always perfect.
The goal is not suicide. The goal is enhanced attack and willpower healing. Maybe some health loss, but not total.
Anyway, most folks do not run those masteries, so Gorr is designed just fine.
You may also plan ahead if you're going to use Gorr to take off suicides. Use auntmai to manage the costs to fit your budget. It's not as bad as you may think. Hope this helps.
I’d prefer it though if new champions were not completely inviable with suicides or Kabam made switching masteries free.
Comic accuracy doesn’t seem to be a priority when designing a champ. We have plenty of examples were immunities are applied without explanation.
As I said, I’m happy to take the disadvantage that is clear when you unlock suicides. Only that lately we’re seeing a lot of heal blocks in nodes and making a champion not benefit from willpower when apparently the regen is not that great…
It is interesting that a lot of you seem to think that if you decide to use suicides then you’re fair game for Kabam to make you suffer in whichever way they see fit.
Hopefully most of the player base would agree with making mastery switches free or at least less punishing. But who knows, we’ve proven that we’re masochists over the last few months.
As a non spender, it took me years to unlock them and I don’t want to be using units every two minutes because of fight designs.
Unfortunately it isn’t up to kabam to cater to suicide users and make sure content is good for you. They don’t have to avoid nodes that affect suicides badly, because suicides are not a smart decision in a lot of end game content. Damage is not always better than utility, (that’s why using someone like Psylocke has more of a chance than trying to brute force it with Herc for example) and by using suicides you take away your own utility.
Again, Kabam design the game and set fights out. You have the choice as a suicides user to either run them and accept that sometimes putting two debuffs on yourself and losing health is going to be bad, or you can drop them. Kabam isn’t going to make content perfect for you.
I think free mastery changes would be the fair thing to do. That way they can do anything in terms of nodes and champions and it would open up the game to budget players like myself.
It's been said before, you work hard to earn those units to unlock masteries. It doesn't seem fair to be charging for it every time you move points. Imagine they charged units every time you change your questing or AW team.
I think the major issue here with where your view is coming from is when you say penalise. It implies that it’s something that is actively happening. Suicides use isn’t being penalised, Kabam aren’t saying “here is this fight, let’s penalise suicides users”.
What’s happening is that it just is a fact that having two damage over time debuffs on you is bad, and not being able to use specials without 5% health loss is bad. There are many, many nodes that punish debuffs, block healing and require the use of specials. I can list them if you’d like. Kabam using those nodes is not penalising you, it is designing a fight.
If your argument is kabam shouldn’t use those nodes because it “penalises” you, then that’s a pretty shaky argument.
Suicides use is a choice you make, if you don’t like the downsides of that choice then I’m afraid that’s on you, not Kabam for adding nodes that coincidentally don’t mesh well with 2 DOT debuffs and the inability to use specials without losing health.
People learned the same with pacify when reducing AAR during stun started to mess with nodes. You learn the same with willpower against warlock where it’s not always good to heal. You learn the same with resonate if you don’t want to apply debuffs in some matchups. You learn the same with dex if you want to take it off for a fight where you don’t want buffs.
Masteries will not always be good for every situation, either you deal with the hit to your ability to optimally take the fight, you switch off your mastery briefly with a cost, or you stop running that mastery.
At some point, you will have faced enough nodes and fights that suicides work bad for that you either accept that fact, accept the cost, or you stop running them. You can keep blaming kabam if you like, but it won’t make your game any more enjoyable.
Suicides aren’t special, they don’t need to be catered to. You make the decision to take away your own utility, you cannot be surprised when that bites back.
Running those masteries is a tradeoff. You get a ton of extra damage and, from some champions, utility and sustainability. In exchange, you give up the survivability of champions who do not work well with them. But what people seem to forget is not running them is also a tradeoff. I’ve had like a sig 80 6* Diablo since before his buff and I haven’t ranked him because I don’t run the recoil tree. Same reason I haven’t invested in my 6* awakened Omega Red, or several other champions who get massive benefits from that mastery setup.
I find special spamming champions to be very fun, and that is antithetical to recoil in most instances. Imagine running Sorcerer Supreme with it active. So I don’t run it. I don’t come here and complain that my preferred playstyle and champions don’t mesh with these masteries, I just recognize that it’s a trade that I am making and move on. That’s the deal with Gorr now, he’s bad with liquid courage and double edge, and that’s okay.
On his spotlight where it discusses the regen he gets when cycling through his shadow magic buffs while inflicted with the corresponding debuff it states:
“The second two bullet points here are also very important because they make Gorr more friendly towards the Liquid Courage and Double Edge Masteries. By repeatedly cycling through his Shadow Magic, he’s able to continually re-trigger this Regeneration Buff and negate the damage taken from those Masteries.”
It’s also mentioned in the recommended masteries section in relation to the recovery mastery. So the fact this has been mentioned makes me think he maybe isn’t as friendly to suicides as he was maybe intended to be. Could be something we see changed in rebalancing, could not be (although he needs far more than just being suicide friendly to be frank)