**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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It’s like being on a high carb diet then complaining you’re lacking in vitamins and minerals from fruit and veg because the carbs should just give you more of them without the need for fruit and veg.
But the question stands, if I don't want to do Carinas challenges for R4 mats because they are too time consuming, is there a shortage of R4 mats? Funny that you can't answer the question.
Resources are spread out across the game in the many modes. Arena is the mode that provides an unlimited amount of gold, apart from SQ EQ Story etc. If someone has insufficient gold, they’ve to find a way to get it, and arena is there 24/7.
And just to be that guy because it's who I am but.... EOP gives you 1 gold per initial fight completion.
As if EQ, SQ, AQ, AW, EoP, and story isn't enough content. Absolutely delusional.
People are totally missing that the rate of acquiring rank up materials has increased ever since they introduced r4s. But gold income hasn't kept up with the increase in access to rank up materials. I'm sitting on 3-6 T5C for every class, but I have zero gold. There is absolutely a gold problem and not a "just go do arena for 6 hours on top of all the other duties you have for your alliance, EQ, SQ, EoP, story progression/exploration, and your life". It's great that you guys have time to grind arena, but most don't. And it's so odd to me when players are blatantly obtuse about gold income. God forbid other players get a boost to gold income that don't grind away at the game for 12 hours/day.
Did we all forget that Kabam had a 1 million gold for $10 offer a couple weeks ago? Do you think they just pulled that idea out of thin air? Or is it that their data showed that players were in need of gold?
People talk about the millions of gold necessary to rank up a 6* from rank 1 to rank 3. Where are they supposed to get the fifteen T2A, or the seven T5B? If you're doing AQ, these things fall from the sky. If you don't?
The 2.5 million gold it takes to level up and rank up a 6* champ from 1/1 to 3/45 is something you could grind in the arena in less than a month. In fact I typically do it in about three weeks. Show me where I can get fifteen T2A and seven T5B in three weeks, outside of AQ, month after month after month.
The position seems to be, if you don't like arena someone should do something about that, but if you don't like AQ then tough. I'll care about the so-called gold shortage when every other shortage gets fixed for players who want to avoid a segment of the game.
Which is not going to happen, because if everyone could get everything while ignoring every part of the game, the game would soon be not worth playing. I sympathize with people who don't want to grind arena up to a point, but if their gameplay choices are going to get special treatment, I'm going to demand it for everyone else. If people can ignore arena and still get everything they want, I'm going to demand the reciprocal treatment: getting everyone I want just by grinding arena. Specifically catalysts.
Everyone gets special treatment, or no one does.
Your entire argument is just a bunch of fallacies and essentially saying "I spend an excessive amount of time playing this game, so everyone has to suffer since they don't spend tens of hours every month doing arena". It's honestly delusional, fallacious, nonsense. The payout in arena is atrocious, and most players don't have the time. Your expectation is that players prioritize arena over doing actual game content. It's great that you get enough gold doing the oldest, most outdated, and boring content in the game. I spend probably 5 hours playing every day and I don't find myself ever having time to do arena. I'm exploring EQ, SQ, act 7, variants, doing AQ, AW, EoP...
You've been here a long time, and I assume you have almost all the content completed/explored. Of course you're going to find yourself doing arena because you ran out of content to do. Most players aren't anywhere near that point. Most players are spending their time working through content. You want them to stop playing the actual content to just grind in the arena for a whole day and get maybe 1/10th of a rank up worth of gold?
You are probably a top 5% player telling everyone else to suck it up because you have enough time to suffer through arena. I'm sorry, but get some common sense. Not everyone is a top player, and not everyone plays as much as you, and not everyone has all the content finished where they can just go grind arena. Not everyone wants to grind arena, and arena is a terribly slow source of gold income. And there's others in here saying they have hundreds of millions of gold stored up from arena. Awesome. It's a bunch of top % players telling the rest of the playerbase that they're just lazy plebs.
You aren't sympathizing with anyone to any point. You're an endgame player, not an average player. Average players are having problems. This thread is you, demonzfyre, and other top players telling the average players that their gold problems are unfounded or because average players don't slave away in arena. If you can't see that Kabam has been putting out gold offers lately, and that they market based on their data, then I don't know what to tell you. There is absolutely an argument to be made about gold income regardless of your logical fallacies and the opinions from players at the top. You don't represent the average player.
But most importantly... What harm does it do to you or anybody else if average players, who don't devote their time to arena, get more gold? Why are you abhorrently negative about this?
My guess is that you’ve done loads of completion but skipped a lot of exploration. But that’s just me taking a stab in the dark.
Also, how do you spend your gold?
My thing here is that Kabam has absolutely ramped up access to rank up materials, but not gold. And nobody here wants to address that with anything other than slaving away at arena, as if that's a reasonable solution for most of the playerbase. Endgame players telling average players that it's their own fault for doing content instead of arena, when Kabam has made it clear that they are making player progression faster. With faster progression and more access to rank up materials, of course there will be higher demand for gold. This is why Kabam has been having gold offers (which I will repeatedly say because it is the clearest indicator of a gold deficit, since it's about their data instead of any of our opinions). It is anything but objective when endgame players who do grind away their lives in arena tell everyone that their problems are unfounded.
How I see it, is that, quests provide rank up materials, shards and gold. AQ provide rank up materials. AW provide rank up materials, shards, and gold. This will ultimately cause an imbalance in your rank up materials income vs gold income simply because you have more active sources of rank up materials than you have gold.
With regards to gold offers, you cannot say that gold offers indicate a gold deficit for the general playerbase. Similarly, rank up materials offers do not indicate a deficit for that rank up material for the playerbase.
While I can empathize with your situation of having a lack of gold (I have the same situation on my alt), I’m leaning towards the game not having a gold problem simply because of people’s reluctance to spend time to gather gold in arena vs spending time in quests/AQ/AW to gather rank up materials.
Similarly, I won’t show sympathy for someone who complains about not having sufficient rank up resources or shards if they spend all their time in arena and do not do AQ/AW/quests.
First of all, my "argument" is not I do arena, so everyone else must. I don't expect anyone to do arena. I do expect them to live with the consequences of that choice, just as I do with my choices. Everyone has shortages. Everyone. I have them, every one of my alliance mates has them, everyone I've ever heard of has them. They are short of gold, or they are short of loyalty, or they are short of catalysts, or they are short of champions to rank up. Everyone eventually runs out of something, because they have to, unless you simply choose not to spend anything. Once you start spending, you eventually run out of something first. That's your bottleneck. Everyone has one. No one's bottleneck is more special than anyone elses.
The payout in arena is not atrocious. In fact, the payout in MCOC arena is probably the highest payout of any free to play game I've ever played or heard of. Within the arena you can get gold, you can get battlechips that thenselves generate gold and units, at a rate I've never heard of before. Not only is the payout good, not only is it good per unit time, it is higher on an absolute basis than even possible with unlimited time in other games. It is repetitive and it is an activity that many find boring, but its payout rate is objectively fair.
I don't expect anyone to prioritize arena of doing "actual" game content. And I challenge you to point to anywhere that I've stated or implied that. In fact, I've pointed out in other places how players can get decent returns from arena for *minutes* a day.
I do not do arena because I ran out of things to do. I have been doing arena since the 3* featured arena was a thing. I did it and still do it because it is a good source of resources, because my playstyle is to play for resource efficiency, and because I tend to take a long-term horizon approach to progressional games. Doing arena is simply the most strategically intelligent choice. I don't expect everyone to make that choice, just like I don't expect everyone to do top tier AQ or compete in top tier AW. I don't expect everyone to be able to do the Maze or Grandmaster's Gauntlet or Eternity of Pain, either. I don't expect people to play any particular way. I just expect them to acknowledge their gameplay choices are choices, and those choices come with pros and cons, and they should accept them, rather than demand the game wrap around their choices.
Don't frame this as "average players" vs top tier players. It isn't "average players" that are having the problem. It is players who think they deserve more than they can get that have the problem. Not all average players rank up so fast that they run out of gold. In fact, most players of the game are unlikely to earn enough new champs or enough rank up catalysts to exhaust their gold or ISO. There are somewhere in the neighborhood of 30-40k active alliances in the game, based on various leaderboards. The *average* player in the *average* alliance is thus probably getting on the order of 1000 glory per week, if not less. They are getting an infinitesimal amount of catalysts from map crystals. The average player hasn't explored Act 7, they haven't even *completed* Act 6. So where are all these average players getting all the champs to rank up, or the catalysts to rank them up?
It isn't "average" players that have a large gold problem. It is players who think they are average, because they think the average player is running map 6 and getting tons of rank up resources from Act 7 paths and runs out of gold trying to rank up the last champ they got from a 6* Nexus crystal. This is a widespread average player problem in the same sense that slip fee inflation is an average person's problem, if you assume the average person is a yacht owner.
What harm does it cause if the game just dumps more gold on everyone who asks? Lots. Rewards do not come for free. Games such as these are designed with reward budgets and economic trade offs. Adding more stuff in one place will cause side effects in other parts of the economy that are non-negotiable. The acceleration of 5* shards into the game forced the removal of the old 5* featured crystal and the arrival of 6* champions. This was forced. No matter how many players bemoaned it, criticized it, and threatened to quit because of it, didn't matter. The one compelled the other, and there was no choice at all. Rank up acceleration today is going to compel the arrival of 7* champs. And it doesn't matter how many people protest or threaten to quit. The one compels the other, period. Adding resources to the game alters the game economy in ways that change the long term progression of the game as a whole. Sometimes the effects are obvious, sometimes they are subtle, but they always occur. And unless economic stability is something that doesn't matter to your gameplay, it is inevitably going to move in a negative direction.
This is besides the fact that it sets the precedent that some players complaints matter more than others. As I said, if the devs were to simply accede to the begging for gold, then I would feel perfectly fine begging for more of the other resources, because why not. And if the devs listen to both of us, guess what. You'll be short of gold again. Because if they add enough catalysts for me to spend my gold, there's no way you'll be able to spend those resources. But of course, you aren't going to care, right? Because what harm does it do to you if I get more catalysts? I mean, you won't be able to use them because you won't have enough gold, and the game's progression will accelerate upward faster than it currently does and force the introduction of higher rarity tiers, prompting the need for more expensive rank up resources and the need for more gold to use them. But hey, what do you care if everyone else gets more stuff.
We're telling you from experience that this game has bottlenecks with all resources at one point or another. We're "negative" because it's the same story over and over. You think that you should have all the resources available anytime you want to rank up someone.
The more you focus on 6*'s the more you'll see that T4cc is a bottleneck. T5b will also become more scarce. Gold will be the least of your worries.