Re-Evaluate your Act 6 changes!!! (from someone who was wanting to become Cavalier)
Usagicassidy
Member Posts: 1,439 ★★★★
It's absolutely wild to me that these changes were made to "balance" the game and make it "easier" for people to become Cavalier when in fact you have done the exact opposite. I have had this game since the day it was available from the App Store, and took a 2-3 year break but came back, in June, wanting to become cavalier only to see the drastic changes made to greatly increase the difficulty to become Cavalier.
How does that make any sense? I have 5* rank 5 lv 65 champions, and I'm seeing old videos of people becoming Cavalier by completing 6.1 with FAR less. And from what I can see in the thread about "big changes coming to act 6 in June", many people are flabbergasted at some of these changes and saying "if I wasn't cavalier already, I'd quit this game and never look back."
Well here I am. Frustrated, wanting to become cavalier, but not at an incredibly steeper handicap than it was just literally two months ago. That seems like the opposite of what the intention was. This whole "health pool redistribution" thing has really made 6.1 much more difficult to pass.
How does that make any sense? I have 5* rank 5 lv 65 champions, and I'm seeing old videos of people becoming Cavalier by completing 6.1 with FAR less. And from what I can see in the thread about "big changes coming to act 6 in June", many people are flabbergasted at some of these changes and saying "if I wasn't cavalier already, I'd quit this game and never look back."
Well here I am. Frustrated, wanting to become cavalier, but not at an incredibly steeper handicap than it was just literally two months ago. That seems like the opposite of what the intention was. This whole "health pool redistribution" thing has really made 6.1 much more difficult to pass.
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Comments
There should always be an "easiest" path for a single run through. It doesn't have to be easy, but "easiest". And the harder ones are there for exploration.
Taking 6 champs who had a rating of around 22000 and increasing them all to 33000 doesn't seem to benefit the person going for first time completion. It makes act 6 a bigger barrier than it was before.
I'm all for balances, and there's a number of things this did well, but it really deterred the first-time map traverser.
I'm watching videos of people clear Agent Venom for example in 30~ hits. The same fight is taking me 100~ hits. Yes, there are tons of variables like what champs used and such, but if the difference of the same path, is that great, there's far more opportunity for *one* mistake to just completely screw you over.
If you haven't fully explored act 4 and especially act 5, you probably have a under developed roster.
Collectively it cost me about 10 revives for the whole thing.
6.1.