**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Oh I see that means once I do it the next event won't have it right?
You serious, That's a lot
m8, do you know how many t1a it takes to rank 3 a 5* ?
5 to rank 2 and another 5 to rank 3 and if you want a rank 4 it's another 6..
The amount of t1a needed to rank 5* champs is ridiculous man. Even if I spend all my glory on them, it's still too hard to get the amount you need.
u need 5 to rank up them for each rank, to bring them to R3, u need 15 t1A, they gone in eye blink fast
That depends on how much you need. You realistically need to be ranking up more than two 5* champions multiple rank ups a month to deplete the availability of T1A. That's only a tiny percentage of players at the moment, although with the uncollected reward level that percentage is likely to rise substantially.
Lol
To the uncollected rewards. Uncollected should give 5 t1a minim.
Top rewards go to players that can do the top content. That will always be true.
However, beginners are getting a lot and have always gotten a lot in this game, especially recently. In December beginning players will get the opportunity to buy a crystal for a buck that is likely to contain a stronger champion than I had for the first six months of my game play or longer. With reasonable practice time they will have an I Win button for the entire game up to Act 4.
The summoner appreciation boosts help everyone in general, but XP boosts help beginners more than longer term players, and help top players exactly not at all.
Calendar rewards, which you get just by logging in, disproportionately help newer players over older players because the rewards are basically the same for everyone (outside of the uncollected calendar) but those rewards have a greater impact on lower tier players. For beginning players, their best source of T4B is probably the login calendar: for no effort they can upgrade 4* champions to rank 4.
Beginning players are constantly handed extra resources to help them get a leg up and entire the realm of the moderate middle-tier players. But if you think that there's supposed to be some "fairness" involved with introducing top tier content, that if every time they introduce a new higher tier of content they should also introduce some new "bonus low tier" content, I'm afraid you don't understand the point to progressional games. Progressional games reward making progress, not hanging around at low levels of progress. Progressional games expand upward. They *help* lower tier players to improve. They don't reward lower tier players for being lower tier.
Can we get a diagram of something along the PI's we will be facing?
My *ahem* 13yr old son can 100% heroic every month if he gets the time to play. Calendars are dropping T4B like candy so there is no real reason why a beginner cant quickly build a reasonable team for questing.
Once you have a halfway reasonable team you should be at least completing master. Units from arena crystals and milestones plus the calendar will cover the cost of revives etc to get you through.
Combine that with half arsed arena scoring and there is free stuff dropping out of the sky for newer players.
4/40's will get you pretty far ingame and they are fairly easy to obtain for the semi-invested without getting too obsessed.
I get your point and I'm nowhere near the guys who will benefit from these changes but we get plenty for doing not much.
As @Gamer said,You need 45k shards,You get 9k now.
So,
45000/9000=20/100=
20%,You need to explore these event quests in uncollected difficulty for 5 months for a full t5b.
Hope that helps
With this new difficulty being added it will require more energy from players that attempt to complete all difficulties.
Because of that, will the Summoner Level be expanded more? That way the energy cap levels can also fairly be extended, along with other additional rewards for each further level progression.
Just impatient people who can’t manage their resources properly and want every single champ they get upgraded without thinking.
This. The constant complaining about lack of t1a because folk cant rank their 5* spidergwen and collosus to r3 is becoming annoying.
I don’t understand what’s their rush tbh.
I prefer 5★ and 6★ shard instead of units.
I believe it's somewhat the result of learning the difference in CR with 6*s, however if that's the case, it's really not that significant when it boils down to Damage. We saw that with the Boss Rush.
Honestly I didn’t feel any difference when fighting opponents of higher CR. Is there supposed to be one? Lol