WOK wrote: » IMO, all the details of pros/cons of the changes can come afterwards. First and foremost, I'd like to be included among those of us that would like to give a BIG THANK YOU and thumbs up to Kabam for implementing the new changes that address a large portion of the playerbase complaints and also for including some of the actual suggestions to scoring made by some of our own who have been vigilante in striving for a better game experience. I'm very excited to play the updated AW and giving positive feedback!
LeNoirFaineant wrote: » GroundedWisdom wrote: » I still feel indifferent about Rating playing a part, but I will respect that's the direction they've chosen to take. If you feel indifferent about it that means you don't care...
GroundedWisdom wrote: » I still feel indifferent about Rating playing a part, but I will respect that's the direction they've chosen to take.
ObiDon wrote: » Looks good, but at some point we need to discuss the elephant in the room, Mystic Dispersion. Mystic Wars, here. We. Go.
Mmx1991 wrote: » Great improvement...but then again..we're back where we started. Mystics Wars all over again. Maybe it's time they change the interaction between dexterity and MD.
Slux83 wrote: » Top alliances already clear the map 100% every time. Having a remaining defender mechanics won't change anything. The only important thing as you said, is skill, but you are missing the concept.SKILL = KILL THE OPPONENT WITHOUT BEING KILLED So please bring back defense kills
DNA3000 wrote: » Slux83 wrote: » Top alliances already clear the map 100% every time. Having a remaining defender mechanics won't change anything. The only important thing as you said, is skill, but you are missing the concept.SKILL = KILL THE OPPONENT WITHOUT BEING KILLED So please bring back defense kills I don't think you read the announcement or any of the discussion following it. In the announced system, if you kill a placed defender without being killed once, you will earn 240 bonus points for your alliance. If you die once, you will only earn 160 points if you defeat the defender. You will only earn 80 bonus points if you die twice before defeating the defender. And if you die three or more times before you defeat the defender, you will earn zero bonus points. If you don't defeat the defender at all the other side will get 250 points for the placed defender remaining alive. That is definitely a system that rewards skillful play on attack. Under the announced system there's no specific reason to bring back defender kill points, and in fact that would be a step backward.
GroundedWisdom wrote: » DNA3000 wrote: » Slux83 wrote: » Top alliances already clear the map 100% every time. Having a remaining defender mechanics won't change anything. The only important thing as you said, is skill, but you are missing the concept.SKILL = KILL THE OPPONENT WITHOUT BEING KILLED So please bring back defense kills I don't think you read the announcement or any of the discussion following it. In the announced system, if you kill a placed defender without being killed once, you will earn 240 bonus points for your alliance. If you die once, you will only earn 160 points if you defeat the defender. You will only earn 80 bonus points if you die twice before defeating the defender. And if you die three or more times before you defeat the defender, you will earn zero bonus points. If you don't defeat the defender at all the other side will get 250 points for the placed defender remaining alive. That is definitely a system that rewards skillful play on attack. Under the announced system there's no specific reason to bring back defender kill points, and in fact that would be a step backward. Correct. They've also removed Attack Kills metrics.
GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » I mean, if it were to be a definitive tie breaker, it would only have to account for something in the event of a tie. I agree with that. In this case, I believe it's intended to tip the scale in the event of a close scoring scenario. They could lower it, but it would still serve that purpose. The fact that they seem reluctant to call it a "close war scale tipper" suggests that's not what they want it to appear to be psychologically. If they came straight out and said they want diversity points to decide close wars, I think they'd be face-palmed. Correct. However, I'm sure they're aware of what an actual tie-breaker is. I suppose we could argue that the metrics serve that purpose when there is a tie in scoring. Difference being they still account for something when there is no tie present. It's clear they want Diversity to account for something at least.
DNA3000 wrote: » GroundedWisdom wrote: » I mean, if it were to be a definitive tie breaker, it would only have to account for something in the event of a tie. I agree with that. In this case, I believe it's intended to tip the scale in the event of a close scoring scenario. They could lower it, but it would still serve that purpose. The fact that they seem reluctant to call it a "close war scale tipper" suggests that's not what they want it to appear to be psychologically. If they came straight out and said they want diversity points to decide close wars, I think they'd be face-palmed.
GroundedWisdom wrote: » I mean, if it were to be a definitive tie breaker, it would only have to account for something in the event of a tie. I agree with that. In this case, I believe it's intended to tip the scale in the event of a close scoring scenario. They could lower it, but it would still serve that purpose.
Lagacy69 wrote: » i think the changes are great! But what a better way to make up for the lack of skillbased alliance war then to buff the rewards, after all they havent been touched in a very long time and with the coming of 6*s and this month alone 5* shards and champions becoming more readily available i think its defenitly time for a alliance war rewards update and refresh especially on the 5* shards the war victor crystals and maybe even the addition of 6* shards in tiers 1 and 2.
NinjaiX wrote: » Apologies if this has already been mentioned but many people have ranked up undesirable champs like Jane Foster, Luke Cage, Hulkbuster etc to maximise defender diversity and defender rating. Now with this change in strategy which no longer relies on rating and/or diversity, are you planning on offering any down tickets? A lot of time, effort and selflessness went into ranking up undesirable champs which now have zero use as people will now go back to placing the most difficult defenders as it's all about getting defender kills to minimise the points that the opponent gets. It's very unlikely that you will do that with the likes of Jane Foster and Luke Cage.. Please advise on this @Kabam Miike @Kabam Vydious
chunkyb wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » I mean, if it were to be a definitive tie breaker, it would only have to account for something in the event of a tie. I agree with that. In this case, I believe it's intended to tip the scale in the event of a close scoring scenario. They could lower it, but it would still serve that purpose. The fact that they seem reluctant to call it a "close war scale tipper" suggests that's not what they want it to appear to be psychologically. If they came straight out and said they want diversity points to decide close wars, I think they'd be face-palmed. Correct. However, I'm sure they're aware of what an actual tie-breaker is. I suppose we could argue that the metrics serve that purpose when there is a tie in scoring. Difference being they still account for something when there is no tie present. It's clear they want Diversity to account for something at least. I'm taking a shot every time you say metrics. 2 for meta. 3 for "managing a win" And I'm really excited to try out the new war. They need to bump the time scale on rewards forward now.
GroundedWisdom wrote: » chunkyb wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » I mean, if it were to be a definitive tie breaker, it would only have to account for something in the event of a tie. I agree with that. In this case, I believe it's intended to tip the scale in the event of a close scoring scenario. They could lower it, but it would still serve that purpose. The fact that they seem reluctant to call it a "close war scale tipper" suggests that's not what they want it to appear to be psychologically. If they came straight out and said they want diversity points to decide close wars, I think they'd be face-palmed. Correct. However, I'm sure they're aware of what an actual tie-breaker is. I suppose we could argue that the metrics serve that purpose when there is a tie in scoring. Difference being they still account for something when there is no tie present. It's clear they want Diversity to account for something at least. I'm taking a shot every time you say metrics. 2 for meta. 3 for "managing a win" And I'm really excited to try out the new war. They need to bump the time scale on rewards forward now. You could also take a shot at commenting without making me a part of it everytime. Perhaps the conversation would continue the civil flow.
zero7 wrote: » i think the argument for rank down tickets because people ranked up poor defenders for diversity is weaker now than the previous arguments for rank down tickets when diversity was introduced. before diversity was introduced, we didn’t know defenders would be de-valued. after it was introduced, miike emphasized that these were iterations. ranking up for aw during the process of change is inherently risky. i think we should drop the rdt issue now. what kabam has done with war is so awesome, along with many of the implementations this month. let’s enjoy it!
Mana_Pot wrote: » I don't really understand how worked up people have been getting over RDTs. If you ranked up trash champs just for aw defense then that's on you. When we needed diversity in my ally, we'd just put out 4/40s of whatever trash we needed out there and it worked fine. There was never any need to blow t4cc or anything rare on them. If you did something like blow 4 t2a on a 5* Luke Cage just to fill a defense slot... then you deserve that.
chunkyb wrote: » Mana_Pot wrote: » I don't really understand how worked up people have been getting over RDTs. If you ranked up trash champs just for aw defense then that's on you. When we needed diversity in my ally, we'd just put out 4/40s of whatever trash we needed out there and it worked fine. There was never any need to blow t4cc or anything rare on them. If you did something like blow 4 t2a on a 5* Luke Cage just to fill a defense slot... then you deserve that. Agreed on the aspect of ranking trash champs. I refused to rank for diversity because ranking for defense in old wars had already bitten me in the ass because of diversity. I will say that it's absolutely horrible to continue to move the goalposts for players tho. It's just a very bad thing to do.
Juggerneyks wrote: » First off, im on board with the changes, good work. My only concern is the node difficulty has been cranked up alot since the 1st iteration. These new changes are going to bring alliances back to placing a harder defense and inturn with the increased node difficulty might now make it very hard to get to the boss. I would suggest returning the node difficulty to pre iteration or 1st iteration difficulty @Kabam Miike which i think would balance out alliances returning their defence to pre diversity
RagamugginGunner wrote: » Juggerneyks wrote: » First off, im on board with the changes, good work. My only concern is the node difficulty has been cranked up alot since the 1st iteration. These new changes are going to bring alliances back to placing a harder defense and inturn with the increased node difficulty might now make it very hard to get to the boss. I would suggest returning the node difficulty to pre iteration or 1st iteration difficulty @Kabam Miike which i think would balance out alliances returning their defence to pre diversity We've come full circle but with harder nodes and we're all thankful, lol. Kabam employing the long-con!