Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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Agree completely. This update is far better than anything I expected.
Indifferent towards the change. I suppose a better way to say it is I'm not completely for it. I'm not vehemently agaisnt it either. Just indifferent. There were certain purposes I saw to having it as a metric, but they have their reasons as well. So I'll reconsider my feelings on it.
I know the elite players and alliances play that style, and it sounds really effective, but I can honestly say this: If you have a Blade, I think you have a chance. I have one at 4/40 and I swear that guy cuts through Mystics and dimensional beings like nobody's business, especially if they bleed
Not saying I know for sure that it would work because, again, I haven't seen one of these "Mystic Walls," but I sure would like to observe something like a 5-star 4/55 awakened Blade take that on. I assume a chunk of these elite players will have one and it would be fun to watch
SKILL = KILL THE OPPONENT WITHOUT BEING KILLED
So please bring back defense kills
I don't think you read the announcement or any of the discussion following it. In the announced system, if you kill a placed defender without being killed once, you will earn 240 bonus points for your alliance. If you die once, you will only earn 160 points if you defeat the defender. You will only earn 80 bonus points if you die twice before defeating the defender. And if you die three or more times before you defeat the defender, you will earn zero bonus points. If you don't defeat the defender at all the other side will get 250 points for the placed defender remaining alive. That is definitely a system that rewards skillful play on attack.
Under the announced system there's no specific reason to bring back defender kill points, and in fact that would be a step backward.
Correct. They've also removed Attack Kills metrics.
Attack kill metrics are still there, you get points for taking down defenders in a skillful way. There is actually an emphasis on attacker kills metrics with the bonus points for playing well.
Definitely a move in the right direction!!! Can't wait to test it.
The changes look like BS to me, will have to see what happens when they go live because as usual, it looks fine on paper (although, im really using the term fine very loosley).
I assume rewards will be looked at as well because weve basically been receiving the same **** for 2 years of AW tiers now...
If any player agrees with this and wants our voice to be heard on this matter please like and leave your comment on here to make kabam aware of this issue. I think if we voice this enough kabam will do the right thing by us on this issue.
TonyDola
A lot of time, effort and selflessness went into ranking up undesirable champs which now have zero use as people will now go back to placing the most difficult defenders as it's all about getting defender kills to minimise the points that the opponent gets. It's very unlikely that you will do that with the likes of Jane Foster and Luke Cage..
Please advise on this @Kabam Miike @Kabam Vydious
I'm taking a shot every time you say metrics.
2 for meta.
3 for "managing a win"
And I'm really excited to try out the new war. They need to bump the time scale on rewards forward now.
I agree with lags here. In my opinion, we have had the same rewards for along time now. The rewards DO NOT reflect the skill or dedication required for the day to day grind of war. As is the incentive these rewards gives us is to do war if we are close to forming a 5* or 4* crystal. The arena can not have better rewards then war, that is just unbalanced. "I think on paper this new iteration looks great. i can not wait to get into this war." That is what i first said when I read this. By the time i got to the end of the post I realized there was no mention of rewards and my level of interest and haste to play war diminished. This is a great opportunity for KABAM to add more tier 1 alphas to the game. If not as a flat out reward for a win or loss, then at least the chance in one of, if not both, of the war crystals. The rewards over all for war i think need to be buffed to reflect the skill hard work and time committed to war. I hope more people get behind lagacy69 on this issue.
It would only be “selflessness” if the champs remained. RDTs would remove any sacrifice those players may have made.
You could also take a shot at commenting without making me a part of it everytime. Perhaps the conversation would continue the civil flow.
Oh that was civil. Calm down. Gotta be able to laugh from time to time. Also, I made comments about my excitement for the new changes and my hopes that kabam could move on to rewards. Dragging out change after change (and admittedly upping the difficulty numerous times) with no changes to rewards is a bit silly, if not outright wrong. The excuse of "not addressing rewards until war is finalized" isn't a good one because no one can say when things will be finalized. It's time to bump em up a bit just as a gesture of good will towards the player base that has been dealing with the shitshow that war has been for so many months.
Not to mention the complete slap in the face to Summoners that came from the fundamental change to war from op defenders to diversity and now possibly back to op defenders again. Players take their cues from kabam. Kabam creates a loooong standing game mode that encourages ranking op defenders, once defenders are ranked, they move the goal posts... Months go by with many players adjusting to the new goal posts, in this case more diversity.. And now the goal posts are shifted again. I believe I'll like these new changes, but something should be done for the players because of the near erratic movement of said goalposts. And no, the December stuff doesn't count. I shouldn't have to use my in game resources to get compensation for the ridiculous **** we've dealt with. And since miiike has already mentioned that some champs will always be better than others, I don't expect a rehashing of old, tired, wrong arguments about there not being such a thing as op defenders. Tyvm
I didn't mention those specifically. But your argument is one I see often on the forums, and it's a bad one every time.
It amounts to "hey we got really, really screwed for x amount of months... But hey this cool thing has happened now. It's only half as cool as it should be, but let's just be super happy with it anyway and move on". No offense to you, in particular... But I can't accept those types of arguments. It was the same deal with the appreciation month that people just decided would suffice for the promised compensation that we never saw.
Kabam has shown time and time again that if you just accept a pittance, that's all you'll get. And the next pittance will either be smaller and/or cost you more in game resources. I'm all for touting the good. This month has plenty of good, including these war changes. Does it balance the scale? Not in the least.
Agreed on the aspect of ranking trash champs. I refused to rank for diversity because ranking for defense in old wars had already bitten me in the ass because of diversity.
I will say that it's absolutely horrible to continue to move the goalposts for players tho. It's just a very bad thing to do.
Constantly moving the goalposts as you put it has just caused me to become apathetic to a lot of it. I do what I can without putting myself out and just roll with the outcome. Not terribly exciting. I'm hopeful for this iteration of war, but I admit that I did not miss fighting 10 Magiks.
When you are in the higher AW tiers placing a 4/40 champ will mean you lose the war before it even starts.
<admin edited to remove insult, do not belittle your fellow players just because their opinion differs to yours or you think they play at a lower level>
I play in tier 1-2 and anyone in the top AW tiers knows the score with defenders.
I would suggest returning the node difficulty to pre iteration or 1st iteration difficulty @Kabam Miike which i think would balance out alliances returning their defence to pre diversity
We've come full circle but with harder nodes and we're all thankful, lol. Kabam employing the long-con!
Hopefully the player base will jump on this quickly, cause i can see it being a main complaint soon about war 3.0