I'm curious. What information from the additional info page are you all using to determine if players are modding, in theory?
From what I've seen, most players are using this first screen and noting how quickly and with how little damage to their defenders a match is completed.
If the lack of supplementary information is concerning, I'd say we should err on the side of caution. If things seem suspicious from the first screen, consider reporting. The game team has access to more details than just the first screen.
We can't say it's a mod just looking at fight time. Many a times we look at how many hits was landed, how much time it took to land those hits and how much was biggest hit
Not sure how hard it is just to set a simple algo:
1. Check reported people 2. If defender is killed -> check duration, if below 10s (99% fights cant end that fast) - ban 3. If highest hit above, say 300k - ban 4. If total hits below say 10, and not killed with say quake, HT, valkryre -> shortlist for further investigation, but pretty much ban as well
Surely these easy filters would save your anti cheating team some time, sorting out these obvious troll cheaters.
The report button is defos abused by salty losers, you can write an easy algo identifying an account that regularly reports other players, sample check those and if they are always reporting legit players means this account is a salty loser and just ignore all reports from this person onwards.
I'm curious. What information from the additional info page are you all using to determine if players are modding, in theory?
From what I've seen, most players are using this first screen and noting how quickly and with how little damage to their defenders a match is completed.
If the lack of supplementary information is concerning, I'd say we should err on the side of caution. If things seem suspicious from the first screen, consider reporting. The game team has access to more details than just the first screen.
Hey Jax!
So for me, it’s stuff like this:
During the masochism meta, so obviously this guy just got stuck being unable to do enough damage even while doing a 104k hit
From fight time - timing out, and damage done -1/3rd of Hulkling health. Nothing looks suspicious at all until you check the info page. CGR cannot do 104k damage in 37 hits, you’d need at least sp3s and an sp2, then combos between all.
I could not have spotted that without the info page.
As for the issues itself, I completely understand the need for it to be removed if it’s not working properly. How am I to know that my opponents screen hasn’t been showing me doing fights in ridiculous damage hits, or odd number of combos, and they then think I’m modding because stats are showing up weird. Better to fix the stats before putting them back up
I wonder if you could be a bit more specific than “Apparently, the button was never fully functioning the way the team had intended. ”
Which part wasn’t working the way intended? One of the stats, or all of them? Thanks for any insight
This was an intentional change. Apparently, the button was never fully functioning the way the team had intended. It has been removed temporarily and should be re-added in a couple builds.
It has been added to the bug board.
Alright Jax! Whoever told you to write this. Tell them that we are not buying into this lie.
This was an intentional change. Apparently, the button was never fully functioning the way the team had intended. It has been removed temporarily and should be re-added in a couple builds.
It has been added to the bug board.
Please do prioritise on bringing this back ASAP. The improved end of fight screen that shows simlar stats to this in other modes has been said to be one of the more positive changes this year, would the team not agree that these stats are even more important in the mode where one's individual skill and performance matters the most?
If we are reporting "modders" solely based on time fought, might as well remove the report button all together. This really puts a huge dent on the trust from the players...
This. Kabam knows this , they have to, and they still chose to do this. Mind boggling decision imo. Just feels wrong, feels dirty.
If someone at Kabam thinks this will produce less reports, that’s def. not the case.
Kt question is a good one too, what is there to gain for the fair players with this move ? Even removing the cheating element from it, I enjoyed checking out stats. Even when I lose , it’s fun to see what champs can do.
This was an intentional change. Apparently, the button was never fully functioning the way the team had intended. It has been removed temporarily and should be re-added in a couple builds.
It has been added to the bug board.
The only issue it had was showing "No Damage" - everything else was useful including number of hits and highest combo.
I'm curious. What information from the additional info page are you all using to determine if players are modding, in theory?
From what I've seen, most players are using this first screen and noting how quickly and with how little damage to their defenders a match is completed.
If the lack of supplementary information is concerning, I'd say we should err on the side of caution. If things seem suspicious from the first screen, consider reporting. The game team has access to more details than just the first screen.
I thought this would be pretty much self-explanatory but since apparently, it is not I will explain why that stat is absolutely necessary. You can have 2 Billion damage mods active, in order to make your fight believable you just wait 40-50 seconds and then just kill the defender with 1 hit...And that's not just theory, people were actually doing that, I even made a video about several people like that. Now we cannot see that and it makes it even easier for modders to cheat, hope that stats will be back as soon as possible... We are expecting to improve the modder detection tool not make it even worse.
I wonder how many recoil mastery 6r4 cgr's have been reported for cheating in this meta for 1 sp2 and done. It is that easy at times.. I've also finished fights with 100% health with diablo. (Mostly just got my arse handed to me though in BGs, lol. Only gold.) Hopefully, they add a lot of data when it does come back like base PIs and other info, but this is going to make things worse in the meantime.
The only explanation is that the stats are wrong. I.e. showing wrong values like @Dab_west had weird hit counts in his fights.. unless he was modding 🤔
So kabam took it down to fix the coding, and playing dumb now.
The only explanation is that the stats are wrong. I.e. showing wrong values like @Dab_west had weird hit counts in his fights.. unless he was modding 🤔
So kabam took it down to fix the coding, and playing dumb now.
Or they took it down to bait out more cheaters.
They took it down so that people can't identify as many cheaters as they have been over past weeks They hope it might reduce the outrage about modders since people would be able to identify less number of modders without that info
This is a ridiculous move and the fact that they’re asking what information we actually do use from that button is equally ridiculous and concerning. If they played BGs then they’d know why this is a terrible move. It just comes off as them trying to mask modders so we don’t know for sure who they are. Either to keep them going and helping BGs bottom line or remove transparency on how badly Kabam’s handling their existence in the game. Either way there’s no good reason to remove this button, just put it back and keep working on banning every single modder regardless of how much they spend on the game.
Very sad to see this. Lack of communication before doing it and poorly explained why it is only making this bigger. Then someone at Kabam may think why we have trust issues...
To be fair: The screen was actually bugged… As in: it showed “no damage taken” for every fight, Attacker and defender… It showed number of hits and also highes combo. But “hits taken” was always 0, even when highest combo was lower than number of hits…
But still: Pretending the screen was not a useful tool in detecting modders is just a new level of shady… (or maybe naive?)
Echoing a lot of sentiment here but wanted to add my most recent experience. My opponent fought my R3 Thing with Apoc and took him down in 46 seconds. My first thought was 'wow. Apoc is a solid counter for thing'. After the match- I lost - I checked the stats and he killed Thing in 25 hits with the largest hit clocking in at 6500. Thing has about 125k health making his average hit 5k.
It was not obvious at first he was cheating until I looked more into the stats. Taking these away is a huge mistake and I hope Kabam adds it back ASAP.
I was done spending and about to quit before BGs were introduced and it completely reinvigorated my drive to learn, play and rank new champions. I whaled out on Black Friday because of BGs. If Kabam continues to make bone-headed moves and cheaters are not properly and maliciously dealt with, they will lose me and players like me.
I also wanted to pose one more question. With all the cheating we see in BGs, it really makes me wonder how many there are in alliance war...
I'm curious. What information from the additional info page are you all using to determine if players are modding, in theory?
From what I've seen, most players are using this first screen and noting how quickly and with how little damage to their defenders a match is completed.
If the lack of supplementary information is concerning, I'd say we should err on the side of caution. If things seem suspicious from the first screen, consider reporting. The game team has access to more details than just the first screen.
Erring in the side of caution makes sense. Except you have now made things easier for modders to continue modding.
And opened yourself up for more false positive reports.
I'm curious myself. Do you see the removal of this feature as a good thing for the game mode overall? Even if the info wasn't perfect it was still very useful for players. This info is regularly shared among the community to see what is possible and what isn't. Not all amazing fights are cheats. But some obvious ones get caught based on that 2nd screen with more detail.
I just hope this was NOT removed since the mods and cheats convos are so hot right now. This will make it more difficult for us to know when u get killed with one hit in 57 seconds. THIS IS EMPOWERING CHEATERS to blend in and not get caught. I hope it’s added again soon as previously mentioned.
I apologize for what, I suppose, should have been an obvious question. The Community Management Team doesn't handle the in-game reports, and the vast majority of posts I see in the forums usually include only the first screen. I was purely asking to fill in the blanks for myself. The people that do handle the reports, rest assured, know better. Please forgive my ignorance.
The game team wanted to provide a bit more context. "There were portions of the interface that was giving incorrect and misleading information..." for example "the highest combo could sometimes be higher than total hits which could also be confusing."
I understand it feels like an important tool in your modder detection toolbox has been taken away; I understand the resulting frustration. Any reassurance I can offer comes in letting you know that reports are not the only way the team are tracking modders.
We have adjusted to have the original version of the second screen return sooner than was initially intended, the mentality being: we'd rather equip you with more information and risk it being slightly off, than to keep you in the dark. The timeline for this requires a new build release, and will likely be in January. As discussed, this feature screen is still not in the place that we'd like it and we'll have further adjustments to it in the future.
There is no way of knowing which fights are legit now or not. It looks extremely shady on your part that modders run rampant and you remove a way of knowing whether we fought against a modder lol. You say January, but that’s the rest of this season playing battlegrounds and being in limbo so to speak.
Comments
1. Check reported people
2. If defender is killed -> check duration, if below 10s (99% fights cant end that fast) - ban
3. If highest hit above, say 300k - ban
4. If total hits below say 10, and not killed with say quake, HT, valkryre -> shortlist for further investigation, but pretty much ban as well
Surely these easy filters would save your anti cheating team some time, sorting out these obvious troll cheaters.
The report button is defos abused by salty losers, you can write an easy algo identifying an account that regularly reports other players, sample check those and if they are always reporting legit players means this account is a salty loser and just ignore all reports from this person onwards.
So for me, it’s stuff like this:
During the masochism meta, so obviously this guy just got stuck being unable to do enough damage even while doing a 104k hit
From fight time - timing out, and damage done -1/3rd of Hulkling health. Nothing looks suspicious at all until you check the info page. CGR cannot do 104k damage in 37 hits, you’d need at least sp3s and an sp2, then combos between all.
I could not have spotted that without the info page.
As for the issues itself, I completely understand the need for it to be removed if it’s not working properly. How am I to know that my opponents screen hasn’t been showing me doing fights in ridiculous damage hits, or odd number of combos, and they then think I’m modding because stats are showing up weird. Better to fix the stats before putting them back up
I wonder if you could be a bit more specific than “Apparently, the button was never fully functioning the way the team had intended. ”
Which part wasn’t working the way intended? One of the stats, or all of them? Thanks for any insight
The improved end of fight screen that shows simlar stats to this in other modes has been said to be one of the more positive changes this year, would the team not agree that these stats are even more important in the mode where one's individual skill and performance matters the most?
This. Kabam knows this , they have to, and they still chose to do this. Mind boggling decision imo. Just feels wrong, feels dirty.
If someone at Kabam thinks this will produce less reports, that’s def. not the case.
Kt question is a good one too, what is there to gain for the fair players with this move ? Even removing the cheating element from it, I enjoyed checking out stats. Even when I lose , it’s fun to see what champs can do.
* Post-fight screen.
* Pause time
* A fight replay button (I know I'm asking for to much)
Cheers
Kabam could have worked on the fix and leave the bugged fight info screen - this is done in plenty of other situations, with updates pushed live.
With cheating being such a big issue in BGs there was no upside to removing this fight info screen at all.
So kabam took it down to fix the coding, and playing dumb now.
Or they took it down to bait out more cheaters.
They hope it might reduce the outrage about modders since people would be able to identify less number of modders without that info
It’s for our own good.
It just comes off as them trying to mask modders so we don’t know for sure who they are. Either to keep them going and helping BGs bottom line or remove transparency on how badly Kabam’s handling their existence in the game.
Either way there’s no good reason to remove this button, just put it back and keep working on banning every single modder regardless of how much they spend on the game.
But still: Pretending the screen was not a useful tool in detecting modders is just a new level of shady… (or maybe naive?)
It was not obvious at first he was cheating until I looked more into the stats. Taking these away is a huge mistake and I hope Kabam adds it back ASAP.
I was done spending and about to quit before BGs were introduced and it completely reinvigorated my drive to learn, play and rank new champions. I whaled out on Black Friday because of BGs. If Kabam continues to make bone-headed moves and cheaters are not properly and maliciously dealt with, they will lose me and players like me.
I also wanted to pose one more question. With all the cheating we see in BGs, it really makes me wonder how many there are in alliance war...
And opened yourself up for more false positive reports.
I'm curious myself. Do you see the removal of this feature as a good thing for the game mode overall? Even if the info wasn't perfect it was still very useful for players. This info is regularly shared among the community to see what is possible and what isn't. Not all amazing fights are cheats. But some obvious ones get caught based on that 2nd screen with more detail.
I apologize for what, I suppose, should have been an obvious question. The Community Management Team doesn't handle the in-game reports, and the vast majority of posts I see in the forums usually include only the first screen. I was purely asking to fill in the blanks for myself. The people that do handle the reports, rest assured, know better. Please forgive my ignorance.
The game team wanted to provide a bit more context. "There were portions of the interface that was giving incorrect and misleading information..." for example "the highest combo could sometimes be higher than total hits which could also be confusing."
I understand it feels like an important tool in your modder detection toolbox has been taken away; I understand the resulting frustration. Any reassurance I can offer comes in letting you know that reports are not the only way the team are tracking modders.
We have adjusted to have the original version of the second screen return sooner than was initially intended, the mentality being: we'd rather equip you with more information and risk it being slightly off, than to keep you in the dark. The timeline for this requires a new build release, and will likely be in January. As discussed, this feature screen is still not in the place that we'd like it and we'll have further adjustments to it in the future.